Yes, I do fold to removal.
Yes, I do fold to removal is a 43-card Commander deck led by Wayta, Trainer Prodigy in the Naya color identity (white/red/green). TableCommander estimates this deck at bracket 4 — optimized / high-power.
The mainboard runs 28 creatures, 3 instants, 1 sorcery, 6 artifacts, and 5 enchantments, averaging 3.26 mana value across non-land cards. 53% of non-land cards cost 3 mana or less; 23% cost 5 or more.
Notable inclusions: 1 game changer (Seedborn Muse) and 2 tutors (Hexhaven Invigorator and Primal Command). This deck currently has legality issues for Commander.
COMMANDER
CommanderCREATURE(30)






























ARTIFACT(11)











ENCHANTMENT(8)








INSTANT(13)













SORCERY(2)


LAND(2)


TOKENS(3)



67
Total
31
Creatures
34
Spells
2
Lands
B4
Bracket
—
No Games Yet
Why bracket 4? — Optimized
1 early two-card combo: Wayta, Trainer Prodigy + Blazing Sunsteel
A two-card infinite combo cheap enough to assemble and win in the early game (data from Commander Spellbook). Bracket 3 decks are expected not to run these; any means Bracket 4.
5 Game Changers
Cards on WotC's official Game Changers list. Any puts a deck at Bracket 3 or above; more than three means Bracket 4.
Ancient TombSeedborn MuseTeferi's ProtectionThe One RingWorldly Tutor
Beta — Fan Content, not approved by Wizards.
CURVE
0
1
1
13
2
9
3
16
4
15
5
8
6
2
7+
1
COLORS
W
1831%
R
2034%
G
2136%
COMBOS
25
Combos
1
Early
21
2-Card
4
3+ Card
16
Game-Ending
Blazing Sunsteel+
Wayta, Trainer ProdigyearlyInfinite damage
Blazing Sunsteel+
Wayta, Trainer ProdigyearlyPrerequisites
- You have a way to deal damage to the creature with Blazing Sunsteel attached.
- The creature with Blazing Sunsteel attached is indestructible.
Steps
- Deal damage to the creature that has Blazing Sunsteel attached.
- Blazing Susnteel triggers twice. Resolve the first trigger, dealing damage to any target.
- Resolve the second Blazing Sunsteel trigger, dealing damage to the creature it is attached to.
- Repeat from step 2.
Anti-Venom, Horrifying Healer+
With Great Power . . .Prevent all damage that would be dealt to you, Lock
Anti-Venom, Horrifying Healer+
With Great Power . . .Steps
- Whenever damage would be dealt to you, With Great Power... causes that damage to be redirected to Anti-Venom.
- Anti-Venom will then prevent the damage and put that many +1/+1 counters on it instead.
Pariah+
Anti-Venom, Horrifying HealerLock, Prevent all damage that would be dealt to you
Pariah+
Anti-Venom, Horrifying HealerSteps
- Whenever damage would be dealt to you, Pariah causes that damage to be redirected to Anti-Venom.
- Anti-Venom will then prevent the damage and put that many +1/+1 counters on it instead.
Stuffy Doll+
Pariah's ShieldDraw the game
Stuffy Doll+
Pariah's ShieldPrerequisites
- You have a way to deal damage to Stuffy Doll if it has summoning sickness.
Steps
- Deal damage to Stuffy Doll, either using its ability or another method.
- Stuffy Doll triggers, attempting to deal damage to you, but dealing damage to Stuffy Doll instead due to Pariah's Shield.
- Repeat step 2 in an infinite loop, causing the game to end in a draw.
Pariah+
Stuffy DollDraw the game
Pariah+
Stuffy DollPrerequisites
- You have a way to deal damage to Stuffy Doll if it has summoning sickness.
Steps
- Deal damage to Stuffy Doll, either using its ability or another method.
- Stuffy Doll triggers, attempting to deal damage to you, but dealing damage to Stuffy Doll instead due to Pariah.
- Repeat step 2 in an infinite loop, causing the game to end in a draw.
Anti-Venom, Horrifying Healer+
Pariah's ShieldPrevent all damage that would be dealt to you, Lock
Anti-Venom, Horrifying Healer+
Pariah's ShieldSteps
- Whenever damage would be dealt to you, Pariah's Shield causes that damage to be redirected to Anti-Venom.
- Anti-Venom will then prevent the damage and put that many +1/+1 counters on it instead.
Gideon's Sacrifice+
Anti-Venom, Horrifying HealerPrevent all damage that would be dealt to you, Lock
Gideon's Sacrifice+
Anti-Venom, Horrifying HealerSteps
- Cast Gideon's Sacrifice by paying W, targeting Anti-Venom
- Whenever damage would be dealt to you, Gideon's Sacrifice causes that damage to be redirected to Anti-Venom.
- Anti-Venom will then prevent the damage and put that many +1/+1 counters on it instead.
Stuffy Doll+
With Great Power . . .Draw the game
Stuffy Doll+
