The land that broke the camels back.
The land that broke the camels back is a 100-card Commander deck led by Hazezon, Shaper of Sand in the Naya color identity (white/red/green), played 3 times with a 33% win rate. TableCommander estimates this deck at bracket 4 — optimized / high-power.
The mainboard runs 34 creatures, 16 instants, 15 sorceries, 3 artifacts, 3 enchantments, and 29 lands, averaging 3.32 mana value across non-land cards. 63% of non-land cards cost 3 mana or less; 17% cost 5 or more.
Notable inclusions: 4 game changers (e.g. Crop Rotation, Field of the Dead, and Teferi's Protection), 1 mass land denial card (Armageddon), 1 cheap tutor (Eladamri's Call), and 3 tutors (Colossal Rattlewurm, Sand Scout, and Scapeshift). This deck is currently Commander-legal on TableCommander.
Commander
















































































































Aggravated Assault+
Baylen, the HaymakerInfinite colored mana, Infinite combat phases, Infinite card draw, Infinite untap of creatures you control, Infinite draw triggers, Infinite mana creatures you control can produce, Infinite +1/+1 counters on a creature
Aggravated Assault+
Baylen, the Haymaker- You control ten or more creature tokens.
- Activate Baylen's first ability by tapping two creature tokens, adding R.
- Repeat step 1 four additional times.
- Activate Aggravated Assault by paying 3RR, untapping all creatures you control and causing you to get an additional combat and main phase after this one.
- Repeat.
Gruul Turf+
Scute Swarm+
Kodama of the East TreeInfinite creature tokens, Infinite landfall triggers, Infinite creature ETB
Gruul Turf+
Scute Swarm+
Kodama of the East Tree- You are able to play a land this turn.
- Play Gruul Turf.
- When Gruul Turf enters the battlefield, it, Scute Swarm, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Gruul Turf trigger, returning it from the battlefield to your hand.
- Resolve the Scute Swarm trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Gruul Turf from your hand onto the battlefield.
- When Gruul Turf enters the battlefield, it and Scute Swarm trigger.
- Repeat from step 4.
Omnath, Locus of Rage+
Gruul Turf+
Kodama of the East TreeInfinite creature tokens, Infinite creature ETB, Infinite landfall triggers
Omnath, Locus of Rage+
Gruul Turf+
Kodama of the East Tree- You are able to play a land this turn.
- Play Gruul Turf.
- When Gruul Turf enters the battlefield, it, Omnath, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Gruul Turf trigger, returning it from the battlefield to your hand.
- Resolve the Omnath trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Gruul Turf from your hand onto the battlefield.
- When Gruul Turf enters the battlefield, it and Omnath trigger.
- Repeat from step 4.
Selesnya Sanctuary+
Scute Swarm+
Kodama of the East TreeInfinite creature tokens, Infinite landfall triggers, Infinite creature ETB
Selesnya Sanctuary+
Scute Swarm+
Kodama of the East Tree- You are able to play a land this turn.
- Play Selesnya Sanctuary.
- When Selesnya Sanctuary enters the battlefield, it, Scute Swarm, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
- Resolve the Scute Swarm trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
- When Selesnya Sanctuary enters the battlefield, it and Scute Swarm trigger.
- Repeat from step 4.
Selesnya Sanctuary+
Felidar Retreat+
Kodama of the East TreeInfinite creature tokens, Infinite creature ETB, Infinite landfall triggers
Selesnya Sanctuary+
Felidar Retreat+
Kodama of the East Tree- You are able to play a land this turn.
- Play Selesnya Sanctuary.
- When Selesnya Sanctuary enters the battlefield, it, Felidar Retreat, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
- Resolve the Felidar Retreat trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
- When Selesnya Sanctuary enters the battlefield, it and Felidar Retreat trigger.
- Repeat from step 4.
Gruul Turf+
Field of the Dead+
Kodama of the East TreeInfinite creature ETB, Infinite creature tokens, Infinite landfall triggers
Gruul Turf+
Field of the Dead+
Kodama of the East Tree- You control seven or more lands with different names.
