Orvar.
Orvar is a 100-card Commander deck led by Orvar, the All-Form in the mono-blue color identity, played 3 times with a 33% win rate. TableCommander estimates this deck at bracket 4 — optimized / high-power.
The mainboard runs 19 creatures, 29 instants, 7 sorceries, 8 artifacts, 2 enchantments, and 35 lands, averaging 2.46 mana value across non-land cards. 72% of non-land cards cost 3 mana or less; 11% cost 5 or more.
Notable inclusions: 3 fast mana (An Offer You Can't Refuse, Energy Tap, and High Tide) and 1 tutor (Solve the Equation). This deck is currently Commander-legal on TableCommander.
COMMANDER
CommanderCREATURE(18)


















ARTIFACT(8)








ENCHANTMENT(2)


INSTANT(29)





























SORCERY(7)







LAND(35)

30×



TOKENS(7)







100
Total
19
Creatures
46
Spells
35
Lands
B4
Bracket
3
Games
1
Wins
33%
Win Rate
Why bracket 4? — Optimized
1 early two-card combo: Dramatic Reversal + Isochron Scepter
A two-card infinite combo cheap enough to assemble and win in the early game (data from Commander Spellbook). Bracket 3 decks are expected not to run these; any means Bracket 4.
Beta — Fan Content, not approved by Wizards.
CURVE
0
0
1
25
2
16
3
6
4
11
5
4
6
0
7+
3
COLORS
U
56100%
COMBOS
28
Combos
1
Early
6
2-Card
22
3+ Card
0
Game-Ending
Dramatic Reversal+
Isochron ScepterearlyInfinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
Dramatic Reversal+
Isochron ScepterearlyPrerequisites
- Nonland permanents you control can tap to produce at least 3.
Steps
- Activate all mana-producing nonland permanents you control by tapping them, adding at least 3.
- Activate Isochron Scepter by paying 2 and tapping it, casting a copy of Dramatic Reversal without paying it's mana cost.
- Resolve Dramatic Reversal, untapping all nonland permanents you control.
- Repeat.
Naru Meha, Master Wizard+
Ghostly FlickerInfinite artifact ETB, Infinite artifact LTB, Infinite creature ETB, Infinite creature LTB, Infinite magecraft triggers, Infinite landfall triggers, Infinite mana lands you control that enter the battlefield untapped can produce, Infinite blinking of artifacts, Infinite blinking of lands, Infinite blinking
Naru Meha, Master Wizard+
Ghostly FlickerPrerequisites
- There are legal target(s) for Ghostly Flicker.
Steps
- Cast Ghostly Flicker by paying its mana cost.
- Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable
- When Naru Meha enters, it triggers, copying Ghostly Flicker, with the copy targeting Naru Meha.
- Resolve the copy of Ghostly Flicker, blinking Naru Meha.
- Repeat from step 3.
Displace+
Naru Meha, Master WizardInfinite creature ETB, Infinite creature LTB, Infinite magecraft triggers, Infinite blinking
Displace+
Naru Meha, Master WizardPrerequisites
- There are legal target(s) for Displace.
Steps
- Cast Displace by paying its mana cost.
- Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable
- When Naru Meha enters, it triggers, copying Displace, with the copy targeting Naru Meha.
- Resolve the copy of Displace, blinking Naru Meha.
- Repeat from step 3.
Naru Meha, Master Wizard+
Essence FluxInfinite creature ETB, Infinite creature LTB, Infinite magecraft triggers
Naru Meha, Master Wizard+
Essence FluxPrerequisites
- There are legal target(s) for Essence Flux.
Steps
- Cast Essence Flux by paying its mana cost.
- Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable
- When Naru Meha enters, it triggers, copying Essence Flux, with the copy targeting Naru Meha.
- Resolve the copy of Essence Flux, blinking Naru Meha.
- Repeat from step 3.
Palinchron+
High TideInfinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce, Infinite storm count
Palinchron+
High TidePrerequisites
- You control at least six Islands.
Steps
- Cast High Tide for U.
- Cast Palinchron for 5UU.
