Ninjutsu shenanagains.
Ninjutsu shenanagains is a 100-card Commander deck led by Yuriko, the Tiger's Shadow in the Dimir color identity (blue/black), played 1 time with a 0% win rate. TableCommander estimates this deck at bracket 4 — optimized / high-power.
The mainboard runs 32 creatures, 17 instants, 9 sorceries, 7 artifacts, and 35 lands, averaging 3.02 mana value across non-land cards. 74% of non-land cards cost 3 mana or less; 18% cost 5 or more.
Notable inclusions: 3 game changers (Bolas's Citadel, Mystical Tutor, and Thassa's Oracle), 2 fast mana (An Offer You Can't Refuse and Dark Ritual), 2 extra-turn spells (Temporal Mastery and Temporal Trespass), 1 free counterspell (Flare of Denial), 1 cheap tutor (Personal Tutor), and 1 tutor (Higure, the Still Wind). This deck is currently Commander-legal on TableCommander.
Commander




































































14×
14×



Thassa's Oracle+
Demonic ConsultationearlyExile your library, Win the game
Thassa's Oracle+
Demonic Consultationearly- Cast Demonic Consultation by paying B, naming Thassa's Oracle and thus exiling your library due to you not having a card named Thassa's Oracle in your library.
- Cast Thassa's Oracle by paying UU.
- Thassa's Oracle enters the battlefield, causing you to win the game.
Tainted Pact+
Thassa's OracleearlyWin the game
Tainted Pact+
Thassa's Oracleearly- No two cards in library share a name.
- Cast Tainted Pact by paying 1B, exiling your library.
- Cast Thassa's Oracle by paying UU.
- Thassa's Oracle enters the battlefield, causing you to win the game.
Thassa's Oracle+
DoomsdayWin the game
Thassa's Oracle+
Doomsday- Your life total is at least 2.
- You have at least three devotion to blue.
- Cast Doomsday by paying BBB, searching your library and graveyard for any five other cards, exiling all other cards from your graveyard and library, and then placing the remaining cards on top of your library and losing half your life, rounded up.
- Cast Thassa's Oracle by paying UU.
- Thassa's Oracle enters the battlefield, winning the game.
Thassa's Oracle+
Enter the InfiniteInfinite card draw, Infinite draw triggers, Win the game
Thassa's Oracle+
Enter the Infinite- Cast Enter the Infinite by paying 8UUUU, drawing your library and then putting any card besides Thassa's Oracle from your hand on top of your library.
- Cast Thassa's Oracle by paying UU.
- Thassa's Oracle enters the battlefield ability triggers, causing you to win the game.
Peregrine Drake+
Silver-Fur Master+
Satoru UmezawaInfinite creature ETB, Infinite creature LTB
Peregrine Drake+
Silver-Fur Master+
Satoru Umezawa- Silver-Fur Master does not have summoning sickness and cannot be blocked by an opponent.
- You control up to five lands that can tap to produce at least 1UUBB.
- Declare Silver-Fur Master as an attacker.
- When it isn't blocked, activate up to five lands you control by tapping them, adding at least 1UUBB.
- Activate Peregrine Drake's ninjutsu ability by paying 1UB and returning Silver-Fur Master from the battlefield to your hand, putting Peregrine Drake onto the battlefield from your hand tapped and attacking.
- When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands.
- Activate Silver-Fur Master's ninjutsu ability by paying UB and returning Peregrine Drake from the battlefield to your hand, putting Silver-Fur Master onto the battlefield from your hand tapped and attacking.
- Repeat from step 2.
- If you control up to five lands that can tap to produce at least 2UUUB, this combo nets infinite mana.
Peregrine Drake+
Silver-Fur Master+
Thousand-Faced ShadowInfinite creature tokens, Infinite creature ETB, Infinite creature LTB, Infinite combat damage
Peregrine Drake+
Silver-Fur Master+
Thousand-Faced Shadow- Silver-Fur Master and Peregrine Drake do not have summoning sickness.
- An opponent cannot block Silver-Fur Master or Peregrine Drake.
- You control up to five lands that can tap to produce at least 1UUUB.
- Declare Peregrine Drake and Silver-Fur Master as attackers.
- When they aren't blocked, activate up to five lands you control by tapping them, adding at least 1UUUB.
- Activate Thousand-Faced Shadow's ninjutsu ability by paying 1UU and returning Silver-Fur Master from the battlefield to your hand, putting Thousand-Faced Shadow onto the battlefield from your hand tapped and attacking.
- When Thousand-Faced Shadow enters the battlefield, it triggers, creating a token copy of Peregrine Drake that is tapped and attacking.
- When the Peregrine Drake token enters the battlefield, it triggers, untapping up to five lands.
- Activate Silver-Fur Master's ninjutsu ability by paying UB and returning Thousand-Faced Shadow from the battlefield to your hand, putting Silver-Fur Master onto the battlefield from your hand tapped and attacking.
