Taii Wakeen.
Taii Wakeen is a 100-card Commander deck led by Taii Wakeen, Perfect Shot in the Boros color identity (white/red). TableCommander estimates this deck at bracket 4 — optimized / high-power.
The mainboard runs 17 creatures, 20 instants, 17 sorceries, 14 artifacts, 4 enchantments, and 28 lands, averaging 2.22 mana value across non-land cards. 88% of non-land cards cost 3 mana or less; 4% cost 5 or more.
Notable inclusions: 10 game changers (e.g. Chrome Mox, Grim Monolith, and Lion's Eye Diamond), 3 fast mana (Lotus Petal, Mox Amber, and Mox Opal), 1 extra-turn spell (Chance for Glory), and 2 tutors (Goblin Matron and Imperial Recruiter). This deck is currently Commander-legal on TableCommander.
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Basalt Monolith+
Forsaken MonumentearlyInfinite colorless mana
Basalt Monolith+
Forsaken Monumentearly- Activate Basalt Monolith's first ability by tapping it, adding CCCC.
- Activate Basalt Monolith's last ability by paying 3, untapping it.
- Repeat.
Basalt Monolith+
Rings of BrighthearthearlyInfinite colorless mana
Basalt Monolith+
Rings of Brighthearthearly- Activate Basalt Monolith's first ability by tapping it, adding CCC.
- Activate Basalt Monolith's last ability by paying 3.
- Rings of Brighthearth triggers, causing you to pay 2 to copy Basalt Monolith's last ability.
- Resolve the copy of Basalt Monolith's last ability, untapping it.
- Activate Basalt Monolith's first ability by tapping it, adding CCC.
- Resolve the Basalt Monolith ability from step 2, untapping it.
- Repeat.
Basalt Monolith+
Zirda, the DawnwakerearlyInfinite colorless mana
Basalt Monolith+
Zirda, the Dawnwakerearly- Activate Basalt Monolith's first ability by tapping it, adding CCC.
- Activate Basalt Monolith's last ability by paying 1, untapping it.
- Repeat.
Grim Monolith+
Zirda, the DawnwakerearlyInfinite colorless mana
Grim Monolith+
Zirda, the Dawnwakerearly- Activate Grim Monolith's first ability by tapping it, adding CCC.
- Activate Grim Monolith's second ability by paying 2, untapping it.
- Repeat.
Twinflame+
Dualcaster MageInfinite creature LTB, Infinite creature ETB, Infinite creature tokens with haste, Infinite magecraft triggers
Twinflame+
Dualcaster Mage- You control at least one creature.
- You have enough mana to cast Twinflame
- Cast Twinflame by paying its mana cost, targeting a creature you control.
- Holding priority, cast Dualcaster Mage by paying 1RR.
- When Dualcaster Mage enters the battlefield, it triggers, copying Twinflame, targeting Dualcaster Mage.
- Resolve the copy of Twinflame, creating a token copy of Dualcaster Mage.
- Repeat from step 3.
Dualcaster Mage+
Molten DuplicationInfinite creature LTB, Infinite creature ETB, Infinite creature sacrifice triggers, Infinite death triggers, Infinite creature tokens with haste, Infinite magecraft triggers
Dualcaster Mage+
Molten Duplication- You control at least one creature.
- You have enough mana to cast Molten Duplication
- Cast Molten Duplication by paying its mana cost, targeting a creature you control.
- Holding priority, cast Dualcaster Mage by paying 1RR.
- When Dualcaster Mage enters the battlefield, it triggers, copying Molten Duplication, targeting Dualcaster Mage.
- Resolve the copy of Molten Duplication, creating a token copy of Dualcaster Mage.
- Repeat from step 3.
Jeska's Will+
ReiterateInfinite magecraft triggers, Infinite red mana, Infinite storm count, Exile your library with the ability to play the exiled cards until end of turn
Jeska's Will+
Reiterate- An opponent has six or more cards in their hand.
