Gorm & Virtus.
Gorm & Virtus is a 100-card Commander deck led by Gorm the Great and Virtus the Veiled in the Golgari color identity (black/green). TableCommander estimates this deck at bracket 3 — upgraded / mid-power.
The mainboard runs 31 creatures, 2 instants, 1 sorcery, 8 artifacts, 11 enchantments, 4 planeswalkers, and 43 lands, averaging 3.47 mana value across non-land cards. 56% of non-land cards cost 3 mana or less; 30% cost 5 or more.
Notable inclusions: 2 fast mana (Utopia Sprawl and Wild Growth). This deck is currently Commander-legal on TableCommander.
COMMANDER
Commander
PartnerPLANESWALKER(4)




CREATURE(29)





























ARTIFACT(8)








ENCHANTMENT(11)











INSTANT(2)


SORCERY(1)

LAND(43)










4×









7×











TOKENS(5)





100
Total
31
Creatures
26
Spells
43
Lands
B3
Bracket
—
No Games Yet
Why bracket 3? — Upgraded
13 two-card combos: Unstoppable Slasher + Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant, Unstoppable Slasher + Bloodletter of Aclazotz and 11 more
Two cards that together form an infinite combo (data from Commander Spellbook). Bracket 2 decks are expected not to run any; late-game combos are at home in Bracket 3.
Beta — Fan Content, not approved by Wizards.
CURVE
0
0
1
7
2
11
3
14
4
8
5
10
6
5
7+
2
COLORS
B
2949%
G
3051%
COMBOS
13
Combos
0
Early
13
2-Card
0
3+ Card
13
Game-Ending
Bloodletter of Aclazotz+
Unstoppable SlasherTarget opponent loses the game, Infinite lifeloss for target opponent
Bloodletter of Aclazotz+
Unstoppable SlasherPrerequisites
- Unstoppable Slasher cannot be blocked by an opponent.
Steps
- Deal combat damage to an opponent using Unstoppable Slasher
- Unstoppable Slasher triggers, causing the defending opponent to lose their entire life total due to Bloodletter of Aclazotz.
- The opponent dealt combat damage loses the game due to having 0 or less life.
Bloodletter of Aclazotz+
Grievous WoundTarget opponent loses the game, Infinite lifeloss for target opponent
Bloodletter of Aclazotz+
Grievous WoundPrerequisites
- Grievous Wound attached to an opponent.
- You have a way to deal damage to the opponent that has Grievous Wound attached to them.
Steps
- Deal damage to the opponent that has Grievous Wound attached to them.
- Grievous Wound triggers, causing the opponent to lose at least their entire life total due to Bloodletter of Aclazotz.
- The opponent with Grievous Wound attached loses the game due to having 0 or less life.
Quietus Spike+
Bloodletter of AclazotzInfinite lifeloss for target opponent, Target opponent loses the game
Quietus Spike+
Bloodletter of AclazotzPrerequisites
- Quietus Spike attached to a creature you control that can attack this turn and that cannot be blocked by an opponent.
Steps
- Deal combat damage to an opponent using the creature that has Quietus Spike attached.
- Quietus Spike triggers, causing the defending opponent to lose their entire life total due to Bloodletter of Aclazotz.
- The opponent loses the game due to having 0 or less life.
Unstoppable Slasher+
Archfiend of DespairTarget opponent loses the game, Infinite lifeloss for target opponent
Unstoppable Slasher+
Archfiend of DespairPrerequisites
- Unstoppable Slasher cannot be blocked by an opponent.
Steps
- Deal combat damage to an opponent using Unstoppable Slasher
- Unstoppable Slasher triggers, causing the defending opponent to lose half their life total, rounded up.
- At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they've lost this turn.
- The opponent dealt combat damage loses the game due to having 0 or less life.
Bloodletter of Aclazotz+
Virtus the VeiledInfinite lifeloss for target opponent, Target opponent loses the game
Bloodletter of Aclazotz+
Virtus the VeiledPrerequisites
- Virtus the Veiled does not have summoning sickness and cannot be blocked by an opponent.
Steps
- Deal combat damage to an opponent using Virtus the Veiled.
- Virtus the Veiled triggers, causing the defending opponent to lose their entire life total due to Bloodletter of Aclazotz.
- The opponent loses the game due to having 0 or less life.
Grievous Wound+
Archfiend of DespairTarget opponent loses the game, Infinite lifeloss for target opponent
Grievous Wound+
Archfiend of DespairPrerequisites
- Grievous Wound attached to an opponent.
- You have a way to deal damage to the opponent that has Grievous Wound attached to them.
Steps
- Deal damage to the opponent that has Grievous Wound attached to them.
- Grievous Wound triggers, causing the opponent to lose half their life total, rounded up.
- At the beginning of your end step, Archfiend of Despair triggers, causing each opponent to lose life equal to the life they lost this turn.
- The opponent with Grievous Wound attached loses the game due to having 0 or less life.
Quietus Spike+