- Repeat from step 2.
- Deal combat damage using the Peregrine Drake tokens, dealing infinite combat damage to the defending opponent.
- If you control up to five lands that can tap to produce at least 2UUUB, this combo nets infinite mana.
Peregrine Drake+
Moon-Circuit Hacker+
Thousand-Faced ShadowInfinite combat damage to one opponent, Infinite creature tokens, Infinite creature ETB, Infinite creature LTB
Peregrine Drake+
Moon-Circuit Hacker+
Thousand-Faced Shadow- Moon-Circuit Hacker and Peregrine Drake do not have summoning sickness.
- An opponent cannot block Moon-Circuit Hacker or Peregrine Drake.
- You control up to five lands that can tap to produce at least 2UUU.
- Declare Peregrine Drake and Moon-Circuit Hacker as attackers.
- When they aren't blocked, activate up to five lands you control by tapping them, adding at least 2UUU.
- Activate Thousand-Faced Shadow's ninjutsu ability by paying 2UU and returning Moon-Circuit Hacker from the battlefield to your hand, putting Thousand-Faced Shadow onto the battlefield from your hand tapped and attacking.
- When Thousand-Faced Shadow enters the battlefield, it triggers, creating a token copy of Peregrine Drake that is tapped and attacking.
- When the Peregrine Drake token enters the battlefield, it triggers, untapping up to five lands.
- Activate Moon-Circuit Hacker's ninjutsu ability by paying U and returning Thousand-Faced Shadow from the battlefield to your hand, putting Moon-Circuit Hacker onto the battlefield from your hand tapped and attacking.
- Repeat from step 2.
- Deal combat damage using the Peregrine Drake tokens, dealing infinite combat damage to the defending opponent.
- If you control up to five lands that can tap to produce at least 3UUU, this combo nets infinite mana.
Peregrine Drake+
Mistblade Shinobi+
Thousand-Faced ShadowInfinite combat damage to one opponent, Infinite creature tokens, Infinite creature ETB, Infinite creature LTB
Peregrine Drake+
Mistblade Shinobi+
Thousand-Faced Shadow- Mistblade Shinobi and Peregrine Drake do not have summoning sickness.
- An opponent cannot block Mistblade Shinobi or Peregrine Drake.
- You control up to five lands that can tap to produce at least 2UUU.
- Declare Peregrine Drake and Mistblade Shinobi as attackers.
- When they aren't blocked, activate up to five lands you control by tapping them, adding at least 2UUU.
- Activate Thousand-Faced Shadow's ninjutsu ability by paying 2UU and returning Mistblade Shinobi from the battlefield to your hand, putting Thousand-Faced Shadow onto the battlefield from your hand tapped and attacking.
- When Thousand-Faced Shadow enters the battlefield, it triggers, creating a token copy of Peregrine Drake that is tapped and attacking.
- When the Peregrine Drake token enters the battlefield, it triggers, untapping up to five lands.
- Activate Mistblade Shinobi's ninjutsu ability by paying U and returning Thousand-Faced Shadow from the battlefield to your hand, putting Mistblade Shinobi onto the battlefield from your hand tapped and attacking.
- Repeat from step 2.
- Deal combat damage using the Peregrine Drake tokens, dealing infinite combat damage to the defending opponent.
- If you control up to five lands that can tap to produce at least 3UUU, this combo nets infinite mana.
Peregrine Drake+
Moon-Circuit Hacker+
Satoru UmezawaInfinite creature ETB, Infinite creature LTB
Peregrine Drake+
Moon-Circuit Hacker+
Satoru Umezawa- Moon-Circuit Hacker does not have summoning sickness and cannot be blocked by an opponent.
- You control up to five lands that can tap to produce at least 2UUB.
- Declare Moon-Circuit Hacker as an attacker.
- When it isn't blocked, activate up to five lands you control by tapping them, adding at least 2UUB.
- Activate Peregrine Drake's ninjutsu ability by paying 2UB and returning Moon-Circuit Hacker from the battlefield to your hand, putting Peregrine Drake onto the battlefield from your hand tapped and attacking.
- When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands.
- Activate Moon-Circuit Hacker's ninjutsu ability by paying U and returning Peregrine Drake from the battlefield to your hand, putting Moon-Circuit Hacker onto the battlefield from your hand tapped and attacking.
- Repeat from step 2.
- If you control up to five lands that can tap to produce at least 3UUB, this combo nets infinite mana.
Peregrine Drake+
Mistblade Shinobi+
Satoru UmezawaInfinite creature ETB, Infinite creature LTB
Peregrine Drake+
Mistblade Shinobi+
Satoru Umezawa- Mistblade Shinobi does not have summoning sickness and cannot be blocked by an opponent.
- You control up to five lands that can tap to produce at least 2UUB.
- Declare Mistblade Shinobi as an attacker.
- When it isn't blocked, activate up to five lands you control by tapping them, adding at least 2UUB.