With Great Power . . .Prerequisites
- You have a way to deal damage to Stuffy Doll if it has summoning sickness.
Steps
- Deal damage to Stuffy Doll, either using its ability or another method.
- Stuffy Doll triggers, attempting to deal damage to you, but dealing damage to Stuffy Doll instead due to With Great Power....
- Repeat step 2 in an infinite loop, causing the game to end in a draw.
Boros Reckoner+
Wayta, Trainer ProdigyInfinite damage
Boros Reckoner+
Wayta, Trainer ProdigyPrerequisites
- Boros Reckoner has indestructible.
Steps
- Deal damage to Boros Reckoner.
- Boros Reckoner triggers twice. Resolve the first trigger, dealing damage to any target.
- Resolve the second Boros Reckoner trigger, dealing damage to itself.
- Repeat from step 2.
Donna Noble+
Boros ReckonerInfinite damage
Donna Noble+
Boros ReckonerPrerequisites
- You have a way to deal damage to Boros Reckoner.
- Boros Reckoner has indestructible.
Steps
- Deal damage to Boros Reckoner
- Donna Noble and Boros Reckoner trigger.
- Resolve the Donna Noble trigger, dealing that much damage to an opponent.
- Resolve the Boros Reckoner trigger, dealing that much damage to itself.
- Repeat from step 2.
Arcbond+
PariahInfinite damage
Arcbond+
PariahPrerequisites
- You control an indestructible creature that has Pariah attached to it.
- You have a way to deal damage to the indestructible creature.
Steps
- Cast Arcbond by paying 2R, targeting the indestructible creature with Pariah attached.
- Deal damage to the indestructible creature.
- The creature triggers, dealing that much damage to each other creature and each player, with the damage that would be dealt to you instead being dealt to the indestructible creature due to Pariah.
- Repeat step 3.
Arcbond+
Pariah's ShieldInfinite damage
Arcbond+
Pariah's ShieldPrerequisites
- You control an indestructible creature that has Pariah's Shield attached to it.
- You have a way to deal damage to the indestructible creature.
Steps
- Cast Arcbond by paying 2R, targeting the indestructible creature with Pariah's Shield attached.
- Deal damage to the indestructible creature.
- The creature triggers, dealing that much damage to each other creature and each player, with the damage that would be dealt to you instead being dealt to the indestructible creature due to Pariah's Shield.
- Repeat step 3.
Donna Noble+
SpitemareInfinite damage
Donna Noble+
SpitemarePrerequisites
- You have a way to deal damage to Spitemare.
- Spitemare has indestructible.
Steps
- Deal damage to Spitemare
- Donna Noble and Spitemare trigger.
- Resolve the Donna Noble trigger, dealing that much damage to an opponent.
- Resolve the Spitemare trigger, dealing that much damage to itself.
- Repeat from step 2.
Spitemare+
Wayta, Trainer ProdigyInfinite damage
Spitemare+
Wayta, Trainer ProdigyPrerequisites
- Spitemare has indestructible.
Steps
- Deal damage to Spitemare.
- Spitemare triggers twice. Resolve the first trigger, dealing damage to any target.
- Resolve the second Spitemare trigger, dealing damage to itself.
- Repeat from step 2.
Coalhauler Swine+
Pariah's ShieldInfinite damage, Draw the game
Coalhauler Swine+
Pariah's ShieldPrerequisites
- Coalhauler Swine has indestructible.
Steps
- Deal damage to Coalhauler Swine.
- Coalhauler Swine triggers, dealing that much damage to each player. Any damage that would be dealt to you is instead dealt to Coalhauler Swine due to Pariah's Shield.
- Repeat step 2.
Pariah+
Coalhauler SwineInfinite damage, Draw the game
Pariah+
Coalhauler SwinePrerequisites
- Coalhauler Swine has indestructible.
Steps
- Deal damage to Coalhauler Swine.
- Coalhauler Swine triggers, dealing that much damage to each player. Any damage that would be dealt to you is instead dealt to Coalhauler Swine due to Pariah.
- Repeat step 2.
Pyrohemia+
Raphael, Ninja DestroyerNear-infinite damage to all players
Pyrohemia+
Raphael, Ninja DestroyerPrerequisites
- Raphael is indestructible.
Steps
- Activate Pyrohemia by paying R, dealing 1 damage to each creature and player.
- Raphael triggers, adding R.
- Repeat.
Arcbond+
With Great Power . . .Infinite damage
Arcbond+
With Great Power . . .Prerequisites
- You control an indestructible creature that has With Great Power... attached to it.
- You have a way to deal damage to the indestructible creature.
Steps
- Cast Arcbond by paying 2R, targeting the indestructible creature with With Great Power... attached.