Archfiend of DespairNear-infinite lifeloss for target opponent, Target opponent loses the game
Quietus Spike+
Archfiend of DespairPrerequisites
- Quietus Spike attached to a creature that does not have summoning sickness.
- An opponent is unable to block and kill the creature with Quietus Spike attached.
Steps
- Deal combat damage to an opponent with the creature that has Quietus Spike attached.
- Quietus Spike triggers, causing the opponent to lose half their life total, rounded up.
- At the beginning of your end step, Archfiend of Despair triggers, causing the opponent to lose life equal to the life they lost this turn.
- The opponent loses the game due to having zero or less life.
Virtus the Veiled+
Archfiend of DespairNear-infinite lifeloss for target opponent, Target opponent loses the game
Virtus the Veiled+
Archfiend of DespairPrerequisites
- Virtus does not have summoning sickness.
- An opponent is unable to block and kill Virtus.
Steps
- Deal combat damage to an opponent with Virtus.
- Virtus triggers, causing the opponent to lose half their life total, rounded up.
- At the beginning of your end step, Archfiend of Despair triggers, causing the opponent to lose life equal to the life they lost this turn.
- The opponent loses the game due to having zero or less life.
Unstoppable Slasher+
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive AssailantInfinite lifeloss for target opponent, Target opponent loses the game
Unstoppable Slasher+
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive AssailantPrerequisites
- Unstoppable Slasher cannot be blocked by an opponent.
Steps
- Deal combat damage to an opponent using Unstoppable Slasher
- Unstoppable Slasher triggers, causing the defending opponent to lose half their life total, rounded up.
- At the beginning of your end step, Blitzwing triggers, causing the opponent to lose life equal to the life they've lost this turn.
- The opponent dealt combat damage loses the game due to having 0 or less life.
Quietus Spike+
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive AssailantNear-infinite lifeloss for target opponent, Target opponent loses the game
Quietus Spike+
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive AssailantPrerequisites
- Quietus Spike attached to any creature that can attack and that cannot be blocked and killed by an opponent.
Steps
- Deal combat damage to an opponent with the creature that has Quietus Spike attached.
- Quietus Spike triggers, causing the opponent to lose half their life total, rounded up.
- At the beginning of your end step, Blitzwing triggers, causing the opponent to lose life equal to the life they lost this turn.
- The opponent loses the game due to having zero or less life.
Virtus the Veiled+
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive AssailantNear-infinite lifeloss for target opponent, Target opponent loses the game
Virtus the Veiled+
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive AssailantPrerequisites
- Virtus does not have summoning sickness.
- An opponent is unable to block and kill Virtus.
Steps
- Deal combat damage to an opponent with Virtus.
- Virtus triggers, causing the opponent to lose half their life total, rounded up.
- At the beginning of your end step, Blitzwing triggers, causing the opponent to lose life equal to the life they lost this turn.
- The opponent loses the game due to having zero or less life.
Raving Dead+
Archfiend of DespairNear-infinite lifeloss for target opponent, Target opponent loses the game
Raving Dead+
Archfiend of DespairPrerequisites
- Raving Dead does not have summoning sickness.
- Opponents have even life totals.
- Opponents are unable to block and kill Raving Dead.
Steps
- Deal combat damage to an opponent with Raving Dead.
- Raving Dead triggers, causing the opponent to lose half their life total, rounded up.
- At the beginning of your end step, Archfiend of Despair triggers, causing the opponent to lose life equal to the life they lost this turn.
- The opponent loses the game due to having zero or less life.
Raving Dead+
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive AssailantNear-infinite lifeloss for target opponent, Target opponent loses the game
Raving Dead+
Blitzwing, Cruel Tormentor // Blitzwing, Adaptive AssailantPrerequisites
- Raving Dead does not have summoning sickness.
- Opponents are unable to block and kill Raving Dead.
Steps
- Deal combat damage to an opponent with Raving Dead.
- Raving Dead triggers, causing the opponent to lose half their life total, rounded up.
- At the beginning of your end step, Blitzwing triggers, causing the opponent to lose life equal to the life they lost this turn.
- The opponent loses the game due to having zero or less life.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
Play this deck on TableCommander
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