- Palinchron enters the battlefield, untapping at least six Islands you control.
- Activate six Islands you control by tapping them, adding twelve U.
- Activate Palinchron by paying 2UU, returning Palinchron to your hand.
- Repeat from step 2.
Naru Meha, Master Wizard+
Irenicus's Vile DuplicationInfinite creature ETB, Infinite magecraft triggers, Infinite creature tokens
Naru Meha, Master Wizard+
Irenicus's Vile DuplicationPrerequisites
- You control at least one creature.
- You have enough mana to cast Irenicus's Vile Duplication
Steps
- Cast Irenicus's Vile Duplication by paying its mana cost, targeting a creature you control.
- Holding priority, cast Naru Meha either from your hand or from the command zone by paying 2UU plus commander tax, if applicable.
- When Naru Meha enters the battlefield, it triggers, copying Irenicus's Vile Duplication, targeting Naru Meha.
- Resolve the copy of Irenicus's Vile Duplication, creating a token copy of Naru Meha that isn't legendary.
- Repeat from step 3.
Peregrine Drake+
Archaeomancer+
Ghostly FlickerInfinite blinking, Infinite creature ETB, Infinite landfall triggers, Infinite creature LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Peregrine Drake+
Archaeomancer+
Ghostly FlickerPrerequisites
- You control up to five lands that can tap to produce at least 2U.
Steps
- Activate up to five lands by tapping them, adding at least 2U.
- Cast Ghostly Flicker by paying 2U, blinking Archaeomancer and Peregrine Drake.
- When Archaeomancer and Peregrine Drake enter the battlefield, their abilities trigger.
- Resolve the Archaeomancer trigger, returning Ghostly Flicker to your hand from your graveyard.
- Resolve the Peregrine Drake trigger, untapping up to five lands.
- Repeat.
- If you control five lands that can tap to produce at least 3U, this combo nets infinite mana, and you may blink any other permanent besides Peregrine Drake.
Archaeomancer+
Snap+
High TideInfinite creature ETB, Infinite creature LTB, Infinite storm count
Archaeomancer+
Snap+
High TidePrerequisites
- You control at least four untapped Islands.
Steps
- Cast High Tide by paying U, causing Islands to add an additional U this turn.
- Activate two Islands by tapping them, adding UUUU.
- Cast Archaeomancer by paying 2UU.
- Archaeomancer enters the battlefield, returning High Tide from your graveyard to your hand.
- Activate an Island by tapping it, adding UU.
- Cast High Tide by paying U, causing Islands to add an additional U this turn.
- Activate an Island by tapping it, adding UUU.
- Cast Snap by paying 1U, returning Archaeomancer from the battlefield to your hand and untapping two Islands.
- Activate two Islands by tapping them, adding six U.
- Cast Archaeomancer by paying 2UU.
- Archaeomancer enters the battlefield, returning Snap from your graveyard to your hand.
- Repeat from step 8.
Peregrine Drake+
Displace+
ArchaeomancerInfinite blinking, Infinite creature ETB, Infinite creature LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite landfall triggers, Infinite untap of lands you control
Peregrine Drake+
Displace+
ArchaeomancerPrerequisites
- You control up to five lands that can tap to produce at least 2U.
Steps
- Activate up to five lands by tapping them, adding 2U.
- Cast Displace by paying 2U, blinking Archaeomancer and Peregrine Drake.
- When Peregrine Drake and Archaeomancer enter the battlefield, they trigger.
- Resolve the Peregrine Drake trigger, untapping up to five lands you control.
- Resolve the Archaeomancer trigger, returning Displace to your hand from your graveyard.
- Repeat.
Peregrine Drake+
Cloud of Faeries+
Hullbreaker HorrorInfinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Peregrine Drake+
Cloud of Faeries+
Hullbreaker HorrorPrerequisites
- You control up to five lands that can tap to produce at least 4U.
Steps
- Activate up to five lands by tapping them, adding at least 4U.
- Cast Peregrine Drake by paying 4U.
- Hullbreaker Horror triggers, returning Cloud of Faeries to your hand from the battlefield.
- When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands.
- Activate up to two lands by tapping them, adding at least 1U.
- Cast Cloud of Faeries by paying 1U.
