Muldrotha The Moneytide.
Muldrotha The Moneytide is a 100-card Commander deck led by Muldrotha, the Gravetide in the Sultai color identity (blue/black/green), played 1 time with a 0% win rate. TableCommander estimates this deck at bracket 4 — optimized / high-power.
The mainboard runs 30 creatures, 9 instants, 13 sorceries, 4 artifacts, 5 enchantments, and 39 lands, averaging 3.20 mana value across non-land cards. 61% of non-land cards cost 3 mana or less; 21% cost 5 or more.
Notable inclusions: 3 game changers (Crop Rotation, Field of the Dead, and Glacial Chasm), 1 extra-turn spell (Walk the Aeons), 3 cheap tutors (Entomb, Insatiable Avarice, and Muddle the Mixture), and 2 tutors (Drift of Phantasms and Scapeshift). This deck is currently Commander-legal on TableCommander.
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Icetill Explorer+
Glacial ChasmearlyPrevent all damage that would be dealt to you, Lock
Icetill Explorer+
Glacial Chasmearly- You control another land.
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Play any land from your graveyard.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- Repeat.
Azusa, Lost but Seeking+
Glacial Chasm+
Conduit of WorldsPrevent all damage that would be dealt to you, Lock
Azusa, Lost but Seeking+
Glacial Chasm+
Conduit of Worlds- You control another land.
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Play any land from your graveyard.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- Repeat.
Exploration+
Glacial Chasm+
Conduit of WorldsPrevent all damage that would be dealt to you, Lock
Exploration+
Glacial Chasm+
Conduit of Worlds- You control another land.
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Play any land from your graveyard.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- Repeat.
Glacial Chasm+
Dryad of the Ilysian Grove+
Conduit of WorldsPrevent all damage that would be dealt to you, Lock
Glacial Chasm+
Dryad of the Ilysian Grove+
Conduit of Worlds- You control another land.
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Play any land from your graveyard.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- Repeat.
Oracle of Mul Daya+
Glacial Chasm+
Conduit of WorldsPrevent all damage that would be dealt to you, Lock
Oracle of Mul Daya+
Glacial Chasm+
Conduit of Worlds- You control another land.
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Play any land from your graveyard.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- Repeat.
Glacial Chasm+
The Gitrog Monster+
Conduit of WorldsPrevent all damage that would be dealt to you, Lock
Glacial Chasm+
The Gitrog Monster+
Conduit of Worlds- You control another land.
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Play any land from your graveyard.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability and The Gitrog Monster's first ability trigger.
- Resolve The Gitrog Monster trigger, sacrificing Glacial Chasm.
- Resolve the Glacial Chasm trigger, choosing not to pay and doing nothing as Glacial Chasm is no longer on the battlefield.
- Repeat.
Case of the Locked Hothouse+
Glacial Chasm+
Conduit of WorldsPrevent all damage that would be dealt to you, Lock
Case of the Locked Hothouse+
Glacial Chasm+
Conduit of Worlds- You control another land.
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Play any land from your graveyard.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- Repeat.
Aesi, Tyrant of Gyre Strait+
Glacial Chasm+
Conduit of WorldsPrevent all damage that would be dealt to you, Lock
Aesi, Tyrant of Gyre Strait+
Glacial Chasm+
Conduit of Worlds- You control another land.
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Play any land from your graveyard.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- Repeat.
Walk the Aeons+
Ancient Greenwarden+
Azusa, Lost but SeekingInfinite turns, Lock
Walk the Aeons+
Ancient Greenwarden+
Azusa, Lost but Seeking- You have at least three Islands between your hand, battlefield, and graveyard.
- Play Islands from your graveyard until you control at least three Islands.
- Cast Walk the Aeons for its buyback cost by paying 4UU and sacrificing three Islands, taking an extra turn after this one.
- Pass the turn.
- Repeat.
Mole Man, Moloid Master+
Azusa, Lost but Seeking+
Glacial ChasmLock, Prevent all damage that would be dealt to you
Mole Man, Moloid Master+
Azusa, Lost but Seeking+
Glacial Chasm- You control another land.
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Play any land from your graveyard.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- Repeat.
