kilo.
kilo is a 100-card Commander deck led by Kilo, Apogee Mind in the Jeskai color identity (white/blue/red), played 4 times with a 25% win rate. TableCommander estimates this deck at bracket 4 — optimized / high-power.
The mainboard runs 20 creatures, 11 instants, 4 sorceries, 21 artifacts, 7 enchantments, 3 planeswalkers, and 34 lands, averaging 2.80 mana value across non-land cards. 74% of non-land cards cost 3 mana or less; 14% cost 5 or more.
Notable inclusions: 2 game changers (Mystical Tutor and Narset, Parter of Veils), 3 fast mana (An Offer You Can't Refuse, Paradise Mantle, and Springleaf Drum), 1 alternate win condition (Darksteel Reactor), 1 extra-turn spell (Magistrate's Scepter), and 3 tutors (Fabricate, Tezzeret the Seeker, and Tezzeret, Cruel Captain). This deck is currently Commander-legal on TableCommander.
Commander










































































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4×
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Dramatic Reversal+
Isochron ScepterearlyInfinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
Dramatic Reversal+
Isochron Scepterearly- Nonland permanents you control can tap to produce at least 3.
- Activate all mana-producing nonland permanents you control by tapping them, adding at least 3.
- Activate Isochron Scepter by paying 2 and tapping it, casting a copy of Dramatic Reversal without paying it's mana cost.
- Resolve Dramatic Reversal, untapping all nonland permanents you control.
- Repeat.
Aetheric Amplifier+
Magistrate's ScepterearlyInfinite turns, Lock
Aetheric Amplifier+
Magistrate's Scepterearly- Activate Aetheric Amplifier by paying 4 and tapping it, doubling the charge counters on Magistrate's Scepter
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Magistrate's Scepter+
Inspirit, Flagship Vessel+
Kilo, Apogee MindInfinite turns, Lock
Magistrate's Scepter+
Inspirit, Flagship Vessel+
Kilo, Apogee Mind- Inspirit has one or more charge counters on it.
- At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
- Activate Inspirit's station ability by tapping Kilo.
- Kilo triggers, putting a charge counter on Magistrate's Scepter.
- Resolve Inspirit's station ability.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Freed from the Real+
Relic of Legends+
Kilo, Apogee MindInfinite proliferate
Freed from the Real+
Relic of Legends+
Kilo, Apogee Mind- Activate Relic of Legends' second ability by tapping Kilo, adding U.
- Kilo triggers, causing you to proliferate.
- Activate Freed from the Real by paying U, untapping Kilo.
- Repeat.
Freed from the Real+
Kilo, Apogee Mind+
Paradise MantleInfinite proliferate
Freed from the Real+
Kilo, Apogee Mind+
Paradise Mantle- Activate Kilo by tapping it, adding U.
- Kilo triggers, causing you to proliferate.
- Activate Freed from the Real by paying U, untapping Kilo.
- Repeat.
Resourceful Defense+
Dawnsire, Sunstar Dreadnought+
Darksteel ReactorWin the game
Resourceful Defense+
Dawnsire, Sunstar Dreadnought+
Darksteel Reactor- You control a creature that can attack this turn.
- Dawnsire has twenty or more charge counters on it.
- Declare a creature as an attacker. Dawnsire triggers, dealing 100 damage to itself.
- Dawnsire dies as a state-based action, triggering Resourceful Defense, putting at least twenty charge counters on Darksteel Reactor.
- Darksteel Reactor triggers, causing you to win the game.
Magistrate's Scepter+
Inspirit, Flagship Vessel+
CoretapperInfinite turns, Lock
Magistrate's Scepter+
Inspirit, Flagship Vessel+
Coretapper- Inspirit has one or more charge counters on it.
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Freed from the Real+
Crystalline Crawler+
Steel OverseerInfinite +1/+1 counters on certain creatures
Freed from the Real+
Crystalline Crawler+
Steel Overseer- Freed from the Real attached to Steel Overseer.
- Steel Overseer does not have summoning sickness.
- Activate Steel Overseer by tapping it, putting a +1/+1 counter on each artifact creature you control.
- Activate Crystalline Crawler's first ability by removing a +1/+1 counter from it, adding U.
- Activate Freed from the Real's second ability by paying U, untapping Steel Overseer.
- Repeat.
Pentad Prism+
Kilo, Apogee Mind+
Aura of DominionInfinite proliferate
Pentad Prism+
Kilo, Apogee Mind+
Aura of Dominion- Activate Aura of Dominion by paying 1 and tapping Kilo.
- Kilo triggers, causing you to proliferate and put a charge counter on Pentad Prism.
- Resolve the Aura of Dominion ability, untapping Kilo.
- Activate Pentad Prism by removing a charge counter from it, adding 1.
- Repeat.
Relic of Legends+
Kilo, Apogee Mind+
Pemmin's AuraInfinite proliferate
Relic of Legends+
Kilo, Apogee Mind+
Pemmin's Aura- Activate Relic of Legends' second ability by tapping Kilo, adding U.
- Kilo triggers, causing you to proliferate.
- Activate Pemmin's Aura by paying U, untapping Kilo.
- Repeat.
Freed from the Real+
Magistrate's Scepter+
Kilo, Apogee MindInfinite turns, Lock
Freed from the Real+
Magistrate's Scepter+
Kilo, Apogee Mind- Activate Freed from the Real's first ability by paying U, tapping Kilo.
