How tough are you?.
COMMANDER
CommanderPLANESWALKER(1)

CREATURE(40)








































ARTIFACT(3)



ENCHANTMENT(7)







LAND(48)




19×
14×
11×TOKENS(5)





100
Total
41
Creatures
11
Spells
48
Lands
B4
Bracket
3
Games
1
Wins
33%
Win Rate
Why bracket 4? — Optimized
12 early two-card combos: Rosie Cotton of South Lane + Scurry Oak, Rosie Cotton of South Lane + Herd Baloth and 10 more
A two-card infinite combo cheap enough to assemble and win in the early game (data from Commander Spellbook). Bracket 3 decks are expected not to run these; any means Bracket 4.
Beta — Fan Content, not approved by Wizards.
CURVE
0
2
1
7
2
7
3
15
4
7
5
8
6
6
7+
0
COLORS
W
2533%
B
1621%
G
3445%
COMBOS
55
Combos
12
Early
17
2-Card
38
3+ Card
26
Game-Ending
Walking Ballista+
Heliod, Sun-CrownedearlyInfinite damage, Infinite lifegain, Infinite lifegain triggers
Walking Ballista+
Heliod, Sun-CrownedearlyPrerequisites
- Walking Ballista has at least two +1/+1 counters on it.
Steps
- Activate Heliod by paying 1W, giving Walking Ballista lifelink until end of turn.
- Activate Walking Ballista's second ability by removing a +1/+1 counter, dealing 1 damage to any target.
- Walking Ballista's lifelink triggers, causing you to gain 1 life.
- Heliod triggers, putting a +1/+1 counter on Walking Ballista.
- Repeat from step 2.
Ivy Lane Denizen+
Scurry OakearlyInfinite +1/+1 counters on a creature, Infinite creature tokens, Infinite creature ETB
Ivy Lane Denizen+
Scurry OakearlySteps
- Cast Scurry Oak by paying 2G.
- Ivy Lane Denizen triggers, putting a +1/+1 counter on Scurry Oak.
- Scurry Oak's last ability triggers, allowing you to create a 1/1 Squirrel token.
- Repeat from step 2.
Rosie Cotton of South Lane+
Scurry OakearlyInfinite creature tokens, Infinite creature ETB, Infinite +1/+1 counters on a creature
Rosie Cotton of South Lane+
Scurry OakearlySteps
- Cast Rosie Cotton by paying 2W.
- When Rosie Cotton enters the battlefield, its first ability triggers, creating a Food token.
- Rosie Cotton's second ability triggers, putting a +1/+1 counter on Scurry Oak.
- Scurry Oak triggers, creating a creature token.
- Repeat from step 3.
Herd Baloth+
Ivy Lane DenizenearlyInfinite +1/+1 counters on a creature, Infinite creature tokens, Infinite creature ETB
Herd Baloth+
Ivy Lane DenizenearlySteps
- Cast Herd Baloth by paying 3GG.
- Ivy Lane Denizen triggers, putting a +1/+1 counter on Herd Baloth.
- Herd Baloth triggers, putting a green Beast token onto the battlefield.
- Repeat from step 2.
Walking Ballista+
Archangel of ThuneearlyInfinite damage, Infinite lifegain, Infinite lifegain triggers, Infinite +1/+1 counters on creatures you control
Walking Ballista+
Archangel of ThuneearlyPrerequisites
- Walking Ballista has at least two +1/+1 counters on it.
- You have a way to give Walking Ballista lifelink.
Steps
- Give Walking Ballista lifelink.
- Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to any target and causing you to gain 1 life.
- Archangel of Thune triggers, putting a +1/+1 counter on each creature you control.
- Repeat from step 2.