- Cast Jeska's Will by paying its mana cost
- Holding priority, cast Reiterate with buyback by paying 4RR, creating a copy of Jeska's Will and returning Reiterate to your hand.
- Resolve the copy of Jeska's Will, adding at least six R.
- Repeat from step 2.
Underworld Breach+
Path of the PyromancerInfinite draw triggers, Infinite rummaging, Infinite self-discard triggers, Near-infinite magecraft triggers, Near-infinite red mana, Near-infinite storm count
Underworld Breach+
Path of the Pyromancer- You have at least five cards in hand.
- You have at least three additional cards in your graveyard.
- Cast Path of the Pyromancer from your graveyard for its escape cost by paying 4R and exiling three other cards from your graveyard, causing you to discard your hand, add R for each card discarded this way, then draw a number of cards equal to the number of cards you discarded plus one.
- Repeat.
Splinter Twin+
Goblin SharpshooterInfinite creature ETB, Infinite death triggers, Infinite creature LTB, Infinite creature sacrifice triggers
Splinter Twin+
Goblin Sharpshooter- Splinter Twin attached to Goblin Sharpshooter.
- Goblin Sharpshooter does not have summoning sickness.
- You have a way to cause a non-Goblin Sharpshooter creature to die (for an additional result).
- Activate Goblin Sharpshooter's ability from Splinter Twin by tapping it, creating a token copy of Goblin Sharpshooter with haste.
- Activate the token copy of Goblin Sharpshooter by tapping it, dealing 1 damage to itself.
- The token copy of Goblin Sharpshooter dies, triggering the nontoken Goblin Sharpshooter, untapping it.
- Repeat.
- Alternatively, if you have a way to cause any creature besides the Goblin Sharpshooters to die, for instance by targeting a 1-toughness creature in step 2, you can untap Goblin Sharpshooter an additional time and repeat step 1 one additional time before continuing the combo.
- This will leave you with one additional surviving Goblin Sharpshooter token, which can activate itself once per loop for infinite damage to any targets.
Jeska's Will+
Underworld Breach+
Wheel of FortuneInfinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers, Near-infinite storm count
Jeska's Will+
Underworld Breach+
Wheel of Fortune- You have at least six additional cards in your graveyard, plus an additional six cards between your hand and/or graveyard.
- An opponent has at least six cards in hand.
- Cast Jeska's Will from your graveyard for its escape cost by paying 2R and exiling three other cards from your graveyard, adding at least six R.
- Cast Wheel of Fortune from your graveyard for its escape cost by paying 2R and exiling three other cards from your graveyard, causing each player to discard their hand and draw seven cards.
- Repeat.
Underworld Breach+
Wheel of Fortune+
Lion's Eye DiamondInfinite draw triggers, Infinite looting, Infinite looting for opponents, Near-infinite storm count
Underworld Breach+
Wheel of Fortune+
Lion's Eye Diamond- You have at least six other cards in hand and/or graveyard.
- Activate Lion's Eye Diamond by discarding your hand and sacrificing it, adding RRR.
- Cast Wheel of Fortune from your graveyard for its escape cost by paying 2R and exiling 3 cards from your graveyard.
- Resolve Wheel of Fortune, causing each player to discard their hand and draw seven cards.
- Cast Lion's Eye Diamond from your graveyard for its escape cost by exiling 3 cards from your graveyard.
- Repeat.
Smothering Tithe+
Underworld Breach+
Wheel of FortuneInfinite draw triggers for all players, Infinite looting for all players, Infinite self-discard triggers for all players, Near-infinite colored mana, Near-infinite Treasure tokens
Smothering Tithe+
Underworld Breach+
Wheel of Fortune- At least one opponent is unable to pay for Smothering Tithe's trigger.
- You have at least three other cards in your graveyard, plus an additional three cards between your graveyard and/or hand.
- Cast Wheel of Fortune from your graveyard for its escape cost by paying 2R and exiling three cards from your graveyard, causing each player to discard their hand and draw seven cards.
