lathril pika.
lathril pika is a 100-card Commander deck led by Lathril, Blade of the Elves in the Golgari color identity (black/green). The owner has set the deck to bracket 3 — upgraded / mid-power.
The mainboard runs 36 creatures, 10 instants, 7 sorceries, 8 artifacts, 4 enchantments, 2 planeswalkers, and 33 lands, averaging 3.03 mana value across non-land cards. 67% of non-land cards cost 3 mana or less; 7% cost 5 or more.
Notable inclusions: 1 game changer (Natural Order) and 3 tutors (Formidable Speaker, Archdruid's Charm, and Chord of Calling). This deck is currently Commander-legal on TableCommander.
COMMANDER
CommanderPLANESWALKER(2)


CREATURE(35)



































ARTIFACT(8)








ENCHANTMENT(4)




INSTANT(10)










SORCERY(7)







LAND(33)





10×





7×




TOKENS(2)


100
Total
36
Creatures
31
Spells
33
Lands
B3
Bracket !
—
No Games Yet
Why bracket 3? — Upgraded
2 early two-card combos: Staff of Domination + Priest of Titania, Umbral Mantle + Priest of Titania
A two-card infinite combo cheap enough to assemble and win in the early game (data from Commander Spellbook). Bracket 3 decks are expected not to run these; any means Bracket 4.
Override below estimate (B4)
Beta — Fan Content, not approved by Wizards.
CURVE
0
0
1
11
2
11
3
23
4
17
5
1
6
1
7+
3
COLORS
B
1319%
G
5681%
COMBOS
12
Combos
2
Early
12
2-Card
0
Game-Ending
Staff of Domination + Priest of TitaniaearlyInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite green mana
Prerequisites
- Priest of Titania does not have summoning sickness. There are at least five Elves on the battlefield.
Steps
- Activate Priest of Titania by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Priest of Titania.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Umbral Mantle + Priest of TitaniaearlyInfinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Prerequisites
- Umbral Mantle attached to Priest of Titania.
- Priest of Titania does not have summoning sickness. There are at least three Elves on the battlefield.
Steps
- Activate Priest of Titania by tapping it, adding at least GGG.
- Activate Priest of Titania by paying 3 and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Staff of Domination + Elvish ArchdruidInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite green mana
Prerequisites
- Elvish Archdruid does not have summoning sickness. You control at least five Elves.
Steps
- Activate Elvish Archdruid by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Elvish Archdruid.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Staff of Domination + Marwyn, the NurturerInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control, Infinite green mana
Prerequisites
- Marwyn does not have summoning sickness, and has power 5 or greater.
Steps
- Activate Marwyn by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Marwyn.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Staff of Domination + Circle of Dreams DruidInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control, Infinite green mana
Prerequisites
- Circle of Dreams Druid does not have summoning sickness. You control at least five creatures.
Steps
- Activate Circle of Dreams Druid by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Circle of Dreams Druid.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Staff of Domination + Selvala, Heart of the WildsInfinite card draw, Infinite colored mana, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control
Prerequisites
- Selvala does not have summoning sickness. You control a creature with power 6 or greater.
Steps
- Activate Selvala by paying G and tapping it, adding at least 5G.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Selvala.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Umbral Mantle + Elvish ArchdruidInfinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Prerequisites
- Umbral Mantle attached to Elvish Archdruid.
- Elvish Archdruid does not have summoning sickness. You control at least three Elves.
Steps
- Activate Elvish Archdruid by tapping it, adding at least GGG.
- Activate Elvish Archdruid by paying 3 and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Umbral Mantle + Marwyn, the NurturerInfinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Prerequisites
- Umbral Mantle attached to Marwyn.
- Marwyn does not have summoning sickness.
Steps
- Activate Marwyn by tapping it, adding an amount of G equal to its power.
- Activate Marwyn by paying 3 and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Umbral Mantle + Circle of Dreams DruidInfinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Prerequisites
- Umbral Mantle attached to Circle of Dreams Druid.
- Circle of Dreams Druid does not have summoning sickness. You control at least three creatures.
Steps
- Activate Circle of Dreams Druid by tapping it, adding at least three mana of any color.
- Activate Circle of Dreams Druid by paying 3 and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Staff of Domination + Wirewood ChannelerInfinite card draw, Infinite colored mana, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control
Prerequisites
- Wirewood Channeler does not have summoning sickness. There are at least five Elves on the battlefield.
Steps
- Activate Wirewood Channeler by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Wirewood Channeler.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Umbral Mantle + Selvala, Heart of the WildsInfinite colored mana, Infinitely large creature until end of turn, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Prerequisites
- Umbral Mantle attached to Selvala.
- Selvala does not have summoning sickness.
Steps
- Activate Selvala by paying G and tapping it, adding an amount of G equal to the greatest power among creatures you control.
- Activate Selvala by paying 3 and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Umbral Mantle + Wirewood ChannelerInfinite colored mana, Infinitely large creature until end of turn, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Prerequisites
- Umbral Mantle attached to Wirewood Channeler.
- Wirewood Channeler does not have summoning sickness. There are at least three Elves on the battlefield.
Steps
- Activate Wirewood Channeler by tapping it, adding at least three mana of any color.
- Activate Wirewood Channeler by paying 3 and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
Play this deck on TableCommander
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