Cathars' Crusade+
Scurry OakearlyInfinite creature tokens, Infinite creature ETB, Infinite +1/+1 counters on creatures you control
Cathars' Crusade+
Scurry OakearlySteps
- Cast Scurry Oak by paying 2G.
- When Scurry Oak enters the battlefield, Cathars' Crusade triggers, putting a +1/+1 counter on each creature you control.
- Scurry Oak's last ability triggers, allowing you to create a 1/1/ Squirrel token.
- When the Squirrel token enters the battlefield, Cathars' Crusade triggers, putting a +1/+1 counter on each creature you control.
- Repeat from step 3 until you end the loop by declining to create a Squirrel token.
Walking Ballista+
Cleric ClassearlyInfinite damage, Infinite lifegain, Infinite lifegain triggers
Walking Ballista+
Cleric ClassearlyPrerequisites
- Cleric Class is at least level two.
- Walking Ballista has at least two +1/+1 counters on it.
- You have a way to give Walking Ballista lifelink.
Steps
- Give Walking Ballista lifelink.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target and causing you to gain 2 life.
- Cleric Class triggers, putting a +1/+1 counter on Walking Ballista.
- Repeat.
Herd Baloth+
Rosie Cotton of South LaneearlyInfinite creature tokens, Infinite creature ETB, Infinite +1/+1 counters on a creature
Herd Baloth+
Rosie Cotton of South LaneearlySteps
- Cast Rosie Cotton by paying 2W.
- When Rosie Cotton enters the battlefield, its first ability triggers, creating a Food token.
- Rosie Cotton's second ability triggers, putting a +1/+1 counter on Herd Baloth.
- Herd Baloth triggers, creating a 4/4 Beast creature token.
- Repeat from step 3.
Herd Baloth+
Cathars' CrusadeearlyInfinite creature tokens, Infinite creature ETB, Infinite +1/+1 counters on creatures you control
Herd Baloth+
Cathars' CrusadeearlySteps
- Cast Herd Baloth by paying 3GG.
- Cathars' Crusade triggers, putting a +1/+1 counter each creature you control.
- Herd Baloth triggers, putting a green Beast token onto the battlefield.
- Repeat from step 2.
Spike Feeder+
Heliod, Sun-CrownedearlyInfinite lifegain, Infinite lifegain triggers
Spike Feeder+
Heliod, Sun-CrownedearlyPrerequisites
- Spike feeder has at least two +1/+1 counters on it.
Steps
- Activate Spike Feeder's second ability, removing a +1/+1 counter from Spike Feeder and gaining 2 life.
- Target Spike Feeder with Heliod, Sun-Crown's ability, putting a +1/+1 counter on it.
- Repeat for infinite lifegain.
Archangel of Thune+
Spike FeederearlyInfinite lifegain, Infinite lifegain triggers, Infinite +1/+1 counters on creatures you control
Archangel of Thune+
Spike FeederearlyPrerequisites
- Spike Feeder has at least two +1/+1 counters on it.
Steps
- Remove a +1/+1 counter from Spike Feeder to gain 1 life.
- Archangel of Thune triggers, putting a +1/+1 counter on each creature you control, including Spike Feeder.
- Repeat for infinite life and infinite +1/+1 counters on all creatures you control, other than Spike Feeder.
Spike Feeder+
Cleric ClassearlyInfinite lifegain, Infinite lifegain triggers
Spike Feeder+
Cleric ClassearlyPrerequisites
- Spike Feeder has at least two +1/+1 counters on it.
- Cleric Class is at least level two.
Steps
- Activate Spike Feeder by removing a +1/+1 counter from it to gain two life.
- Cleric Class triggers, putting a +1/+1 counter on Spike Feeder.
- Repeat.
Vraska, Betrayal's Sting+
Vorinclex, Monstrous RaiderTarget opponent loses the game
Vraska, Betrayal's Sting+
Vorinclex, Monstrous RaiderPrerequisites
- An opponent has eight or fewer poison counters.
Steps
- Cast Vraska by paying 4BB, causing it to enter with at least ten loyalty counters due to Vorinclex.