- Activate Peregrine Drake's ninjutsu ability by paying 2UB and returning Mistblade Shinobi from the battlefield to your hand, putting Peregrine Drake onto the battlefield from your hand tapped and attacking.
- When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands.
- Activate Mistblade Shinobi's ninjutsu ability by paying U and returning Peregrine Drake from the battlefield to your hand, putting Mistblade Shinobi onto the battlefield from your hand tapped and attacking.
- Repeat from step 2.
- If you control up to five lands that can tap to produce at least 3UUB, this combo nets infinite mana.
Peregrine Drake+
Skullsnatcher+
Thousand-Faced ShadowInfinite combat damage to one opponent, Infinite creature tokens, Infinite creature ETB, Infinite creature LTB
Peregrine Drake+
Skullsnatcher+
Thousand-Faced Shadow- Skullsnatcher and Peregrine Drake do not have summoning sickness.
- An opponent cannot block Skullsnatcher or Peregrine Drake.
- You control up to five lands that can tap to produce at least 2UUB.
- Declare Peregrine Drake and Skullsnatcher as attackers.
- When they aren't blocked, activate up to five lands you control by tapping them, adding at least 2UUB.
- Activate Thousand-Faced Shadow's ninjutsu ability by paying 2UU and returning Skullsnatcher from the battlefield to your hand, putting Thousand-Faced Shadow onto the battlefield from your hand tapped and attacking.
- When Thousand-Faced Shadow enters the battlefield, it triggers, creating a token copy of Peregrine Drake that is tapped and attacking.
- When the Peregrine Drake token enters the battlefield, it triggers, untapping up to five lands.
- Activate Skullsnatcher's ninjutsu ability by paying B and returning Thousand-Faced Shadow from the battlefield to your hand, putting Skullsnatcher onto the battlefield from your hand tapped and attacking.
- Repeat from step 2.
- Deal combat damage using the Peregrine Drake tokens, dealing infinite combat damage to the defending opponent.
- If you control up to five lands that can tap to produce at least 3UUB, this combo nets infinite mana.
Peregrine Drake+
Skullsnatcher+
Satoru UmezawaInfinite creature ETB, Infinite creature LTB
Peregrine Drake+
Skullsnatcher+
Satoru Umezawa- Skullsnatcher does not have summoning sickness and cannot be blocked by an opponent.
- You control up to five lands that can tap to produce at least 2UBB.
- Declare Skullsnatcher as an attacker.
- When it isn't blocked, activate up to five lands you control by tapping them, adding at least 2UBB.
- Activate Peregrine Drake's ninjutsu ability by paying 2UB and returning Skullsnatcher from the battlefield to your hand, putting Peregrine Drake onto the battlefield from your hand tapped and attacking.
- When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands.
- Activate Skullsnatcher's ninjutsu ability by paying B and returning Peregrine Drake from the battlefield to your hand, putting Skullsnatcher onto the battlefield from your hand tapped and attacking.
- Repeat from step 2.
- If you control up to five lands that can tap to produce at least 3UBB, this combo nets infinite mana.
Silver-Fur Master+
Thousand-Faced Shadow+
Cloud of Faeries+
Sakashima's StudentInfinite creature LTB, Infinite creature ETB, Infinite mana lands you control can produce, Infinite combat damage to one opponent, Infinite tapped creature tokens that are attacking, Infinite untap of lands you control
Silver-Fur Master+
Thousand-Faced Shadow+
Cloud of Faeries+
Sakashima's Student- Silver-Fur Master and Cloud of Faeries do not have summoning sickness.
- You control an additional creature that does not have summoning sickness.
- An opponent cannot block Silver-Fur Master, Cloud of Faeries or the additional creature.
- You control up to two lands that can tap to produce at least UU.
- Declare Silver-Fur Master, Cloud of Faeries and an additional creature as an attacker.
- When they aren't blocked, activate up to two lands you control by tapping them, adding at least UU.
- Activate Sakashima's Student's ninjutsu ability by paying U and returning the additional creature from the battlefield to your hand, putting Sakashima's Student from your hand on the battlefield tapped and attacking as a copy of Cloud of Faeries.
- When Sakashima's Student enters the battlefield, it triggers, untapping up to two lands.
- Activate up to two lands you control by tapping them, adding at least UU.
- Activate Thousand-Faced Shadow's ninjutsu ability by paying 1UU and returning Sakashima's Student from the battlefield to your hand, putting Thousand-Faced Shadow onto the battlefield from your hand tapped and attacking.
- When Thousand-Faced Shadow enters the battlefield, it triggers, creating a token copy of Silver-Fur Master that is tapped and attacking.
- Repeat steps 3 through 5 one additional time, returning Thousand-Faced Shadow to your hand instead.
- Activate Thousand-Faced Shadow's ninjutsu ability by paying UU and returning Sakashima's Student from the battlefield to your hand, putting Thousand-Faced Shadow onto the battlefield from your hand tapped and attacking.
- Activate up to two lands you control by tapping them, adding at least UU.
- Repeat from step 8.
Play this deck on TableCommander
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