- Smothering Tithe triggers for each card drawn by your opponents, creating that many Treasure tokens.
- Activate three of the Treasure tokens by tapping and sacrificing them, adding 2R.
- Repeat.
Grim Monolith+
Forsaken Monument+
Rings of BrighthearthInfinite colorless mana
Grim Monolith+
Forsaken Monument+
Rings of Brighthearth- Activate Grim Monolith's first ability by tapping it, adding CCC.
- Forsaken Monument triggers, adding C.
- Activate Grim Monolith's second ability by paying 4.
- Rings of Brighthearth triggers, causing you to pay 2 to copy Grim Monolith's ability.
- Resolve the first Grim Monolith ability, untapping it.
- Activate Grim Monolith's first ability by tapping it, adding CCC.
- Forsaken Monument triggers, adding C.
- Resolve the second Grim Monolith ability from step 3, untapping it.
- Repeat.
Sevinne's Reclamation+
Phyrexian Altar+
Dualcaster MageInfinite colored mana, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite magecraft triggers, Infinite creature sacrifice triggers
Sevinne's Reclamation+
Phyrexian Altar+
Dualcaster Mage- You have a permanent card in your graveyard with mana value 3 or less.
- Cast Sevinne's Reclamation by paying its mana cost, targeting any applicable target.
- Holding priority, cast Dualcaster Mage by paying its mana cost.
- When Dualcaster Mage enters, it triggers, targeting Sevinne's Reclamation.
- Holding priority, activate Phyrexian Altar by sacrificing Dualcaster Mage.
- Resolve the Dualcaster Mage trigger, copying Sevinne's Reclamation, with the copy targeting Dualcaster Mage
- Resolve the Sevinne's Reclamation copy, returning Dualcaster Mage from your graveyard to the battlefield.
- Repeat from step 3.
Chain of Plasma+
Taii Wakeen, Perfect Shot+
Boros ReckonerNear-infinite damage, Infinite self-discard triggers, Infinite draw triggers, Near-infinite magecraft triggers, Infinite rummaging
Chain of Plasma+
Taii Wakeen, Perfect Shot+
Boros Reckoner- You have another card in hand.
- You have a way to give Boros Reckoner indestructible.
- Give Boros Reckoner indestructible, if needed.
- Cast Chain of Plasma by paying 1R, dealing 3 damage to Boros Reckoner and causing you to discard a card and copy Chain of Plasma targeting Boros Reckoner.
- Taii Wakeen and Boros Reckoner trigger.
- Resolve the Taii Wakeen trigger, causing you to draw a card.
- Resolve the Boros Reckoner trigger, dealing 3 damage to any target.
- Resolve the Chain of Plasma copy, dealing 3 damage to Boros Reckoner and causing you to discard a card and copy Chain of Plasma targeting Boros Reckoner.
- Repeat from step 3.
Chain of Plasma+
Taii Wakeen, Perfect Shot+
Screaming NemesisNear-infinite damage, Infinite self-discard triggers, Infinite draw triggers, Near-infinite magecraft triggers, Infinite rummaging
Chain of Plasma+
Taii Wakeen, Perfect Shot+
Screaming Nemesis- You have another card in hand.
- You have a way to give Screaming Nemesis indestructible.
- Give Screaming Nemesis indestructible, if needed.
- Cast Chain of Plasma by paying 1R, dealing 3 damage to Screaming Nemesis and causing you to discard a card and copy Chain of Plasma targeting Screaming Nemesis
- Taii Wakeen and Screaming Nemesis trigger.
- Resolve the Taii Wakeen trigger, causing you to draw a card.
- Resolve the Screaming Nemesis trigger, dealing 3 damage to any target.
- Resolve the Chain of Plasma copy, dealing 3 damage to Screaming Nemesis and causing you to discard a card and copy Chain of Plasma targeting Screaming Nemesis.
- Repeat from step 3.
Play this deck on TableCommander
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