Exploration+
Mole Man, Moloid Master+
Glacial ChasmLock, Prevent all damage that would be dealt to you
Exploration+
Mole Man, Moloid Master+
Glacial Chasm- You control another land.
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Play any land from your graveyard.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- Repeat.
Tatyova, Benthic Druid+
Mystic Sanctuary+
DoppelgangInfinite card draw, Near-infinite lifegain, Near-infinite lifegain triggers, Infinite draw triggers, Near-infinite storm count, Near-infinite landfall triggers, Near-infinite magecraft triggers, Near-infinite copies of all permanents, Near-infinite Island tokens, Near-infinite mana permanents you control can produce
Tatyova, Benthic Druid+
Mystic Sanctuary+
Doppelgang- You control at least two additional Islands.
- You control at least three additional permanents that enter the battlefield untapped and can collectively tap to produce at least 2G.
- Cast Doppelgang by paying 12GU, creating four token copies of Mystic Sanctuary and three other permanents that enter the battlefield untapped and can collectively tap to produce at least 2G.
- When the tokens enter the battlefield untapped, each Mystic Sanctuary token triggers, and Tatyova triggers for each land token that entered the battlefield.
- Resolve all Mystic Sanctuary triggers, putting Doppelgang on top of your library from your graveyard.
- Resolve all Tatyova triggers, causing you to draw that many cards, including Doppelgang with the first draw, and gain that much life.
- Activate the four Mystic Sanctuary tokens by tapping them, adding UUUU.
- Activate ten of the other permanent tokens created in step 1 by tapping them, adding at least 9G.
- Repeat.
Mole Man, Moloid Master+
Glacial Chasm+
The Gitrog MonsterLock, Prevent all damage that would be dealt to you
Mole Man, Moloid Master+
Glacial Chasm+
The Gitrog Monster- You control another land.
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Play any land from your graveyard.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- Repeat.
Mole Man, Moloid Master+
Glacial Chasm+
Dryad of the Ilysian GroveLock, Prevent all damage that would be dealt to you
Mole Man, Moloid Master+
Glacial Chasm+
Dryad of the Ilysian Grove- You control another land.
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Play any land from your graveyard.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- Repeat.
Mole Man, Moloid Master+
Oracle of Mul Daya+
Glacial ChasmLock, Prevent all damage that would be dealt to you
Mole Man, Moloid Master+
Oracle of Mul Daya+
Glacial Chasm- You control another land.
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Play any land from your graveyard.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- Repeat.
Mystic Sanctuary+
Aesi, Tyrant of Gyre Strait+
DoppelgangInfinite storm count, Infinite card draw, Infinite blue mana, Infinite draw triggers, Infinite magecraft triggers, Infinite landfall triggers, Infinite copies of all permanents, Infinite mana permanents you control can produce, Infinite Island tokens
Mystic Sanctuary+
Aesi, Tyrant of Gyre Strait+
Doppelgang- You control at least two additional Islands.
- You control at least three additional permanents that enter the battlefield untapped and can collectively tap to produce at least 2G.
- Cast Doppelgang by paying 12GU, creating four token copies of Mystic Sanctuary and three other permanents that enter the battlefield untapped and can collectively tap to produce at least 2G.
- When the tokens enter the battlefield untapped, each Mystic Sanctuary token triggers, and Aesi triggers for each land token that entered the battlefield.
- Resolve all Mystic Sanctuary triggers, putting Doppelgang on top of your library from your graveyard.
- Resolve all Aesi triggers, causing you to Doppelgang, and optionally allowing you to draw a card for each remaining trigger.
- Activate the four Mystic Sanctuary tokens by tapping them, adding UUUU.
- Activate ten of the other permanent tokens created in step 1 by tapping them, adding at least 9G.
- Repeat.
Zuran Orb+
Glacial Chasm+
Muldrotha, the GravetidePrevent all damage that would be dealt to you, Lock
Zuran Orb+
Glacial Chasm+
Muldrotha, the Gravetide- You control at least one additional land.
- Your life total is at least three.
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Pass the turn.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, causing you to put an age counter on it and lose 2 life.
- Play any land from your graveyard.
- Pass the turn.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers.