- Kilo triggers, causing you to proliferate and put a charge counter on Magistrate's Scepter.
- Activate Freed from the Real's second ability by paying U, untapping Kilo.
- Repeat from step 1 one additional time. Then, repeat steps 1 and 2 one additional time.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
Magistrate's Scepter+
Coretapper+
Emry, Lurker of the LochInfinite turns, Lock
Magistrate's Scepter+
Coretapper+
Emry, Lurker of the Loch- Coretapper and Emry do not have summoning sickness.
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
- Activate Emry by tapping them, allowing you to cast Coretapper from your graveyard this turn.
- Cast Coretapper by paying 2.
- Repeat each turn.
Crystalline Crawler+
Kilo, Apogee Mind+
Aura of DominionInfinite proliferate
Crystalline Crawler+
Kilo, Apogee Mind+
Aura of Dominion- Activate Aura of Dominion by paying 1 and tapping Kilo.
- Kilo triggers, causing you to proliferate and put a charge counter on Crystalline Crawler.
- Resolve the Aura of Dominion ability, untapping Kilo.
- Activate Crystalline Crawler by removing a charge counter from it, adding 1.
- Repeat.
Kilo, Apogee Mind+
Pemmin's Aura+
Paradise MantleInfinite proliferate
Kilo, Apogee Mind+
Pemmin's Aura+
Paradise Mantle- Activate Kilo by tapping it, adding U.
- Kilo triggers, causing you to proliferate.
- Activate Pemmin's Aura by paying U, untapping Kilo.
- Repeat.
Freed from the Real+
Cyberdrive Awakener+
Solar ArrayInfinite +1/+1 counters on a creature, Infinite charge counters on artifacts you cast, Infinite +1/+1 counters on artifact creatures you cast
Freed from the Real+
Cyberdrive Awakener+
Solar Array- You have an artifact card in hand with the mana to cast it, including at least one colored mana.
- Animate Solar Array, if needed.
- Cast Freed from the Real by paying its mana cost, attaching it to Solar Array.
- Activate Solar Array by tapping it, adding U and causing the next artifact spell you cast this turn to have sunburst.
- Activate Freed from the Real by paying U, untapping Solar Array.
- Repeat from step 3 as desired.
- Cast any artifact spell, triggering its sunburst ability an infinite number of times, either putting infinite +1/+1 counters on charge counters on the artifact.
Magistrate's Scepter+
Kilo, Apogee Mind+
Pemmin's AuraInfinite turns, Lock
Magistrate's Scepter+
Kilo, Apogee Mind+
Pemmin's Aura- You have a repeatable way to allow Kilo to tap.
- Tap Kilo by any method.
- Kilo triggers, causing you to proliferate and put a charge counter on Magistrate's Scepter.
- Activate Pemmin's Aura by paying U, untapping Kilo.
- Repeat from step 1 one additional time. Then, repeat steps 1 and 2 one additional time.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
Crystalline Crawler+
Steel Overseer+
Pemmin's AuraInfinite +1/+1 counters on certain creatures
Crystalline Crawler+
Steel Overseer+
Pemmin's Aura- Pemmin's Aura attached to Steel Overseer.
- Steel Overseer does not have summoning sickness.
- Activate Steel Overseer by tapping it, putting a +1/+1 counter on each artifact creature you control.
- Activate Crystalline Crawler's first ability by removing a +1/+1 counter from it, adding U.
- Activate Pemmin's Aura's first ability by paying U, untapping Steel Overseer.
- Repeat.
Freed from the Real+
Magistrate's Scepter+
CoretapperInfinite turns, Lock
Freed from the Real+
Magistrate's Scepter+
Coretapper- Freed from the Real attached to Coretapper.
- Coretapper does not have summoning sickness.
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Freed from the Real's second ability by paying U, untapping Coretapper.
- Repeat from step 1 one additional time.
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Cyberdrive Awakener+
Pemmin's Aura+
Solar ArrayInfinite +1/+1 counters on a creature, Infinite charge counters on artifacts you cast, Infinite +1/+1 counters on artifact creatures you cast
Cyberdrive Awakener+
Pemmin's Aura+
Solar Array- You have an artifact card in hand with the mana to cast it, including at least one colored mana.
- Animate Solar Array, if needed.
- Cast Pemmin's Aura by paying its mana cost, attaching it to Solar Array.
- Activate Solar Array by tapping it, adding U and causing the next artifact spell you cast this turn to have sunburst.
- Activate Pemmin's Aura by paying U, untapping Solar Array.
- Repeat from step 3 as desired.
- Cast any artifact spell, triggering its sunburst ability an infinite number of times, either putting infinite +1/+1 counters on charge counters on the artifact.
Magistrate's Scepter+
Tezzeret the Seeker+
CoretapperInfinite turns, Lock
Magistrate's Scepter+
Tezzeret the Seeker+
Coretapper- Coretapper does not have summoning sickness.
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Magistrate's Scepter's first ability by paying 4 and tapping it, putting a charge counter on it.
- Activate Tezzeret's first loyalty ability by putting a loyalty counter on it, untapping Coretapper and Magistrate's Scepter.
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Magistrate's Scepter+
Coretapper+
Pemmin's AuraInfinite turns, Lock
Magistrate's Scepter+
Coretapper+
Pemmin's Aura- Pemmin's Aura attached to Coretapper.
- Coretapper does not have summoning sickness.
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Pemmin's Aura's first ability by paying U, untapping Coretapper.
- Repeat from step 1 one additional time.
- Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
- Activate Magistrate's Scepter's second ability by tapping and removing three charge counters from it, causing you to take an extra turn after this one.
- Repeat each turn.
Play this deck on TableCommander
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