- Hullbreaker Horror triggers, returning Peregrine Drake to your hand from the battlefield.
- When Cloud of Faeries enters the battlefield, it triggers, untapping up to two lands.
- Repeat.
- If you control a land that can tap to produce at least 2, this combo nets infinite mana.
Peregrine Drake+
Orvar, the All-Form+
Mind GamesInfinite artifact ETB, Infinite creature tokens, Infinite creature ETB, Infinite magecraft triggers, Infinite storm count
Peregrine Drake+
Orvar, the All-Form+
Mind GamesPrerequisites
- You control up to five lands that can tap to produce at least 2UU.
Steps
- Activate up to five lands you control by tapping them, adding at least 2UU.
- Cast Mind Games with buyback by paying 2UU, targeting Peregrine Drake.
- Orvar's first ability triggers, creating a token copy of Peregrine Drake.
- When the Peregrine Drake token enters the battlefield, it triggers, untapping up to five lands.
- Resolve Mind Games, returning it to your hand.
- Repeat.
- If you control up to five lands that can tap to produce at least 3UU, this combo nets infinite mana, which you can then target any creatures you control in step 2 to create infinite token copies of them.
Peregrine Drake+
Ghostly Flicker+
Shipwreck DowserInfinite blinking, Infinite creature ETB, Infinite landfall triggers, Infinite creature LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Peregrine Drake+
Ghostly Flicker+
Shipwreck DowserPrerequisites
- You control up to five lands that can tap to produce at least 2U.
Steps
- Activate up to five lands by tapping them, adding at least 2U.
- Cast Ghostly Flicker by paying 2U, blinking Shipwreck Dowser and Peregrine Drake.
- When Shipwreck Dowser and Peregrine Drake enter the battlefield, their abilities trigger.
- Resolve the Shipwreck Dowser trigger, returning Ghostly Flicker to your hand from your graveyard.
- Resolve the Peregrine Drake trigger, untapping up to five lands.
- Repeat.
Peregrine Drake+
Orvar, the All-Form+
ClockspinningInfinite artifact ETB, Infinite copies of permanents you control, Infinite creature tokens, Infinite creature ETB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Peregrine Drake+
Orvar, the All-Form+
ClockspinningPrerequisites
- You control up to five lands that can tap to produce at least 4U.
Steps
- Activate up to five lands you control by tapping them, adding at least 4U.
- Cast Clockspinning with buyback by paying 3U, targeting Peregrine Drake.
- Orvar's first ability triggers, creating a token copy of Peregrine Drake.
- The Peregrine Drake token enters the battlefield, untapping up to five lands.
- Resolve Clockspinning, returning it to your hand.
- Repeat.
- Once you have infinite mana, you can target any permanents you control in step 2 to create infinite token copies of them.
Peregrine Drake+
Orvar, the All-Form+
Whim of VolrathInfinite artifact ETB, Infinite copies of permanents you control, Infinite creature tokens, Infinite creature ETB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Peregrine Drake+
Orvar, the All-Form+
Whim of VolrathPrerequisites
- You control up to five lands that can tap to produce at least 3U.
Steps
- Activate up to five lands you control by tapping them, adding at least 3U.
- Cast Whim of Volrath with buyback by paying 2U, targeting Peregrine Drake.
- Orvar's first ability triggers, creating a token copy of Peregrine Drake.
- The Peregrine Drake token enters the battlefield, untapping up to five lands.
- Resolve Whim of Volrath, returning it to your hand.
- Repeat.
- Once you have infinite mana, you can target any permanents you control in step 2 to create infinite token copies of them.
Orvar, the All-Form+
Spark Double+
Mind GamesInfinite artifact ETB, Infinite copies of artifacts, creatures and lands you control, Infinite creature tokens, Infinite creature ETB, Infinite landfall triggers, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite proliferate, Infinite storm count
Orvar, the All-Form+
Spark Double+
Mind GamesPrerequisites
- You control an Island that enters the battlefield untapped.
- 6 plus six
Steps
- Cast Mind Games with buyback by paying 2UU, targeting Spark Double.
- Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
- Resolve Mind Games, returning it to your hand.
- Cast Mind Games with buyback by paying 2UU, targeting Spark Double.