- Holding priority, activate Zuran Orb by sacrificing Glacial Chasm, causing you to gain two life.
- Resolve the Glacial Chasm trigger, doing nothing.
- Repeat.
Mole Man, Moloid Master+
Aesi, Tyrant of Gyre Strait+
Glacial ChasmLock, Prevent all damage that would be dealt to you
Mole Man, Moloid Master+
Aesi, Tyrant of Gyre Strait+
Glacial Chasm- You control another land.
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Play any land from your graveyard.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- Repeat.
Case of the Locked Hothouse+
Mole Man, Moloid Master+
Glacial ChasmLock, Prevent all damage that would be dealt to you
Case of the Locked Hothouse+
Mole Man, Moloid Master+
Glacial Chasm- You control another land.
- Play Glacial Chasm either from your hand or from your graveyard.
- When Glacial Chasm enters the battlefield, its second ability triggers, causing you to sacrifice another land you control.
- Play any land from your graveyard.
- At the beginning of your next upkeep, Glacial Chasm's cumulative upkeep ability triggers, allowing you to choose not to pay the cost and sacrifice it instead.
- Repeat.
Walk the Aeons+
Mystic Sanctuary+
Ancient Greenwarden+
Aesi, Tyrant of Gyre StraitInfinite turns, Lock
Walk the Aeons+
Mystic Sanctuary+
Ancient Greenwarden+
Aesi, Tyrant of Gyre Strait- You control at least four Islands.
- Cast Walk the Aeons by paying 4UU, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers twice, allowing you to draw two cards.
- Move to your next turn.
- Cast Walk the Aeons by paying 4UU, causing you to take an extra turn after this one.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers twice, allowing you to draw two cards.
- Play Mystic Sanctuary from your graveyard.
- When Mystic Sanctuary enters the battlefield, it and Aesi trigger twice.
- Resolve the first Mystic Sanctuary trigger, putting Walk the Aeons on top of your library from your graveyard.
- Resolve the second Mystic Sanctuary trigger, doing nothing.
- Resolve the Aesi triggers, causing you to draw Walk the Aeons and up to one additional card from the top of your library.
- Move to your next turn.
- Repeat.
Walk the Aeons+
Mystic Sanctuary+
Aesi, Tyrant of Gyre Strait+
Conduit of WorldsInfinite turns, Lock
Walk the Aeons+
Mystic Sanctuary+
Aesi, Tyrant of Gyre Strait+
Conduit of Worlds- You control at least four Islands.
- Cast Walk the Aeons by paying 4UU, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
- Move to your next turn.
- Cast Walk the Aeons by paying 4UU, causing you to take an extra turn after this one.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
- Play Mystic Sanctuary from your graveyard.
- When Mystic Sanctuary enters the battlefield, it and Aesi trigger.
- Resolve the Mystic Sanctuary trigger, putting Walk the Aeons on top of your library from your graveyard.
- Resolve the Aesi trigger, causing you to draw Walk the Aeons from the top of your library.
- Move to your next turn.
- Repeat.
Walk the Aeons+
Icetill Explorer+
Mystic Sanctuary+
Aesi, Tyrant of Gyre StraitInfinite turns, Lock
Walk the Aeons+
Icetill Explorer+
Mystic Sanctuary+
Aesi, Tyrant of Gyre Strait- You control at least four Islands.
- Cast Walk the Aeons by paying 4UU, sacrificing Mystic Sanctuary and two other Islands, causing you to take an extra turn after this one and returning Walk the Aeons to your hand.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
- Move to your next turn.
- Cast Walk the Aeons by paying 4UU, causing you to take an extra turn after this one.
- Play any Island except Mystic Sanctuary from your graveyard.
- When the land enters the battlefield, Aesi triggers, allowing you to draw a card.
- Play Mystic Sanctuary from your graveyard.
- When Mystic Sanctuary enters the battlefield, it and Aesi trigger.
- Resolve the Mystic Sanctuary trigger, putting Walk the Aeons on top of your library from your graveyard.
- Resolve the Aesi trigger, causing you to draw Walk the Aeons from the top of your library.
- Move to your next turn.
- Repeat.
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