- Activate Vraska's third loyalty ability by removing nine loyalty counters from it, causing target opponent to get enough poison counters such that they will have at least ten poison counters.
- The opponent loses the game due to having ten or more poison counters.
Vraska, Betrayal's Sting+
Innkeeper's TalentTarget opponent loses the game
Vraska, Betrayal's Sting+
Innkeeper's TalentPrerequisites
- Innkeeper's Talent is level 3.
- An opponent has eight or fewer poison counters.
Steps
- Cast Vraska by paying 4BB, causing it to enter with at least ten loyalty counters due to Innkeeper's Talent.
- Activate Vraska's third loyalty ability by removing nine loyalty counters from it, causing target opponent to get enough poison counters such that they will have at least ten poison counters.
- The opponent loses the game due to having ten or more poison counters.
Walking Ballista+
Mikaeus, the UnhallowedInfinite death triggers, Infinite creature ETB, Infinite creature LTB
Walking Ballista+
Mikaeus, the UnhallowedPrerequisites
- Walking Ballista on the battlefield with a +1/+1 counter on it.
Steps
- Activate Walking Ballista's last ability by removing a +1/+1 counter from it, dealing 1 damage to itself.
- Walking Ballista dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
- Repeat.
Mikaeus, the Unhallowed+
Devoted DruidInfinite death triggers, Infinite creature ETB, Infinite creature LTB
Mikaeus, the Unhallowed+
Devoted DruidSteps
- Activate Devoted Druid's second ability by putting a -1/-1 counter on it, untapping it.
- Repeat step 1 until Devoted Druid dies as a state-based action due to having zero toughness.
- Devoted Druid dies, triggering its undying ability, returning it from your graveyard to the battlefield with a +1/+1 counter on it.
- Repeat.
Bloodletter of Aclazotz+
Betor, Kin to AllInfinite lifeloss
Bloodletter of Aclazotz+
Betor, Kin to AllPrerequisites
- Creatures you control have total toughness 40 or greater.
Steps
- At the beginning of your end step, Betor triggers, causing each opponent to lose their entire life total due to Bloodletter of Aclazotz.
Walking Ballista+
Hardened Scales+
Gatta and LuzzuInfinite damage, Infinite +1/+1 counters on a creature
Walking Ballista+
Hardened Scales+
Gatta and LuzzuSteps
- Cast Gatta and Luzzu by paying 2W.
- When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Hardened Scales.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 3.
Walking Ballista+
Gatta and Luzzu+
Kami of Whispered HopesInfinite damage, Infinite +1/+1 counters on a creature
Walking Ballista+
Gatta and Luzzu+
Kami of Whispered HopesSteps
- Cast Gatta and Luzzu by paying 2W.
- When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Kami of Whispered Hopes.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 3.
Walking Ballista+
Vigor+
Hardened ScalesInfinite damage, Infinite +1/+1 counters on creatures you control
Walking Ballista+
Vigor+
Hardened ScalesPrerequisites
- Walking Ballista has a +1/+1 counter on it.
Steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Walking Ballista+
The Earth Crystal+
Gatta and LuzzuInfinite damage, Infinite +1/+1 counters on a creature
Walking Ballista+
The Earth Crystal+
Gatta and LuzzuSteps
- Cast Gatta and Luzzu by paying 2W.
- When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and The Earth Crystal.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 3.
Walking Ballista+
Vigor+
Kami of Whispered HopesInfinite colored mana, Infinite damage, Infinite +1/+1 counters on creatures you control
Walking Ballista+
Vigor+
Kami of Whispered HopesPrerequisites
- Walking Ballista has a +1/+1 counter on it.
Steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Branching Evolution+
Walking Ballista+
VigorInfinite damage, Infinite +1/+1 counters on creatures you control
Branching Evolution+
Walking Ballista+
VigorPrerequisites
- Walking Ballista has a +1/+1 counter on it.
Steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Branching Evolution+
Walking Ballista+
Gatta and LuzzuInfinite damage, Infinite +1/+1 counters on a creature
Branching Evolution+
Walking Ballista+
Gatta and LuzzuSteps
- Cast Gatta and Luzzu by paying 2W.
- When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Branching Evolution.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 3.
Walking Ballista+
Innkeeper's Talent+
Gatta and LuzzuInfinite damage, Infinite +1/+1 counters on a creature
Walking Ballista+
Innkeeper's Talent+
Gatta and LuzzuPrerequisites
- Innkeeper's Talent is level 3.
Steps
- Cast Gatta and Luzzu by paying 2W.
- When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Innkeeper's Talent.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 3.
Ozolith, the Shattered Spire+
Walking Ballista+
VigorInfinite damage, Infinite +1/+1 counters on creatures you control
Ozolith, the Shattered Spire+
Walking Ballista+
VigorPrerequisites
- Walking Ballista has a +1/+1 counter on it.
Steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Ozolith, the Shattered Spire+
Walking Ballista+
Gatta and LuzzuInfinite damage, Infinite +1/+1 counters on a creature
Ozolith, the Shattered Spire+
Walking Ballista+
Gatta and LuzzuSteps
- Cast Gatta and Luzzu by paying 2W.
- When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Ozolith, the Shattered Spire.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 3.
Walking Ballista+
Vigor+
Innkeeper's TalentInfinite damage, Infinite +1/+1 counters on creatures you control
Walking Ballista+
Vigor+
Innkeeper's TalentPrerequisites
- Walking Ballista has a +1/+1 counter on it.
- Innkeeper's Talent is level 3.
Steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Doubling Season+
Walking Ballista+
VigorInfinite damage, Infinite +1/+1 counters on creatures you control
Doubling Season+
Walking Ballista+
VigorPrerequisites
- Walking Ballista has a +1/+1 counter on it.
Steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Walking Ballista+
Vorinclex, Monstrous Raider+
VigorInfinite damage, Infinite +1/+1 counters on creatures you control
Walking Ballista+
Vorinclex, Monstrous Raider+
VigorPrerequisites
- Walking Ballista has a +1/+1 counter on it.
Steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Walking Ballista+
The Earth Crystal+
VigorInfinite damage, Infinite +1/+1 counters on creatures you control
Walking Ballista+
The Earth Crystal+
VigorPrerequisites
- Walking Ballista has a +1/+1 counter on it.
Steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Doubling Season+
Walking Ballista+
Gatta and LuzzuInfinite damage, Infinite +1/+1 counters on a creature
Doubling Season+
Walking Ballista+
Gatta and LuzzuSteps
- Cast Gatta and Luzzu by paying 2W.
- When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Doubling Season.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 3.
Scurry Oak+
Cleric Class+
Soul WardenInfinite creature tokens, Infinite creature ETB, Infinite lifegain, Infinite lifegain triggers, Infinite +1/+1 counters on a creature
Scurry Oak+
Cleric Class+
Soul WardenPrerequisites
- Cleric Class is at least level two.
- You have a way to gain life.
Steps
- Gain any amount of life.
- Cleric Class triggers, putting a +1/+1 counter on Scurry Oak.
- Scurry Oak triggers, creating a 1/1 Squirrel creature token.
- The Squirrel enters the battlefield, triggering Soul Warden, causing you to gain two life.
- Repeat from step 2.
Heliod, Sun-Crowned+
Scurry Oak+
Soul WardenInfinite creature tokens, Infinite creature ETB, Infinite lifegain, Infinite lifegain triggers, Infinite +1/+1 counters on a creature
Heliod, Sun-Crowned+
Scurry Oak+
Soul WardenPrerequisites
- You have a way to gain life.
Steps
- Gain any amount of life.
- Heliod triggers, putting a +1/+1 counter on Scurry Oak.