- Orvar and the Spark Double token trigger, creating two token copies of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
- Resolve Mind Games, returning it to your hand.
- Cast Mind Games with buyback by paying 2UU, targeting any Island that enters the battlefield untapped.
- Orvar, Spark Double and the three Spark Double tokens trigger, creating five token copies of the Island.
- Resolve Mind Games, returning it to your hand.
- Activate four of the Island tokens by tapping them, adding UUUU.
- Repeat from step 7.
- Once you have infinite mana, you can then target any artifact, creature or land using Mind Games to get infinite tokens of them.
Palinchron+
Peregrine Drake+
Hullbreaker HorrorInfinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Palinchron+
Peregrine Drake+
Hullbreaker HorrorPrerequisites
- You control up to seven lands that can tap to produce at least 5UU.
Steps
- Activate up to seven lands by tapping them, adding at least 5UU.
- Cast Palinchron by paying 5UU.
- Hullbreaker Horror triggers, returning Peregrine Drake to your hand from the battlefield.
- When Palinchron enters the battlefield, it triggers, untapping up to seven lands.
- Activate up to five lands by tapping them, adding at least 4U.
- Cast Peregrine Drake by paying 4U.
- Hullbreaker Horror triggers, returning Palinchron to your hand from the battlefield.
- When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands.
- Repeat.
- If you control a land that can tap to produce at least 2, this combo nets infinite mana.
Orvar, the All-Form+
Whim of Volrath+
Spark DoubleInfinite artifact ETB, Infinite copies of permanents you control, Infinite creature tokens, Infinite creature ETB, Infinite landfall triggers, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count
Orvar, the All-Form+
Whim of Volrath+
Spark DoublePrerequisites
- You control an Island that enters the battlefield untapped.
Steps
- Cast Whim of Volrath with buyback by paying 2U, targeting Spark Double.
- Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
- Resolve Whim of Volrath, returning it to your hand.
- Cast Whim of Volrath with buyback by paying 2U, targeting any Island that enters the battlefield untapped.
- Orvar, Spark Double and the Spark Double token trigger, creating three token copies of the Island.
- Resolve Whim of Volrath, returning it to your hand.
- Activate the Island tokens by tapping them, adding UUU.
- Repeat from step 4.
- Optionally, you may repeat steps 1 through 3 one additional time to get infinite untapped Island tokens and blue mana.
- If you choose to get infinite mana, you can then target any permanent using Whim of Volrath to get infinite tokens of them.
Orvar, the All-Form+
Clockspinning+
Spark DoubleInfinite artifact ETB, Infinite copies of permanents you control, Infinite creature tokens, Infinite creature ETB, Infinite landfall triggers, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite proliferate, Infinite storm count
Orvar, the All-Form+
Clockspinning+
Spark DoublePrerequisites
- You control an Island that enters the battlefield untapped.
Steps
- Cast Clockspinning with buyback by paying 3U, targeting Spark Double.
- Orvar triggers, creating a token copy of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying 3U, targeting Spark Double.
- Orvar and the Spark Double token trigger, creating two token copies of Spark Double that enters the battlefield as a nonlegendary token copy of Orvar.
- Resolve Clockspinning, returning it to your hand.
- Cast Clockspinning with buyback by paying 3U, targeting any Island that enters the battlefield untapped.
- Orvar, Spark Double and the three Spark Double tokens trigger, creating five token copies of the Island.
- Resolve Clockspinning, returning it to your hand.
- Activate four of the Island tokens by tapping them, adding UUUU.
- Repeat from step 7.
- Once you have infinite mana, you can then target any permanent using Clockspinning to get infinite tokens of them.
Palinchron+
Cloud of Faeries+
Hullbreaker HorrorInfinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Palinchron+
Cloud of Faeries+
Hullbreaker HorrorPrerequisites
- You control up to seven lands that can tap to produce at least 5UU.
Steps
- Activate up to seven lands by tapping them, adding at least 5UU.
- Cast Palinchron by paying 5UU.
- Hullbreaker Horror triggers, returning Cloud of Faeries to your hand from the battlefield.
- When Palinchron enters the battlefield, it triggers, untapping up to seven lands.
- Activate up to two lands by tapping them, adding at least 1U.
