nice wee town.

CommanderVALIDPUBLICB3100cardsby MattyMat
DECK OVERVIEW

nice wee town is a 100-card Commander deck led by The Wandering Minstrel in the five-color color identity, played 2 times with a 50% win rate. TableCommander estimates this deck at bracket 3 — upgraded / mid-power.

The mainboard runs 27 creatures, 10 instants, 9 sorceries, 11 artifacts, 6 enchantments, 1 planeswalker, and 36 lands, averaging 3.14 mana value across non-land cards. 64% of non-land cards cost 3 mana or less; 17% cost 5 or more.

Notable inclusions: 3 game changers (Field of the Dead, Rhystic Study, and Crop Rotation), 3 fast mana (Mox Amber, Sol Ring, and An Offer You Can't Refuse), 2 cheap tutors (Expedition Map and Sylvan Scrying), and 5 tutors (e.g. Gladiolus Amicitia, Reach the Horizon, and Reshape the Earth). This deck is currently Commander-legal on TableCommander.

COMMANDER
The Wandering MinstrelCommander
PLANESWALKER(1)
Wrenn and Realmbreaker
CREATURE(26)
Aesi, Tyrant of Gyre Strait
Aftermath Analyst
Ashaya, Soul of the Wild
Avenger of Zendikar
Azusa, Lost but Seeking
Dryad of the Ilysian Grove
Gladiolus Amicitia
Icetill Explorer
Loot, Exuberant Explorer
Lotus Cobra
Lumra, Bellow of the Woods
Mossborn Hydra
Omnath, Locus of Rage
Oracle of Mul Daya
PuPu UFO
Qiqirn Merchant
Sabotender
Sazh's Chocobo
Scute Swarm
Six
Summon: Titan
Tatyova, Benthic Druid
The Necrobloom
Tireless Provisioner
Traveling Chocobo
Zell Dincht
ARTIFACT(11)
Arcane Signet
Chocobo Racetrack
Chromatic Lantern
Conduit of Worlds
Crucible of Worlds
Expedition Map
Exploration Broodship
Mox Amber
Sol Ring
The Regalia
World Map
ENCHANTMENT(6)
Burgeoning
Druid Class
Exploration
Felidar Retreat
Leyline of the Guildpact
Rhystic Study
INSTANT(10)
An Offer You Can't Refuse
Assassin's Trophy
Beast Within
Counterspell
Crop Rotation
Growth Spiral
Path to Exile
Planar Genesis
Prishe's Wanderings
Swords to Plowshares
SORCERY(9)
Explore
Lessons from Life
Reach the Horizon
Reshape the Earth
Scapeshift
Splendid Reclamation
Sylvan Scrying
Tempt with Discovery
Travel the Overworld
LAND(36)
Adventurer's Inn
Balamb Garden, SeeD Academy // Balamb Garden, Airborne
Baldur's Gate
Baron, Airship Kingdom
Basilisk Gate
Capital City
Clive's Hideaway
Command Tower
Crossroads Village
Dimir Guildgate
Eden, Seat of the Sanctum
Exotic Orchard
Field of the Dead
Gohn, Town of Ruin
Golgari Guildgate
Gongaga, Reactor Town
Gruul Guildgate
Guadosalam, Farplane Gateway
Insomnia, Crown City
Ishgard, the Holy See // Faith & Grief
Jidoor, Aristocratic Capital // Overture
Lindblum, Industrial Regency // Mage Siege
Midgar, City of Mako // Reactor Raid
Rabanastre, Royal City
Selesnya Guildgate
Sharlayan, Nation of Scholars
Simic Guildgate
Starting Town
Talon Gates of Madara
The Black Gate
The Gold Saucer
Treno, Dark City
Vector, Imperial Capital
Vesuva
Windurst, Federation Center
Zanarkand, Ancient Metropolis // Lasting Fayth

Play this deck on TableCommander

Sign in to import this list to your collection, start a Commander pod with friends, or build your own decks with our free online deck builder.

Home
Builder
Decks
Cards
Blog
More
Cookie Preferences
We use cookies to enhance your experience. Essential cookies are required for core functionality. You can customize your preferences or accept all cookies.
nice wee town | TableCommander