Muldrotha Money Machine.
COMMANDER
CommanderCREATURE(30)






























ARTIFACT(5)





ENCHANTMENT(13)













INSTANT(6)






SORCERY(8)








LAND(37)










4×
2×










2×







TOKENS(12)












100
Total
31
Creatures
32
Spells
37
Lands
B3
Bracket
—
No Games Yet
Why bracket 3? — Upgraded
3 Game Changers
Cards on WotC's official Game Changers list. Any puts a deck at Bracket 3 or above; more than three means Bracket 4.
Crop RotationCyclonic RiftRhystic Study
Beta — Fan Content, not approved by Wizards.
CURVE
0
0
1
8
2
13
3
21
4
8
5
7
6
5
7+
1
COLORS
U
1927%
B
1116%
G
4057%
COMBOS
6
Combos
0
Early
0
2-Card
6
3+ Card
0
Game-Ending
Wight of the Reliquary+
Scute Swarm+
Retreat to CoralhelmNear-infinite creature ETB, Near-infinite landfall triggers, Near-infinite creature tokens, Put all lands from your library onto the battlefield tapped
Wight of the Reliquary+
Scute Swarm+
Retreat to CoralhelmPrerequisites
- Wight of the Reliquary does not have summoning sickness.
- You control at least one additional creature.
Steps
- Activate Wight of the Reliquary by tapping it and sacrificing another creature, causing you to search your library for a land card and put it onto the battlefield tapped.
- When the land enters the battlefield, Retreat to Coralhelm and each Scute Swarm you control triggers.
- Resolve each Scute Swarm trigger, creating that many 1/1 Insect creature tokens or that many token copies of Scute Swarm.
- Resolve the Retreat to Coralhelm trigger, untapping Wight of the Reliquary.
- Repeat.
Rampaging Baloths+
Wight of the Reliquary+
Retreat to CoralhelmNear-infinite landfall triggers, Put all lands from your library onto the battlefield tapped
Rampaging Baloths+
Wight of the Reliquary+
Retreat to CoralhelmPrerequisites
- Wight of the Reliquary does not have summoning sickness.
- You control at least one additional creature.
Steps
- Activate Wight of the Reliquary by tapping it and sacrificing another creature, causing you to search your library for a land card and put it onto the battlefield tapped.
- When the land enters the battlefield, Rampaging Baloths and Retreat to Coralhelm trigger.
- Resolve the Rampaging Baloths trigger, creating a 4/4 Beast creature token.
- Resolve the Retreat to Coralhelm trigger, untapping Wight of the Reliquary.
- Repeat.
Greensleeves, Maro-Sorcerer+
Wight of the Reliquary+
Retreat to CoralhelmNear-infinite landfall triggers, Put all lands from your library onto the battlefield tapped
Greensleeves, Maro-Sorcerer+
Wight of the Reliquary+
Retreat to CoralhelmPrerequisites
- Wight of the Reliquary does not have summoning sickness.
- You control at least one additional creature.
Steps
- Activate Wight of the Reliquary by tapping it and sacrificing another creature, causing you to search your library for a land card and put it onto the battlefield tapped.
- When the land enters the battlefield, Greensleeves and Retreat to Coralhelm trigger.
- Resolve the Greensleeves trigger, creating a 3/3 Badger creature token.
- Resolve the Retreat to Coralhelm trigger, untapping Wight of the Reliquary.
- Repeat.
Wight of the Reliquary+
Chocobo Racetrack+
Retreat to CoralhelmNear-infinite landfall triggers, Put all lands from your library onto the battlefield tapped
Wight of the Reliquary+
Chocobo Racetrack+
Retreat to CoralhelmPrerequisites
- Wight of the Reliquary does not have summoning sickness.
- You control at least one additional creature.
Steps
- Activate Wight of the Reliquary by tapping it and sacrificing another creature, causing you to search your library for a land card and put it onto the battlefield tapped.
- When the land enters the battlefield, Chocobo Racetrack and Retreat to Coralhelm trigger.
- Resolve the Chocobo Racetrack trigger, creating a creature token.
- Resolve the Retreat to Coralhelm trigger, untapping Wight of the Reliquary.
- Repeat.
Mole Man, Moloid Master+
Wight of the Reliquary+
Retreat to CoralhelmNear-infinite landfall triggers, Put all lands from your library onto the battlefield tapped
Mole Man, Moloid Master+
Wight of the Reliquary+
Retreat to CoralhelmPrerequisites
- Wight of the Reliquary does not have summoning sickness.
- You control at least one additional creature.
Steps
- Activate Wight of the Reliquary by tapping it and sacrificing another creature, causing you to search your library for a land card and put it onto the battlefield tapped.
- When the land enters the battlefield, Mole Man and Retreat to Coralhelm trigger.
- Resolve the Mole Man trigger, creating a 1/1 Minion creature token.
- Resolve the Retreat to Coralhelm trigger, untapping Wight of the Reliquary.
- Repeat.
Wight of the Reliquary+
Sapling Nursery+
Retreat to CoralhelmNear-infinite landfall triggers, Put all lands from your library onto the battlefield tapped
Wight of the Reliquary+
Sapling Nursery+
Retreat to CoralhelmPrerequisites
- Wight of the Reliquary does not have summoning sickness.
- You control at least one additional creature.
Steps
- Activate Wight of the Reliquary by tapping it and sacrificing another creature, causing you to search your library for a land card and put it onto the battlefield tapped.
- When the land enters the battlefield, Sapling Nursery and Retreat to Coralhelm trigger.
- Resolve the Sapling Nursery trigger, creating a creature token.
- Resolve the Retreat to Coralhelm trigger, untapping Wight of the Reliquary.
- Repeat.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
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