- You are able to play a land this turn.
- Play Gruul Turf.
- When Gruul Turf enters the battlefield, it, Field of the Dead, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Gruul Turf trigger, returning it from the battlefield to your hand.
- Resolve the Field of the Dead trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Gruul Turf from your hand onto the battlefield.
- When Gruul Turf enters the battlefield, it and Field of the Dead trigger.
- Repeat from step 4.
Arid Archway+
Scute Swarm+
Kodama of the East TreeInfinite creature ETB, Infinite creature tokens, Infinite landfall triggers
Arid Archway+
Scute Swarm+
Kodama of the East Tree- You are able to play a land this turn.
- Play Arid Archway.
- When Arid Archway enters the battlefield, it, Scute Swarm, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
- Resolve the Scute Swarm trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield.
- When Arid Archway enters the battlefield, it and Scute Swarm trigger.
- Repeat from step 4.
Felidar Retreat+
Gruul Turf+
Kodama of the East TreeInfinite creature tokens, Infinite creature ETB, Infinite landfall triggers
Felidar Retreat+
Gruul Turf+
Kodama of the East Tree- You are able to play a land this turn.
- Play Gruul Turf.
- When Gruul Turf enters the battlefield, it, Felidar Retreat, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Gruul Turf trigger, returning it from the battlefield to your hand.
- Resolve the Felidar Retreat trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Gruul Turf from your hand onto the battlefield.
- When Gruul Turf enters the battlefield, it and Felidar Retreat trigger.
- Repeat from step 4.
Selesnya Sanctuary+
Omnath, Locus of Rage+
Kodama of the East TreeInfinite creature tokens, Infinite creature ETB, Infinite landfall triggers
Selesnya Sanctuary+
Omnath, Locus of Rage+
Kodama of the East Tree- You are able to play a land this turn.
- Play Selesnya Sanctuary.
- When Selesnya Sanctuary enters the battlefield, it, Omnath, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
- Resolve the Omnath trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
- When Selesnya Sanctuary enters the battlefield, it and Omnath trigger.
- Repeat from step 4.
Selesnya Sanctuary+
Field of the Dead+
Kodama of the East TreeInfinite creature ETB, Infinite creature tokens, Infinite landfall triggers
Selesnya Sanctuary+
Field of the Dead+
Kodama of the East Tree- You control seven or more lands with different names.
- You are able to play a land this turn.
- Play Selesnya Sanctuary.
- When Selesnya Sanctuary enters the battlefield, it, Field of the Dead, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
- Resolve the Field of the Dead trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
- When Selesnya Sanctuary enters the battlefield, it and Field of the Dead trigger.
- Repeat from step 4.
Boros Garrison+
Scute Swarm+
Kodama of the East TreeInfinite creature tokens, Infinite landfall triggers, Infinite creature ETB
Boros Garrison+
Scute Swarm+
Kodama of the East Tree- You are able to play a land this turn.
- Play Boros Garrison.
- When Boros Garrison enters the battlefield, it, Scute Swarm, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Boros Garrison trigger, returning it from the battlefield to your hand.
- Resolve the Scute Swarm trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Boros Garrison from your hand onto the battlefield.
- When Boros Garrison enters the battlefield, it and Scute Swarm trigger.
- Repeat from step 4.
Omnath, Locus of Rage+
Boros Garrison+
Kodama of the East TreeInfinite creature tokens, Infinite creature ETB, Infinite landfall triggers
Omnath, Locus of Rage+
Boros Garrison+
Kodama of the East Tree- You are able to play a land this turn.
- Play Boros Garrison.
- When Boros Garrison enters the battlefield, it, Omnath, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Boros Garrison trigger, returning it from the battlefield to your hand.
- Resolve the Omnath trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Boros Garrison from your hand onto the battlefield.
- When Boros Garrison enters the battlefield, it and Omnath trigger.
- Repeat from step 4.
Felidar Retreat+
Boros Garrison+
Kodama of the East TreeInfinite creature tokens, Infinite creature ETB, Infinite landfall triggers
Felidar Retreat+
Boros Garrison+
Kodama of the East Tree- You are able to play a land this turn.
- Play Boros Garrison.
- When Boros Garrison enters the battlefield, it, Felidar Retreat, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Boros Garrison trigger, returning it from the battlefield to your hand.