- Cast Cloud of Faeries by paying 1U.
- Hullbreaker Horror triggers, returning Palinchron to your hand from the battlefield.
- When Cloud of Faeries enters the battlefield, it triggers, untapping up to two lands.
- Repeat.
- If you control a land that can tap to produce at least 2, this combo nets infinite mana.
Peregrine Drake+
Displace+
Shipwreck DowserInfinite creature LTB, Infinite creature ETB, Infinite storm count, Infinite mana lands you control can produce, Infinite magecraft triggers, Infinite blinking, Infinite landfall triggers, Infinite untap of lands you control
Peregrine Drake+
Displace+
Shipwreck DowserPrerequisites
- You control up to five lands that can tap to produce at least 2U.
Steps
- Activate up to five lands by tapping them, adding at least 2U.
- Cast Displace by paying 2U, blinking Shipwreck Dowser and Peregrine Drake
- When Shipwreck Dowser and Peregrine Drake enter the battlefield, their abilities trigger.
- Resolve the Shipwreck Dowser trigger, returning Displace from your graveyard to your hand.
- Resolve the Peregrine Drake trigger, untapping up to five lands.
- Repeat.
Palinchron+
Archaeomancer+
Ghostly FlickerInfinite blinking, Infinite creature ETB, Infinite landfall triggers, Infinite creature LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Palinchron+
Archaeomancer+
Ghostly FlickerPrerequisites
- You control up to seven lands that can tap to produce at least 2U.
Steps
- Activate up to seven lands by tapping them, adding at least 2U.
- Cast Ghostly Flicker by paying 2U, blinking Archaeomancer and Palinchron.
- When Archaeomancer and Palinchron enter the battlefield, their abilities trigger.
- Resolve the Archaeomancer trigger, returning Ghostly Flicker to your hand from your graveyard.
- Resolve the Palinchron trigger, untapping up to seven lands.
- Repeat.
- If you control seven lands that can tap to produce at least 3U, this combo nets infinite mana, and you may blink any other permanent besides Palinchron.
Palinchron+
Displace+
ArchaeomancerInfinite blinking, Infinite creature ETB, Infinite creature LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite landfall triggers, Infinite untap of lands you control
Palinchron+
Displace+
ArchaeomancerPrerequisites
- You control up to seven lands that can tap to produce at least 2U.
Steps
- Activate up to seven lands by tapping them, adding 2U.
- Cast Displace by paying 2U, blinking Archaeomancer and Palinchron.
- When Palinchron and Archaeomancer enter the battlefield, they trigger.
- Resolve the Palinchron trigger, untapping up to seven lands you control.
- Resolve the Archaeomancer trigger, returning Displace to your hand from your graveyard.
- Repeat.
Palinchron+
Ghostly Flicker+
Shipwreck DowserInfinite blinking, Infinite creature ETB, Infinite landfall triggers, Infinite creature LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Palinchron+
Ghostly Flicker+
Shipwreck DowserPrerequisites
- You control up to seven lands that can tap to produce at least 2U.
Steps
- Activate up to seven lands by tapping them, adding at least 2U.
- Cast Ghostly Flicker by paying 2U, blinking Shipwreck Dowser and Palinchron.
- When Shipwreck Dowser and Palinchron enter the battlefield, their abilities trigger.
- Resolve the Shipwreck Dowser trigger, returning Ghostly Flicker to your hand from your graveyard.
- Resolve the Palinchron trigger, untapping up to seven lands.
- Repeat.
- If you control seven lands that can tap to produce at least 3U, this combo nets infinite mana, and you may blink any other permanent besides Palinchron.
Palinchron+
Orvar, the All-Form+
Whim of VolrathInfinite artifact ETB, Infinite copies of permanents you control, Infinite creature tokens, Infinite creature ETB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Palinchron+
Orvar, the All-Form+
Whim of VolrathPrerequisites
- You control up to seven lands that can tap to produce at least 3U.
Steps
- Activate up to seven lands you control by tapping them, adding at least 3U.
- Cast Whim of Volrath with buyback by paying 2U, targeting Palinchron.
- Orvar's first ability triggers, creating a token copy of Palinchron.
- The Palinchron token enters the battlefield, untapping up to seven lands.
- Resolve Whim of Volrath, returning it to your hand.
