peepers (Copy).
COMMANDER
CommanderPLANESWALKER(1)

CREATURE(14)














ARTIFACT(18)


















ENCHANTMENT(5)





INSTANT(13)













SORCERY(9)









LAND(39)







23×








TOKENS(3)



100
Total
15
Creatures
46
Spells
39
Lands
B4
Bracket
—
No Games Yet
Why bracket 4? — Optimized
22 early two-card combos: Mirror of Fate + Thassa's Oracle, Jace, Wielder of Mysteries + Mirror of Fate and 20 more
A two-card infinite combo cheap enough to assemble and win in the early game (data from Commander Spellbook). Bracket 3 decks are expected not to run these; any means Bracket 4.
5 Game Changers
Cards on WotC's official Game Changers list. Any puts a deck at Bracket 3 or above; more than three means Bracket 4.
Fierce GuardianshipMystical TutorRhystic StudyThassa's OracleThe One Ring
4 extra turn cards
Extra-turn cards. Fine in low quantities at Core; three or more means Bracket 3.
Beacon of TomorrowsEmrakul, the Promised EndNexus of FateTimestream Navigator
Beta — Fan Content, not approved by Wizards.
CURVE
0
0
1
10
2
16
3
12
4
10
5
5
6
4
7+
4
COLORS
U
35100%
COMBOS
35
Combos
22
Early
34
2-Card
1
3+ Card
19
Game-Ending
Jace, Wielder of Mysteries+
LevelerearlyExile your library, Win the game
Jace, Wielder of Mysteries+
LevelerearlySteps
- Cast Leveler by paying 5.
- Leveler enters the battlefield, triggering itself, exiling your library.
- Activate Jace's first loyalty ability, winning the game.
Thassa's Oracle+
Thought LashearlyWin the game
Thassa's Oracle+
Thought LashearlySteps
- Activate Thought Lash by exiling the top card of your library, preventing the next one damage that would be dealt to you this turn.
- Repeat step 1 until there are no cards in your library.
- Cast Thassa's Oracle by paying UU.
- Thassa's Oracle enters the battlefield winning you the game.
Jace, Wielder of Mysteries+
Thought LashearlyWin the game
Jace, Wielder of Mysteries+
Thought LashearlySteps
- Activate Thought Lash by exiling the top card of your library, preventing the next one damage that would be dealt to you this turn.
- Repeat until there are zero cards remaining in your library.
- Activate Jace's first loyalty ability by putting a loyalty counter on him, milling target player for two and winning you the game.
Helm of the Host+
Timestream NavigatorearlyInfinite turns, Lock
Helm of the Host+
Timestream NavigatorearlyPrerequisites
- Helm of the Host attached to Timestream Navigator.
- You have the City's Blessing.
Steps
- Go to combat, Helm of the Host triggers, creating a token copy of Timestream Navigator.
- Activate the token copy of Timestream Navigator to take an extra turn.
- Move to next turn.
Thassa's Oracle+
Mirror of FateearlyExile your library, Win the game
Thassa's Oracle+
Mirror of FateearlySteps
- Activate Mirror of Fate by tapping and sacrificing it, exiling your library and choosing to put no cards on top of your library.
- Cast Thassa's Oracle by paying UU.
- Thassa's Oracle enters the battlefield, causing you to win the game.
Mirror of Fate+
Jace, Wielder of MysteriesearlyWin the game
Mirror of Fate+
Jace, Wielder of MysteriesearlySteps
- Activate Mirror of Fate to exile your library, choosing to place 0 cards on top of your library.
- Activate Jace's +1 ability, causing target player to mill two cards and winning the game.
Archmage Ascension+
Nexus of FateearlyInfinite turns, Lock
Archmage Ascension+
Nexus of FateearlyPrerequisites
- Archmage Ascension has at least six quest counters on it.
Steps
- During your draw step, Archmage Ascension allows you to search your library for Nexus of Fate, reveal it and put it into your hand.
- Cast Nexus of Fate by paying 5UU, causing you to take an extra turn after this one and shuffle Nexus of Fate into your library.
- Repeat each turn.
Nexus of Fate+
LevelerearlyExile your library, Infinite turns, Skip your draw steps, Lock
Nexus of Fate+
LevelerearlySteps
- Cast Leveler by paying 5.
- When Leveler enters the battlefield, it triggers, exiling your library.
- Cast Nexus of Fate by paying 5UU, causing you to take an extra turn after this one and shuffle Nexus of Fate into your library.
- Move to your next turn, drawing Nexus of Fate during your draw step.
- Repeat from step 3.
Thassa's Oracle+
Phyrexian DevourerearlyWin the game
Thassa's Oracle+
Phyrexian DevourerearlySteps
- Play Oracle.
- Exile entire library to Devourer in response to etb.
- Let Oracle resolve and win.
Nexus of Fate+
SpellbinderearlyInfinite turns, Lock
Nexus of Fate+
SpellbinderearlyPrerequisites