- Scurry Oak triggers, creating a 1/1 Squirrel creature token.
- When the Squirrel enters the battlefield, Soul Warden triggers, causing you to gain 1 life.
- Repeat.
Essence Warden+
Scurry Oak+
Cleric ClassInfinite creature ETB, Infinite lifegain triggers, Infinite lifegain, Infinite creature tokens, Infinite +1/+1 counters on a creature
Essence Warden+
Scurry Oak+
Cleric ClassPrerequisites
- You have a way to gain life.
Steps
- Gain life.
- Cleric Class triggers, putting a +1/+1 counter on Scurry Oak.
- Scurry Oak triggers, creating a creature token.
- When the creature token enters the battlefield, Essence Warden triggers, causing you to gain 2 life.
- Repeat from step 2.
Heliod, Sun-Crowned+
Essence Warden+
Scurry OakInfinite creature ETB, Infinite lifegain triggers, Infinite lifegain, Infinite creature tokens, Infinite +1/+1 counters on a creature
Heliod, Sun-Crowned+
Essence Warden+
Scurry OakPrerequisites
- You have a way to gain life.
Steps
- Gain life.
- Heliod triggers, putting a +1/+1 counter on Scurry Oak.
- Scurry Oak triggers, creating a creature token.
- When the creature token enters the battlefield, Essence Warden triggers, causing you to gain 1 life.
- Repeat from step 2.
Soul's Attendant+
Heliod, Sun-Crowned+
Scurry OakInfinite creature tokens, Infinite creature ETB, Infinite lifegain, Infinite lifegain triggers, Infinite +1/+1 counters on a creature
Soul's Attendant+
Heliod, Sun-Crowned+
Scurry OakPrerequisites
- You have a way to gain life.
Steps
- Gain any amount of life.
- Heliod triggers, putting a +1/+1 counter on Scurry Oak.
- Scurry Oak triggers, creating a 1/1 Squirrel creature token.
- When the Squirrel enters the battlefield, Soul's Attendant triggers, causing you to gain 1 life.
- Repeat.
Soul's Attendant+
Scurry Oak+
Cleric ClassInfinite creature tokens, Infinite creature ETB, Infinite lifegain, Infinite lifegain triggers, Infinite +1/+1 counters on a creature
Soul's Attendant+
Scurry Oak+
Cleric ClassPrerequisites
- Cleric Class is at least level two.
- You have a way to gain life.
Steps
- Gain any amount of life.
- Cleric Class triggers, putting a +1/+1 counter on Scurry Oak.
- Scurry Oak triggers, creating a 1/1 Squirrel creature token.
- The Squirrel enters the battlefield, triggering Soul's Attendant, causing you to gain two life.
- Repeat from step 2.
Archangel of Thune+
Scurry Oak+
Soul WardenInfinite creature ETB, Infinite lifegain, Infinite creature tokens, Infinite +1/+1 counters on creatures you control, Infinite lifegain triggers
Archangel of Thune+
Scurry Oak+
Soul WardenPrerequisites
- You have a way to gain life.
Steps
- Gain life.
- Archangel of Thune triggers, putting a +1/+1 counter on each creature you control.
- Scurry Oak triggers, creating a creature token.
- When the creature token enters the battlefield, Soul Warden triggers, causing you to gain 1 life.
- Repeat from step 2.
Walking Ballista+
Conclave Mentor+
Gatta and LuzzuInfinite damage, Infinite +1/+1 counters on a creature
Walking Ballista+
Conclave Mentor+
Gatta and LuzzuSteps
- Cast Gatta and Luzzu by paying 2W.
- When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Conclave Mentor.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 3.
Walking Ballista+
Vigor+
Conclave MentorInfinite damage, Infinite +1/+1 counters on creatures you control
Walking Ballista+
Vigor+
Conclave MentorPrerequisites
- Walking Ballista has a +1/+1 counter on it.
Steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Archangel of Thune+
Essence Warden+
Scurry OakInfinite creature ETB, Infinite lifegain triggers, Infinite lifegain, Infinite creature tokens, Infinite +1/+1 counters on creatures you control
Archangel of Thune+
Essence Warden+
Scurry OakPrerequisites
- You have a way to gain life.
Steps
- Gain life.
- Archangel of Thune triggers, putting a +1/+1 counter on each creature you control.
- Scurry Oak triggers, creating a creature token.
- When the creature token enters the battlefield, Essence Warden triggers, causing you to gain 1 life.
- Repeat from step 2.
Soul's Attendant+
Archangel of Thune+
Scurry OakInfinite creature ETB, Infinite lifegain triggers, Infinite lifegain, Infinite creature tokens, Infinite +1/+1 counters on creatures you control
Soul's Attendant+
Archangel of Thune+
Scurry OakPrerequisites
- You have a way to gain life.
Steps
- Gain life.
- Archangel of Thune triggers, putting a +1/+1 counter on each creature you control.
- Scurry Oak triggers, creating a creature token.
- When the creature token enters the battlefield, Soul's Attendant triggers, causing you to gain 1 life.
- Repeat from step 2.
Walking Ballista+
Vigor+
Winding ConstrictorInfinite damage, Infinite +1/+1 counters on creatures you control
Walking Ballista+
Vigor+
Winding ConstrictorPrerequisites
- Walking Ballista has a +1/+1 counter on it.
Steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Herd Baloth+
Cleric Class+
Soul WardenInfinite creature tokens, Infinite creature ETB, Infinite lifegain, Infinite lifegain triggers, Infinite +1/+1 counters on a creature
Herd Baloth+
Cleric Class+
Soul WardenPrerequisites
- Cleric Class is at least level two.
- You have a way to gain life.
Steps
- Gain any amount of life.
- Cleric Class triggers, putting a +1/+1 counter on Herd Baloth.
- Herd Baloth triggers, creating a 4/4 Beast creature token.
- The Beast enters the battlefield, triggering Soul Warden, causing you to gain five life.
- Repeat from step 2.
Walking Ballista+
Vorinclex, Monstrous Raider+
Gatta and LuzzuInfinite damage, Infinite +1/+1 counters on a creature
Walking Ballista+
Vorinclex, Monstrous Raider+
Gatta and LuzzuSteps
- Cast Gatta and Luzzu by paying 2W.
- When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Vorinclex.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 3.
Herd Baloth+
Heliod, Sun-Crowned+
Soul WardenInfinite creature tokens, Infinite creature ETB, Infinite lifegain, Infinite lifegain triggers, Infinite +1/+1 counters on a creature
Herd Baloth+
Heliod, Sun-Crowned+
Soul WardenPrerequisites
- You have a way to gain life.
Steps
- Gain any amount of life.
- Heliod triggers, putting a +1/+1 counter on Herd Baloth.
- Herd Baloth triggers, creating a 4/4 Beast creature token.
- When the Beast enters the battlefield, Soul Warden triggers, causing you to gain 1 life.
- Repeat.
Herd Baloth+
Essence Warden+
Cleric ClassInfinite creature ETB, Infinite lifegain triggers, Infinite lifegain, Infinite creature tokens, Infinite +1/+1 counters on a creature
Herd Baloth+
Essence Warden+
Cleric ClassPrerequisites
- You have a way to gain life.
Steps
- Gain life.
- Cleric Class triggers, putting a +1/+1 counter on Herd Baloth.
- Herd Baloth triggers, creating a creature token.
- When the creature token enters the battlefield, Essence Warden triggers, causing you to gain 2 life.
- Repeat from step 2.
Herd Baloth+
Heliod, Sun-Crowned+
Essence WardenInfinite creature ETB, Infinite lifegain triggers, Infinite lifegain, Infinite creature tokens, Infinite +1/+1 counters on a creature
Herd Baloth+
Heliod, Sun-Crowned+
Essence WardenPrerequisites
- You have a way to gain life.