- Repeat.
- Once you have infinite mana, you can target any permanents you control in step 2 to create infinite token copies of them.
Palinchron+
Orvar, the All-Form+
Mind GamesInfinite artifact ETB, Infinite copies of creatures you control, Infinite creature tokens, Infinite creature ETB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Palinchron+
Orvar, the All-Form+
Mind GamesPrerequisites
- You control up to seven lands that can tap to produce at least 2UU.
Steps
- Activate up to seven lands you control by tapping them, adding at least 2UU.
- Cast Mind Games with buyback by paying 2UU, targeting Palinchron.
- Orvar's first ability triggers, creating a token copy of Palinchron.
- When the Palinchron token enters the battlefield, it triggers, untapping up to seven lands.
- Resolve Mind Games, returning it to your hand.
- Repeat.
- If you control up to seven lands that can tap to produce at least 3UU, this combo nets infinite mana, which you can then target any creatures you control in step 2 to create infinite token copies of them.
Palinchron+
Orvar, the All-Form+
ClockspinningInfinite artifact ETB, Infinite copies of permanents you control, Infinite creature tokens, Infinite creature ETB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Palinchron+
Orvar, the All-Form+
ClockspinningPrerequisites
- You control up to seven lands that can tap to produce at least 4U.
Steps
- Activate up to seven lands you control by tapping them, adding at least 4U.
- Cast Clockspinning with buyback by paying 3U, targeting Palinchron.
- Orvar's first ability triggers, creating a token copy of Palinchron.
- The Palinchron token enters the battlefield, untapping up to seven lands.
- Resolve Clockspinning, returning it to your hand.
- Repeat.
- Once you have infinite mana, you can target any permanents you control in step 2 to create infinite token copies of them.
Palinchron+
Displace+
Shipwreck DowserInfinite creature LTB, Infinite creature ETB, Infinite storm count, Infinite mana lands you control can produce, Infinite magecraft triggers, Infinite blinking, Infinite landfall triggers, Infinite untap of lands you control
Palinchron+
Displace+
Shipwreck DowserPrerequisites
- You control up to seven lands that can tap to produce at least 2U.
Steps
- Activate up to seven lands by tapping them, adding at least 2U.
- Cast Displace by paying 2U, blinking Shipwreck Dowser and Palinchron
- When Shipwreck Dowser and Palinchron enter the battlefield, their abilities trigger.
- Resolve the Shipwreck Dowser trigger, returning Displace from your graveyard to your hand.
- Resolve the Palinchron trigger, untapping up to seven lands.
- Repeat.
Mystic Sanctuary+
Orvar, the All-Form+
Archmage Emeritus+
Dream's Grip+
Aquitect's WillInfinite card draw, Infinite draw triggers, Near-infinite landfall triggers, Near-infinite magecraft triggers, Near-infinite blue mana, Near-infinite storm count, Near-infinite Island tokens
Mystic Sanctuary+
Orvar, the All-Form+
Archmage Emeritus+
Dream's Grip+
Aquitect's WillPrerequisites
- You control at least three Islands.
Steps
- Cast Dream's Grip by paying U, targeting Mystic Sanctuary.
- Orvar and Archmage Emeritus trigger.
- Resolve the Orvar trigger, creating a token copy of Mystic Sanctuary.
- When the Mystic Sanctuary token enters the battlefield untapped, it triggers, putting Aquitect's Will from your graveyard onto the top of your library.
- Resolve the Archmage Emeritus trigger, drawing Aquitect's Will from the top of your library.
- Resolve Dream's Grip, untapping Mystic Sanctuary.
- Activate Mystic Sanctuary and the Mystic Sanctuary token by tapping them, adding UU.
- Cast Aquitect's Will by paying U, targeting Mystic Sanctuary.
- Orvar and Archmage Emeritus trigger.
- Resolve the Orvar trigger, creating a token copy of Mystic Sanctuary.
- When the Mystic Sanctuary token enters the battlefield untapped, it triggers, putting Dream's Grip from your graveyard onto the top of your library.
- Resolve the Archmage Emeritus trigger, drawing Dream's Grip from the top of your library.
- Resolve Aquitect's Will, causing you to draw a card.
- Repeat.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
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