Mill.
Mill is a 100-card Commander deck led by Haunted One and Zellix, Sanity Flayer in the Dimir color identity (blue/black), played 2 times with a 50% win rate. TableCommander estimates this deck at bracket 4 — optimized / high-power.
The mainboard runs 22 creatures, 12 instants, 17 sorceries, 10 artifacts, 6 enchantments, 3 planeswalkers, and 30 lands, averaging 2.74 mana value across non-land cards. 77% of non-land cards cost 3 mana or less; 17% cost 5 or more.
Notable inclusions: 2 fast mana (Dark Ritual and An Offer You Can't Refuse). This deck is currently Commander-legal on TableCommander.
COMMANDER
Commander
PartnerPLANESWALKER(3)



CREATURE(21)





















ARTIFACT(10)










ENCHANTMENT(5)





INSTANT(12)












SORCERY(17)

















LAND(30)





7×





6×





TOKENS(4)




100
Total
22
Creatures
48
Spells
30
Lands
B4
Bracket
2
Games
1
Wins
50%
Win Rate
Why bracket 4? — Optimized
5 early two-card combos: Bloodchief Ascension + The Master of Lake-town, Bruvac the Grandiloquent + Traumatize and 3 more
A two-card infinite combo cheap enough to assemble and win in the early game (data from Commander Spellbook). Bracket 3 decks are expected not to run these; any means Bracket 4.
Beta — Fan Content, not approved by Wizards.
CURVE
0
0
1
15
2
19
3
20
4
4
5
10
6
1
7+
1
COLORS
U
4763%
B
2837%
COMBOS
14
Combos
5
Early
14
2-Card
0
3+ Card
13
Game-Ending
Mindcrank+
Bloodchief AscensionearlyInfinite mill, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss
Mindcrank+
Bloodchief AscensionearlyPrerequisites
- Three or more quest counters on Bloodchief Ascension.
- You have a way to make an opponent lose life.
Steps
- Cause one or more opponents to lose life.
- Mindcrank triggers once for each life loss event, causing that player to mill cards equal to the amount of life lost.
- Bloodchief Ascension triggers once for each card milled, causing that player to lose 2 life and you to gain 2 life for each trigger.
- Repeat from step 2.
Bruvac the Grandiloquent+
Maddening CacophonyearlyInfinite mill
Bruvac the Grandiloquent+
Maddening CacophonyearlySteps
- Cast Maddening Cacophony with kicker by paying 4UU, causing each opponent to mill their library due to Bruvac.
Fraying Sanity+
Maddening CacophonyearlyInfinite mill for target opponent, Near-infinite mill
Fraying Sanity+
Maddening CacophonyearlySteps
- Cast Maddening Cacophony with kicker by paying 4UU, causing each opponent to mill cards equal to half their library size, rounded up.
- At the beginning of your end step, Fraying Sanity triggers, causing the opponent enchanted by Fraying Sanity to mill cards equal to the number of cards put into their graveyard this turn.
Bruvac the Grandiloquent+
TraumatizeearlyInfinite mill for target opponent, Near-infinite self-mill
Bruvac the Grandiloquent+
TraumatizeearlySteps
- Cast Traumatize by paying its mana cost, causing an opponent to mill a number of cards equal to half their library, rounded down, times two due to Bruvac.
The Master of Lake-town+
Bloodchief AscensionearlyInfinite mill, Near-infinite lifegain, Near-infinite lifegain triggers, Near-infinite lifeloss
The Master of Lake-town+
Bloodchief AscensionearlyPrerequisites
- Three or more quest counters on Bloodchief Ascension.
- You have a way to make an opponent lose life.
Steps
- Cause one or more opponents to lose life.
- The Master of Lake-town triggers once for each life loss event, causing that player to mill cards equal to the amount of life lost.
- Bloodchief Ascension triggers once for each card milled, causing that player to lose 2 life and you to gain 2 life for each trigger.
- Repeat from step 2.
Riverchurn Monument+
Maddening CacophonyInfinite mill
Riverchurn Monument+
Maddening CacophonyPrerequisites
- You have not activated Riverchurn Monument's exhaust ability.
Steps
- Cast Maddening Cacophony with kicker by paying 4UU, causing each opponent to mill half their library, rounded up.
- Activate Riverchurn Monument's exhaust ability by paying 2UU and tapping it, causing each opponent to mill the remainder of their library.
Fraying Sanity+
TraumatizeInfinite mill for target opponent
Fraying Sanity+
TraumatizePrerequisites
- Fraying Sanity is attached to any opponent who has an even number of cards in their library.
Steps
- Cast Traumatize by paying 3UU, causing the opponent enchanted by Fraying Sanity to mill cards equal to half their library size, rounded down.
- At the beginning of your end step, Fraying Sanity triggers, causing the opponent to mill cards equal to the number of cards put into their graveyard this turn.