- Resolve the Felidar Retreat trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Boros Garrison from your hand onto the battlefield.
- When Boros Garrison enters the battlefield, it and Felidar Retreat trigger.
- Repeat from step 4.
Arid Archway+
Field of the Dead+
Kodama of the East TreeInfinite creature ETB, Infinite creature tokens, Infinite landfall triggers
Arid Archway+
Field of the Dead+
Kodama of the East Tree- You control seven or more lands with different names.
- You are able to play a land this turn.
- Play Arid Archway.
- When Arid Archway enters the battlefield, it, Field of the Dead, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
- Resolve the Field of the Dead trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield.
- When Arid Archway enters the battlefield, it and Field of the Dead trigger.
- Repeat from step 4.
Omnath, Locus of Rage+
Arid Archway+
Kodama of the East TreeInfinite creature ETB, Infinite creature tokens, Infinite landfall triggers
Omnath, Locus of Rage+
Arid Archway+
Kodama of the East Tree- You are able to play a land this turn.
- Play Arid Archway.
- When Arid Archway enters the battlefield, it, Omnath, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
- Resolve the Omnath trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield.
- When Arid Archway enters the battlefield, it and Omnath trigger.
- Repeat from step 4.
Selesnya Sanctuary+
Maja, Bretagard Protector+
Kodama of the East TreeInfinite creature tokens, Infinite creature ETB, Infinite landfall triggers
Selesnya Sanctuary+
Maja, Bretagard Protector+
Kodama of the East Tree- You are able to play a land this turn.
- Play Selesnya Sanctuary.
- When Selesnya Sanctuary enters the battlefield, it, Maja, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
- Resolve the Maja trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
- When Selesnya Sanctuary enters the battlefield, it and Maja trigger.
- Repeat from step 4.
Boros Garrison+
Field of the Dead+
Kodama of the East TreeInfinite creature ETB, Infinite creature tokens, Infinite landfall triggers
Boros Garrison+
Field of the Dead+
Kodama of the East Tree- You control seven or more lands with different names.
- You are able to play a land this turn.
- Play Boros Garrison.
- When Boros Garrison enters the battlefield, it, Field of the Dead, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Boros Garrison trigger, returning it from the battlefield to your hand.
- Resolve the Field of the Dead trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Boros Garrison from your hand onto the battlefield.
- When Boros Garrison enters the battlefield, it and Field of the Dead trigger.
- Repeat from step 4.
Felidar Retreat+
Arid Archway+
Kodama of the East TreeInfinite creature ETB, Infinite creature tokens, Infinite landfall triggers
Felidar Retreat+
Arid Archway+
Kodama of the East Tree- You are able to play a land this turn.
- Play Arid Archway.
- When Arid Archway enters the battlefield, it, Felidar Retreat, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
- Resolve the Felidar Retreat trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield.
- When Arid Archway enters the battlefield, it and Felidar Retreat trigger.
- Repeat from step 4.
Arid Archway+
Hazezon, Shaper of Sand+
Kodama of the East TreeInfinite creature ETB, Infinite creature tokens, Infinite landfall triggers
Arid Archway+
Hazezon, Shaper of Sand+
Kodama of the East Tree- You have a Desert land card in hand or in your graveyard that enters the battlefield untapped.
- Play Arid Archway from your hand or your graveyard.
- When Arid Archway enters, it, Kodama and Hazezon trigger.
- Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
- Resolve the Kodama trigger, putting nothing from your hand onto the battlefield.
- Resolve the Hazezon trigger, creating two 1/1 Sand Warrior creature tokens.
- When the Sand Warriors enter, Kodama triggers twice.
- Resolve the first Kodama trigger, putting nothing from your hand onto the battlefield.
- Resolve the second Kodama trigger from step 6, putting Arid Archway from your hand onto the battlefield.
- Repeat from step 2.
Mole Man, Moloid Master+
Gruul Turf+
Kodama of the East TreeInfinite creature ETB, Infinite creature tokens, Infinite landfall triggers
Mole Man, Moloid Master+
Gruul Turf+
Kodama of the East Tree- Play Gruul Turf.
- When Gruul Turf enters the battlefield, it, Mole Man, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Gruul Turf trigger, returning it from the battlefield to your hand.
- Resolve the Mole Man trigger, creating a token.
- When the token enters the battlefield, Kodama of the East Tree triggers, putting Gruul Turf from your hand onto the battlefield.