- Spellbinder attached to a creature that can attack this turn and that cannot be blocked and killed by an opponent.
Steps
- Deal combat damage with the creature that has Spellbinder attached.
- Spellbinder triggers, casting a copy of Nexus of Fate without paying its mana cost.
- Resolve Nexus of Fate, taking an extra turn after this one and shuffling your library.
- Repeat each turn.
Nexus of Fate+
Thought LashearlyExile your library, Infinite turns, Lock
Nexus of Fate+
Thought LashearlySteps
- At the beginning of your upkeep, Thought Lash's cumulative upkeep ability triggers; decline to pay the cost and sacrifice Thought Lash.
- Thought Lash's second ability triggers, causing you to exile all cards from your library.
- Cast Nexus of Fate by paying 5UU, taking an extra turn after this one and shuffling Nexus of Fate into your empty library.
- Draw Nexus of Fate on your next draw step.
- Repeat from step 3 each turn.
Archmage Ascension+
Beacon of TomorrowsearlyInfinite turns, Lock
Archmage Ascension+
Beacon of TomorrowsearlyPrerequisites
- Archmage Ascension has at least six quest counters on it.
Steps
- During your draw step, Archmage Ascension allows you to search your library for Beacon of Tomorrows, reveal it and put it into your hand.
- Cast Beacon of Tomorrows by paying 6UU, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library.
- Repeat each turn.
Phyrexian Devourer+
Jace, Wielder of MysteriesearlyExile your library, Win the game
Phyrexian Devourer+
Jace, Wielder of MysteriesearlySteps
- Activate Phyrexian Devourer by exiling the top card of your library.
- Repeat step 1 until you have an empty library.
- Resolve a Phyrexian Devourer ability, putting a number of +1/+1 counters on it equal to the exiled card's mana value.
- If Phyrexian Devourer has a power of at least seven, it triggers, causing you to sacrifice it.
- Repeat steps 3-4 until you sacrifice Phyrexian Devourer, thus causing all remaining Phyrexian Devourer abilities to fail to resolve due to having no legal targets.
- Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two cards and you to win the game due to drawing from an empty library.
Beacon of Tomorrows+
LevelerearlyExile your library, Infinite turns, Skip your draw steps, Lock
Beacon of Tomorrows+
LevelerearlySteps
- Cast Leveler by paying 5.
- When Leveler enters the battlefield, it triggers, exiling your library.
- Cast Beacon of Tomorrows by paying 6UU, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library.
- Move to your next turn, drawing Beacon of Tomorrows during your draw step.
- Repeat from step 3.
Followed Footsteps+
Timestream NavigatorearlyInfinite turns, Lock
Followed Footsteps+
Timestream NavigatorearlyPrerequisites
- Followed Footsteps attached to Timestream Navigator.
- You have the city's blessing.
Steps
- During your upkeep, Followed Footsteps triggers, creating a token copy of Timestream Navigator.
- During your next upkeep, Followed Footsteps triggers, creating a token copy of Timestream Navigator.
- Activate the ability of a Timestream Navigator token that did not enter the battlefield this turn by paying 2UU, tapping it, and putting it on the bottom of your library, taking an extra turn.
- Repeat from 2.
Leveler+
Timestream NavigatorearlyInfinite turns, Lock
Leveler+
Timestream NavigatorearlyPrerequisites
- You have the city's blessing.
Steps
- Cast Leveler by paying 5.
- When Leveler enters the battlefield, it triggers, exiling your library.
- During your next upkeep step, activate Timestream Navigator by paying 2UU, tapping it and putting it on the bottom of your library, causing you to take an extra turn after this one.
- Move to your draw step, drawing Timestream Navigator from your library.
- Cast Timestream Navigator by paying 1U.
- Repeat from step 3 each turn.
Beacon of Tomorrows+
Planar PortalearlyInfinite turns, Lock
Beacon of Tomorrows+
Planar PortalearlyPrerequisites
- 12 U
Steps
- Use 6 to activate Planar Portal to find Beacon of Tomorrows.
- Cast Beacon of Tomorrow for 6 U U and have it shuffle into your library.
- Pass to your next turn.
Nexus of Fate+
Planar PortalearlyInfinite turns, Lock
Nexus of Fate+
Planar PortalearlyPrerequisites
- 11 U
Steps
- Use 6 to activate Planar Portal to find Nexus of Fate.
- Cast Nexus of Fate for 5 U U and have it shuffle into your library.
- Pass to your next turn.
Timestream Navigator+
Planar PortalearlyInfinite turns, Lock
Timestream Navigator+
Planar PortalearlyPrerequisites
- You have the city's blessing.