Syr Konrad, the Grim+
The MindskinnerNear-infinite mill
Syr Konrad, the Grim+
The MindskinnerPrerequisites
- You have a way to deal damage to an opponent.
Steps
- Attempt to deal damage to an opponent.
- The damage is replaced by The Mindskinner, instead causing each opponent to mill that many cards.
- Syr Konrad triggers for each creature card put into your graveyard.
- Resolve the first trigger, attempting to deal 1 damage to each opponent.
- Repeat from step 2.
Mindcrank+
Duskmantle GuildmageEach opponent loses the game, Infinite mill, Near-infinite lifeloss
Mindcrank+
Duskmantle GuildmagePrerequisites
- Each opponent has a life total that is less than or equal to their library size.
Steps
- Activate Duskmantle Guildmage's first ability by paying 1UB, causing your opponent to lose life whenever a card is put into their graveyard this turn.
- Activate Duskmantle Guildmage's second ability by paying 2UB, causing an opponent to mill two cards.
- Duskmantle Guildmage triggers twice.
- Resolve the first trigger, causing the opponent to lose 1 life.
- Mindcrank triggers, causing the opponent to mill a card.
- Duskmantle Guildmage triggers, causing the opponent to lose 1 life.
- Repeat from step 5 until the opponent has a life total of zero, causing them to lose the game.
- Repeat from step 2 for each other opponent.
Maddening Cacophony+
Duskmantle GuildmageEach opponent loses the game, Near-infinite lifeloss, Near-infinite mill
Maddening Cacophony+
Duskmantle GuildmagePrerequisites
- Each opponent has a life total that is less than or equal to half their library size, rounded up.
Steps
- Activate Duskmantle Guildmage's first ability by paying 1UB.
- Cast Maddening Cacophony with kicker by paying 4UU, causing each opponent to mill half their library, rounded up.
- Duskmantle Guildmage triggers for each card milled this way.
- Resolve the first Duskmantle Guildmage trigger, causing the opponent to lose 1 life.
- Repeat step 4 until the opponent loses the game due to having zero or less life.
- Repeat from step 4 for each remaining trigger.
Bruvac the Grandiloquent+
Singularity RuptureInfinite mill, Near-infinite self-mill
Bruvac the Grandiloquent+
Singularity RupturePrerequisites
- Bruvac has indestructible.
Steps
- Cast Singularity Rupture by paying its mana cost, destroying all creatures and causing any number of opponents to mill a number of cards equal to half their library, rounded down, times two due to Bruvac. You can also have yourself mill half your library, if desired.
Riverchurn Monument+
TraumatizeInfinite mill for target opponent
Riverchurn Monument+
TraumatizePrerequisites
- You have not activated Riverchurn Monument's exhaust ability.
Steps
- Cast Traumatize by paying 3UU, causing a player to mill half their library, rounded down.
- Activate Riverchurn Monument's exhaust ability by paying 2UU and tapping it, causing each player to mill cards equal to the number of cards in their graveyard, thus causing the player targeted by Traumatize to mill the rest of their library.
Riverchurn Monument+
Singularity RuptureInfinite mill
Riverchurn Monument+
Singularity RupturePrerequisites
- You have not activated Riverchurn Monument's exhaust ability.
Steps
- Cast Singularity Rupture with kicker by paying 4UU, causing each opponent to mill half their library, rounded up.
- Activate Riverchurn Monument's exhaust ability by paying 2UU and tapping it, causing each opponent to mill the remainder of their library.
The Master of Lake-town+
Duskmantle GuildmageEach opponent loses the game, Infinite mill, Near-infinite lifeloss
The Master of Lake-town+
Duskmantle GuildmagePrerequisites
- Each opponent has a life total that is less than or equal to their library size.
Steps
- Activate Duskmantle Guildmage's first ability by paying 1UB, causing your opponent to lose life whenever a card is put into their graveyard this turn.
- Activate Duskmantle Guildmage's second ability by paying 2UB, causing an opponent to mill two cards.
- Duskmantle Guildmage triggers twice.
- Resolve the first trigger, causing the opponent to lose 1 life.
- The Master of Lake-town triggers, causing the opponent to mill a card.
- Duskmantle Guildmage triggers, causing the opponent to lose 1 life.
- Repeat from step 5 until the opponent has a life total of zero, causing them to lose the game.
- Repeat from step 2 for each other opponent.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
Play this deck on TableCommander
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