Steps
- Gain life.
- Heliod triggers, putting a +1/+1 counter on Herd Baloth.
- Herd Baloth triggers, creating a creature token.
- When the creature token enters the battlefield, Essence Warden triggers, causing you to gain 1 life.
- Repeat from step 2.
Herd Baloth+
Soul's Attendant+
Cleric ClassInfinite creature tokens, Infinite creature ETB, Infinite lifegain, Infinite lifegain triggers, Infinite +1/+1 counters on a creature
Herd Baloth+
Soul's Attendant+
Cleric ClassPrerequisites
- Cleric Class is at least level two.
- You have a way to gain life.
Steps
- Gain any amount of life.
- Cleric Class triggers, putting a +1/+1 counter on Herd Baloth.
- Herd Baloth triggers, creating a 4/4 Beast creature token.
- The Beast enters the battlefield, triggering Soul's Attendant, causing you to gain five life.
- Repeat from step 2.
Herd Baloth+
Archangel of Thune+
Soul WardenInfinite creature ETB, Infinite lifegain triggers, Infinite lifegain, Infinite creature tokens, Infinite +1/+1 counters on creatures you control
Herd Baloth+
Archangel of Thune+
Soul WardenPrerequisites
- You have a way to gain life.
Steps
- Gain life.
- Archangel of Thune triggers, putting a +1/+1 counter on each creature you control.
- Herd Baloth triggers, creating a creature token.
- When the creature token enters the battlefield, Soul Warden triggers, causing you to gain 1 life.
- Repeat from step 2.
Herd Baloth+
Soul's Attendant+
Heliod, Sun-CrownedInfinite creature tokens, Infinite creature ETB, Infinite lifegain, Infinite lifegain triggers, Infinite +1/+1 counters on a creature
Herd Baloth+
Soul's Attendant+
Heliod, Sun-CrownedPrerequisites
- You have a way to gain life.
Steps
- Gain any amount of life.
- Heliod triggers, putting a +1/+1 counter on Herd Baloth.
- Herd Baloth triggers, creating a 4/4 Beast creature token.
- When the Beast enters the battlefield, Soul's Attendant triggers, causing you to gain 1 life.
- Repeat.
Herd Baloth+
Archangel of Thune+
Essence WardenInfinite creature ETB, Infinite lifegain triggers, Infinite lifegain, Infinite creature tokens, Infinite +1/+1 counters on creatures you control
Herd Baloth+
Archangel of Thune+
Essence WardenPrerequisites
- You have a way to gain life.
Steps
- Gain life.
- Archangel of Thune triggers, putting a +1/+1 counter on each creature you control.
- Herd Baloth triggers, creating a creature token.
- When the creature token enters the battlefield, Essence Warden triggers, causing you to gain 1 life.
- Repeat from step 2.
Herd Baloth+
Soul's Attendant+
Archangel of ThuneInfinite creature ETB, Infinite lifegain triggers, Infinite lifegain, Infinite creature tokens, Infinite +1/+1 counters on creatures you control
Herd Baloth+
Soul's Attendant+
Archangel of ThunePrerequisites
- You have a way to gain life.
Steps
- Gain life.
- Archangel of Thune triggers, putting a +1/+1 counter on each creature you control.
- Herd Baloth triggers, creating a creature token.
- When the creature token enters the battlefield, Soul's Attendant triggers, causing you to gain 1 life.
- Repeat from step 2.
Walking Ballista+
Gatta and Luzzu+
Winding ConstrictorInfinite damage, Infinite +1/+1 counters on a creature
Walking Ballista+
Gatta and Luzzu+
Winding ConstrictorSteps
- Cast Gatta and Luzzu by paying 2W.
- When Gatta and Luzzu enters the battlefield, it triggers, targeting Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, targeting itself, but instead putting two +1/+1 counters on it due to Gatta and Luzzu and Winding Constrictor.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat from step 3.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
Play this deck on TableCommander
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