- Timestream Navigator does not have summoning sickness.
Steps
- Activate Timestream Navigator by paying 2UU, tapping it and putting it on the bottom of your library, causing you to take an extra turn after this one.
- Activate Planar Portal by paying 6 and tapping it, causing you to search your library for Timestream Navigator and putting it into your hand.
- Cast Timestream Navigator by paying 1U.
- Repeat each turn.
Phyrexian Devourer+
Nexus of FateearlyExile your library, Infinite turns, Skip your draw steps, Lock
Phyrexian Devourer+
Nexus of FateearlySteps
- Activate Phyrexian Devourer by exiling the top card of your library.
- Repeat step 1 until you have an empty library.
- Resolve the first Phyrexian Devourer ability, putting a number of +1/+1 counters on it.
- If Phyrexian Devourer's power is at least seven, it triggers, causing you to sacrifice it.
- Repeat from step 3 for each remaining trigger.
- Cast Nexus of Fate by paying 5UU, causing you to take an extra turn after this one and shuffle it into your library.
- Move to your next turn, drawing Nexus of Fate from your library.
- Repeat from step 6.
Phyrexian Devourer+
Beacon of TomorrowsearlyExile your library, Infinite turns, Skip your draw steps, Lock
Phyrexian Devourer+
Beacon of TomorrowsearlySteps
- Activate Phyrexian Devourer by exiling the top card of your library.
- Repeat step 1 until you have an empty library.
- Resolve the first Phyrexian Devourer ability, putting a number of +1/+1 counters on it.
- If Phyrexian Devourer's power is at least seven, it triggers, causing you to sacrifice it.
- Repeat from step 3 for each remaining trigger.
- Cast Beacon of Tomorrows by paying 6UU, causing you to take an extra turn after this one and shuffle it into your library.
- Move to your next turn, drawing Beacon of Tomorrows from your library.
- Repeat from step 6.
Phyrexian Devourer+
Timestream NavigatorearlyInfinite turns, Lock
Phyrexian Devourer+
Timestream NavigatorearlyPrerequisites
- You have the city's blessing.
Steps
- During your upkeep step, activate Phyrexian Devourer by exiling the top card of your library.
- Repeat step 1 until you have an empty library.
- Resolve all Phyrexian Devourer abilities, eventually causing you to sacrifice it.
- Activate Timestream Navigator by paying 2UU, tapping it and putting it on the bottom of your library, causing you to take an extra turn after this one.
- Move to your draw step, drawing Timestream Navigator from your library.
- Cast Timestream Navigator by paying 1U.
- Move to your next turn.
- During your upkeep step, activate Timestream Navigator by paying 2UU, tapping it and putting it on the bottom of your library, causing you to take an extra turn after this one.
- Repeat from step 5.
Enter the Infinite+
Jace, Wielder of MysteriesInfinite card draw, Infinite draw triggers, Win the game
Enter the Infinite+
Jace, Wielder of MysteriesSteps
- Cast Enter the Infinite by paying 8UUUU, drawing your library and then putting any card besides Jace from your hand on top of your library.
- If Jace is not on the battlefield, cast it by paying 1UUU.
- Activate Jace's first loyalty ability by putting a loyalty counter on it, causing you to mill two cards and win the game due to drawing from an empty library.
Thassa's Oracle+
Enter the InfiniteInfinite card draw, Infinite draw triggers, Win the game
Thassa's Oracle+
Enter the InfiniteSteps
- Cast Enter the Infinite by paying 8UUUU, drawing your library and then putting any card besides Thassa's Oracle from your hand on top of your library.
- Cast Thassa's Oracle by paying UU.
- Thassa's Oracle enters the battlefield ability triggers, causing you to win the game.
Psychosis Crawler+
Enter the InfiniteInfinite card draw, Near-infinite lifeloss, Infinite draw triggers
Psychosis Crawler+
Enter the InfiniteSteps
- Cast Enter the Infinite by paying 8UUUU, causing you to draw your library and then put a card on top of your library.
- Psychosis Crawler triggers for each card drawn, causing each opponent to lose that much life.
Thassa's Oracle+
LevelerExile your library, Win the game
Thassa's Oracle+
LevelerSteps
- Cast Leveler by paying 5.
- Leveler enters the battlefield, triggering itself, exiling your library.
- Cast Thassa's Oracle by paying UU.
- Thassa's Oracle enters the battlefield, triggering itself, causing you to win the game.
Laboratory Maniac+
LevelerExile your library, Win the game
Laboratory Maniac+
LevelerPrerequisites
- on the battlefield.You have a way to draw a card.
Steps