- Deal damage to the indestructible creature.
- The creature triggers, dealing that much damage to each other creature and each player, with the damage that would be dealt to you instead being dealt to the indestructible creature due to With Great Power....
- Repeat step 3.
Blazing Sunsteel+
Raphael, Ninja DestroyerInfinite damage, Infinite red mana
Blazing Sunsteel+
Raphael, Ninja DestroyerPrerequisites
- Raphael is indestructible.
- You have a way to deal damage to Raphael.
Steps
- Deal damage to Raphael.
- Raphael and Blazing Sunsteel trigger.
- Resolve the Raphael trigger, adding that much R.
- Resolve the Blazing Sunsteel trigger, dealing that much damage to Raphael.
- Repeat from step 2.
Coalhauler Swine+
With Great Power . . .Infinite damage, Draw the game
Coalhauler Swine+
With Great Power . . .Prerequisites
- Coalhauler Swine has indestructible.
Steps
- Deal damage to Coalhauler Swine.
- Coalhauler Swine triggers, dealing that much damage to each player. Any damage that would be dealt to you is instead dealt to Coalhauler Swine due to With Great Power....
- Repeat step 2.
Walking Ballista+
Bellowing AegisaurInfinite +1/+1 counters on most creatures you control
Walking Ballista+
Bellowing AegisaurPrerequisites
- Walking Ballista has at least two +1/+1 counters.
- You have a way to give Bellowing Aegisaur indestructible.
Steps
- Give Bellowing Aegisaur indestructible by any method.
- Activate Walking Ballisata by removing a +1/+1 counter from it, dealing 1 damage to Bellowing Aegisaur.
- Bellowing Aegisaur triggers, putting a +1/+1 counter on each other creature you control.
- Repeat from step 2.
Brash Taunter+
Cacophodon+
Wayta, Trainer ProdigyInfinite damage
Brash Taunter+
Cacophodon+
Wayta, Trainer ProdigyPrerequisites
- You have a way to give Cacophodon indestructible.
- You control a permanent that can tap to produce at least G.
Steps
- Give Cacophodon indestructible, if needed.
- Activate a mana-producing permanent by tapping it, adding at least G.
- Activate Wayta by paying G, causing Brash Taunter and Cacophodon to fight each other.
- Brash Taunter and Cacophodon trigger twice.
- Resolve both Brash Taunter triggers, dealing damage equal to twice the damage dealt to Brash Taunter to an opponent.
- Resolve both Cacophodon triggers, untapping Wayta and the mana-producing permanent.
- Repeat from step 2.
Rite of Passage+
Cacophodon+
PyrohemiaInfinite damage, Near-infinite +1/+1 counters
Rite of Passage+
Cacophodon+
PyrohemiaPrerequisites
- You control a permanent that can tap to add R.
- You have the highest life total.
Steps
- Activate the permanent by tapping it, adding R.
- Activate Pyrohemia by paying R, dealing 1 damage to each creature and each player.
- Cacophodon and Rite of Passage trigger.
- Resolve the Rite of Passage trigger, putting a +1/+1 counter on each creature you control.
- Resolve the Cacophodon trigger, untapping the permanent that can produce R.
- Repeat.
Rite of Passage+
Boros Reckoner+
Wayta, Trainer ProdigyInfinite +1/+1 counters on certain creatures, Infinite damage
Rite of Passage+
Boros Reckoner+
Wayta, Trainer ProdigyPrerequisites
- You have a way to deal exactly 1 or 2 damage to Boros Reckoner.
Steps
- Deal exactly 1 or 2 damage to Boros Reckoner.
- Rite of Passage and Boros Reckoner trigger twice.
- Resolve both Rite of Passage triggers, putting two +1/+1 counters on Boros Reckoner.
- Resolve the first Boros Recknoer trigger, dealing damage equal to the damage dealt to it to any target.
- Resolve the second Boros Reckoner trigger, dealing damage equal to the damage dealt to it to itself.
- Repeat from step 2.
Rite of Passage+
Spitemare+
Wayta, Trainer ProdigyInfinite +1/+1 counters on certain creatures, Infinite damage
Rite of Passage+
Spitemare+
Wayta, Trainer ProdigyPrerequisites
- You have a way to deal exactly 1 or 2 damage to Spitemare.
Steps
- Deal exactly 1 or 2 damage to Spitemare.
- Rite of Passage and Spitemare trigger twice.
- Resolve both Rite of Passage triggers, putting two +1/+1 counters on Spitemare.
- Resolve the first Spitemare trigger, dealing damage equal to the damage dealt to it to any target.
- Resolve the second Spitemare trigger, dealing damage equal to the damage dealt to it to itself.
- Repeat from step 2.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Has issues
Legality
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