- When Gruul Turf enters the battlefield, it and Mole Man trigger.
- Repeat from step 4.
Maja, Bretagard Protector+
Gruul Turf+
Kodama of the East TreeInfinite creature tokens, Infinite creature ETB, Infinite landfall triggers
Maja, Bretagard Protector+
Gruul Turf+
Kodama of the East Tree- You are able to play a land this turn.
- Play Gruul Turf.
- When Gruul Turf enters the battlefield, it, Maja, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Gruul Turf trigger, returning it from the battlefield to your hand.
- Resolve the Maja trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Gruul Turf from your hand onto the battlefield.
- When Gruul Turf enters the battlefield, it and Maja trigger.
- Repeat from step 4.
Mole Man, Moloid Master+
Arid Archway+
Kodama of the East TreeInfinite creature ETB, Infinite creature tokens, Infinite landfall triggers
Mole Man, Moloid Master+
Arid Archway+
Kodama of the East Tree- Play Arid Archway.
- When Arid Archway enters the battlefield, it, Mole Man, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
- Resolve the Mole Man trigger, creating a token.
- When the token enters the battlefield, Kodama of the East Tree triggers, putting Arid Archway from your hand onto the battlefield.
- When Arid Archway enters the battlefield, it and Mole Man trigger.
- Repeat from step 4.
Maja, Bretagard Protector+
Arid Archway+
Kodama of the East TreeInfinite creature ETB, Infinite creature tokens, Infinite landfall triggers
Maja, Bretagard Protector+
Arid Archway+
Kodama of the East Tree- You are able to play a land this turn.
- Play Arid Archway.
- When Arid Archway enters the battlefield, it, Maja, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Arid Archway trigger, returning it from the battlefield to your hand.
- Resolve the Maja trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Arid Archway from your hand onto the battlefield.
- When Arid Archway enters the battlefield, it and Maja trigger.
- Repeat from step 4.
Maja, Bretagard Protector+
Boros Garrison+
Kodama of the East TreeInfinite creature tokens, Infinite creature ETB, Infinite landfall triggers
Maja, Bretagard Protector+
Boros Garrison+
Kodama of the East Tree- You are able to play a land this turn.
- Play Boros Garrison.
- When Boros Garrison enters the battlefield, it, Maja, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Boros Garrison trigger, returning it from the battlefield to your hand.
- Resolve the Maja trigger, creating a token.
- When the token enters the battlefield, Kodama triggers, putting Boros Garrison from your hand onto the battlefield.
- When Boros Garrison enters the battlefield, it and Maja trigger.
- Repeat from step 4.
Selesnya Sanctuary+
Mole Man, Moloid Master+
Kodama of the East TreeInfinite creature ETB, Infinite creature tokens, Infinite landfall triggers
Selesnya Sanctuary+
Mole Man, Moloid Master+
Kodama of the East Tree- Play Selesnya Sanctuary.
- When Selesnya Sanctuary enters the battlefield, it, Mole Man, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Selesnya Sanctuary trigger, returning it from the battlefield to your hand.
- Resolve the Mole Man trigger, creating a token.
- When the token enters the battlefield, Kodama of the East Tree triggers, putting Selesnya Sanctuary from your hand onto the battlefield.
- When Selesnya Sanctuary enters the battlefield, it and Mole Man trigger.
- Repeat from step 4.
Mole Man, Moloid Master+
Boros Garrison+
Kodama of the East TreeInfinite creature ETB, Infinite creature tokens, Infinite landfall triggers
Mole Man, Moloid Master+
Boros Garrison+
Kodama of the East Tree- Play Boros Garrison.
- When Boros Garrison enters the battlefield, it, Mole Man, and Kodama of the East Tree trigger.
- Resolve the Kodama of the East Tree trigger, choosing not to put anything from your hand onto the battlefield.
- Resolve the Boros Garrison trigger, returning it from the battlefield to your hand.
- Resolve the Mole Man trigger, creating a token.
- When the token enters the battlefield, Kodama of the East Tree triggers, putting Boros Garrison from your hand onto the battlefield.
- When Boros Garrison enters the battlefield, it and Mole Man trigger.
- Repeat from step 4.
Play this deck on TableCommander
Sign in to import this list to your collection, start a Commander pod with friends, or build your own decks with our free online deck builder.