- Cast Leveler by paying 5.
- Leveler enters the battlefield, triggering itself, exiling your library.
- Attempt to draw a card by any method, winning the game instead.
Enter the Infinite+
Twenty-Toed ToadWin the game, Infinite card draw, Infinite draw triggers
Enter the Infinite+
Twenty-Toed ToadPrerequisites
- Twenty-Toed Toad does not have summoning sickness.
- Your deck size is at least 21, minus 1 for each card in your hand.
Steps
- Cast Enter the Infinite by paying 8UUUU, causing you to draw your entire library and then put a card from your hand on top of your library.
- Declare Twenty-Toed Toad as an attacker.
- Twenty-Toed Toad's second ability triggers, causing you to win the game.
Thought Lash+
Laboratory ManiacWin the game
Thought Lash+
Laboratory ManiacPrerequisites
- It is the endstep before your turn.
Steps
- Move to your turn.
- At the beginning of your upkeep, Thought Lash triggers.
- Choose not to pay for the Thoughtlash trigger, sacrificing Thought Lash.
- Thought Lash triggers, exiling your library.
- Move to your draw step, winning the game.
Thassa's Oracle+
Paradigm ShiftExile your library, Win the game
Thassa's Oracle+
Paradigm ShiftPrerequisites
- The number of cards in your graveyard is less than two plus your devotion to blue.
Steps
- Cast Paradigm Shift by paying 1U, exiling your library and shuffling your graveyard into your library.
- Cast Thassa's Oracle by paying UU.
- Thassa's Oracle enters the battlefield, causing you to win the game.
Enter the Infinite+
Psychic CorrosionInfinite mill
Enter the Infinite+
Psychic CorrosionPrerequisites
- Number of cards in library is at least half of the highest number of cards among opponents' libraries.
Steps
- Cast Enter the Infinite.
- Psychic Corrosion triggers for each card you've drawn, milling each opponent's library completely.
- Pass the turn to your opponent; They will lose when they attempt to draw a card on their turn.
Paradigm Shift+
Laboratory ManiacExile your library, Win the game
Paradigm Shift+
Laboratory ManiacPrerequisites
- You have no cards in your graveyard.
- You have a way to draw a card.
Steps
- Cast Paradigm Shift by paying 1U, exiling your library and shuffling your graveyard into your library.
- Draw a card, causing you to win the game due to drawing from an empty library.
Jace, Wielder of Mysteries+
Paradigm ShiftExile your library, Win the game
Jace, Wielder of Mysteries+
Paradigm ShiftPrerequisites
- You have less than three cards in your graveyard.
Steps
- Cast Paradigm Shift by paying 1U, exiling your library and shuffling your graveyard into your library.
- Activate Jace's first loyalty ability by putting a loyalty counter on it, causing you to mill two cards and win the game due to drawing from an empty library.
Phyrexian Devourer+
Laboratory ManiacExile your library, Win the game
Phyrexian Devourer+
Laboratory ManiacPrerequisites
- You have a way to draw a card.
Steps
- Activate Phyrexian Devourer by exiling the top card of your library.
- Repeat step 1 until you have an empty library.
- Resolve a Phyrexian Devourer ability, putting a number of +1/+1 counters on it equal to the exiled card's mana value.
- If Phyrexian Devourer has a power of at least seven, it triggers, causing you to sacrifice it.
- Repeat steps 3-4 until you sacrifice Phyrexian Devourer, thus causing all remaining Phyrexian Devourer abilities to fail to resolve due to having no legal targets.
- Draw a card, causing you to win the game due to drawing from an empty library.
Beacon of Tomorrows+
Spellbinder+
Mystical TutorInfinite turns, Skip your draw steps, Lock
Beacon of Tomorrows+
Spellbinder+
Mystical TutorPrerequisites
- Spellbinder attached to a creature you control.The creature with Spellbinder attached does not have summoning sickness, and cannot be blocked by an opponent.
Steps
- Cast Beacon of Tomorrows by paying 6UU, causing you to take an extra turn after this one and shuffle Beacon of Tomorrows into your library.
- Deal combat damage to an opponent using the creature that has Spellbinder attached.
- Spellbinder triggers, casting a copy of Mystical Tutor without paying its mana cost.
- Resolve the copy of Mystical Tutor, searching your library for Beacon of Tomorrows and putting it on top of your library.
- Move to your next turn, drawing Beacon of Tomorrows during your draw step.
- Repeat.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Not checked
Legality
This deck has not been validated yet.
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