Plagon, Lord of the Beach.
COMMANDER
CommanderPLANESWALKER(1)

CREATURE(28)




























ARTIFACT(6)






ENCHANTMENT(5)





INSTANT(17)

















SORCERY(6)






LAND(36)







9×



9×






TOKENS(3)



100
Total
29
Creatures
35
Spells
36
Lands
B3
Bracket
1
Games
0
Wins
0%
Win Rate
Why bracket 3? — Upgraded
1 alternate wincon
"You win the game" cards. Any puts a deck at Bracket 3; combined with heavy fast mana it means Bracket 4.
Jace, Wielder of Mysteries
1 free counter
Counterspells castable without paying mana. Any puts a deck at Bracket 3; three or more means Bracket 4.
Force of Negation
Beta — Fan Content, not approved by Wizards.
CURVE
0
1
1
14
2
17
3
11
4
14
5
3
6
1
7+
3
COLORS
W
2035%
U
3765%
COMBOS
5
Combos
0
Early
0
2-Card
5
3+ Card
0
Game-Ending
Peregrine Drake+
Archaeomancer+
Ghostly FlickerInfinite blinking, Infinite creature ETB, Infinite landfall triggers, Infinite creature LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Peregrine Drake+
Archaeomancer+
Ghostly FlickerPrerequisites
- You control up to five lands that can tap to produce at least 2U.
Steps
- Activate up to five lands by tapping them, adding at least 2U.
- Cast Ghostly Flicker by paying 2U, blinking Archaeomancer and Peregrine Drake.
- When Archaeomancer and Peregrine Drake enter the battlefield, their abilities trigger.
- Resolve the Archaeomancer trigger, returning Ghostly Flicker to your hand from your graveyard.
- Resolve the Peregrine Drake trigger, untapping up to five lands.
- Repeat.
- If you control five lands that can tap to produce at least 3U, this combo nets infinite mana, and you may blink any other permanent besides Peregrine Drake.
Archaeomancer+
Snap+
High TideInfinite creature ETB, Infinite creature LTB, Infinite storm count
Archaeomancer+
Snap+
High TidePrerequisites
- You control at least four untapped Islands.
Steps
- Cast High Tide by paying U, causing Islands to add an additional U this turn.
- Activate two Islands by tapping them, adding UUUU.
- Cast Archaeomancer by paying 2UU.
- Archaeomancer enters the battlefield, returning High Tide from your graveyard to your hand.
- Activate an Island by tapping it, adding UU.
- Cast High Tide by paying U, causing Islands to add an additional U this turn.
- Activate an Island by tapping it, adding UUU.
- Cast Snap by paying 1U, returning Archaeomancer from the battlefield to your hand and untapping two Islands.
- Activate two Islands by tapping them, adding six U.
- Cast Archaeomancer by paying 2UU.
- Archaeomancer enters the battlefield, returning Snap from your graveyard to your hand.
- Repeat from step 8.
Peregrine Drake+
Venser, Shaper Savant+
Starfield VocalistInfinite creature LTB, Infinite creature ETB, Infinite storm count, Infinite mana lands you control can produce, Infinite blue mana, Infinite untap of lands you control
Peregrine Drake+
Venser, Shaper Savant+
Starfield VocalistPrerequisites
- You control up to five lands that can collectively tap to produce at least 3UU.
- You have enough mana to pay for commander tax minus 1 if applicable.
Steps
- Activate up to five lands by tapping them, adding at least 3UU.
- Cast Peregrine Drake by paying 4U.
- When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands.
- Holding priority, activate up to five lands by tapping them, adding at least 3UU.
- Resolve the second Peregrine Drake trigger, untapping five lands.
- Cast Venser either from your hand or from the command zone by paying 2UU plus commander tax if applicable.
- When Venser enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand.
- Repeat.
Peregrine Drake+
Venser, Shaper Savant+
Delney, Streetwise LookoutInfinite creature LTB, Infinite creature ETB, Infinite storm count, Infinite mana lands you control can produce, Infinite blue mana, Infinite untap of lands you control
Peregrine Drake+
Venser, Shaper Savant+
Delney, Streetwise LookoutPrerequisites
- You control up to five lands that can collectively tap to produce at least 3UU.
Steps
- Activate up to five lands by tapping them, adding at least 3UU.
- Cast Peregrine Drake by paying 4U.
- When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands.
- Holding priority, activate up to five lands by tapping them, adding at least 3UU.
- Resolve the second Peregrine Drake trigger, untapping five lands.
- Cast Venser by paying 2UU.
- When Venser enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand.
- Repeat.
Mystic Sanctuary+
Sol Ring+
The Reality Chip+
Ghostly FlickerInfinite artifact ETB, Infinite artifact LTB, Infinite landfall triggers, Infinite magecraft triggers, Infinite storm count
Mystic Sanctuary+
Sol Ring+
The Reality Chip+
Ghostly FlickerPrerequisites
- You control three additional Islands.
Steps
- Activate Mystic Sanctuary and Sol Ring by tapping them, adding 2U.
- Cast Ghostly Flicker either from your hand or from the top of your library by paying 2U, blinking Mystic Sanctuary and Sol Ring.
- When Mystic Sanctuary enters untapped, it triggers, putting Ghostly Flicker from your graveyard onto the top of your library.
- Repeat.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
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