Copy of - Robot Rock / Oh Yeah (Spacecraft Too).
COMMANDER
CommanderPLANESWALKER(2)


CREATURE(23)























ARTIFACT(14)














ENCHANTMENT(5)





INSTANT(9)









SORCERY(8)








LAND(38)














4×
2×
6×
2×








100
Total
24
Creatures
38
Spells
38
Lands
B3
Bracket
1
Games
0
Wins
0%
Win Rate
Why bracket 3? — Upgraded
3 two-card combos: Dawnsire, Sunstar Dreadnought + Pain for All, Spine of Ish Sah + Sami, Wildcat Captain and 1 more
Two cards that together form an infinite combo (data from Commander Spellbook). Bracket 2 decks are expected not to run any; late-game combos are at home in Bracket 3.
1 Game Changer
Cards on WotC's official Game Changers list. Any puts a deck at Bracket 3 or above; more than three means Bracket 4.
Farewell
Beta — Fan Content, not approved by Wizards.
CURVE
0
0
1
5
2
10
3
16
4
12
5
6
6
4
7+
9
COLORS
W
1646%
R
1954%
COMBOS
11
Combos
0
Early
3
2-Card
8
3+ Card
0
Game-Ending
Pain for All+
Dawnsire, Sunstar DreadnoughtNear-infinite damage
Pain for All+
Dawnsire, Sunstar DreadnoughtPrerequisites
- You control a creature that can attack this turn.
- Dawnsire has ten or more charge counters on it.
Steps
- Declare a creature as an attacker. Dawnsire triggers, dealing 100 damage to the creature that has Pain for All attached.
- Pain for All triggers, dealing 100 damage to each opponent.
Spine of Ish Sah+
Sami, Wildcat CaptainInfinite artifact ETB, Infinite artifact LTB, Infinite storm count
Spine of Ish Sah+
Sami, Wildcat CaptainPrerequisites
- You control at least seven artifacts.
Steps
- Cast Spine of Ish Sah by paying 0 due to Sami.
- When Spine of Ish Sah enters, its first ability triggers, destroying itself.
- Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
- Repeat.
Sami, Wildcat Captain+
Ancestral StatueInfinite creature LTB, Infinite creature ETB, Infinite storm count
Sami, Wildcat Captain+
Ancestral StatuePrerequisites
- You control at least four artifacts.
Steps
- Cast Ancestral Statue by paying 0.
- When Ancestral Statue enters the battlefield, it triggers, returning itself from the battlefield to your hand.
- Repeat.
Sensei's Divining Top+
Foundry Inspector+
Mystic ForgeInfinite card draw, Near-infinite storm count, Infinite draw triggers
Sensei's Divining Top+
Foundry Inspector+
Mystic ForgeSteps
- Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- Cast Sensei's Divining Top from the top of your library by paying 0.
- Repeat
Sensei's Divining Top+
Mystic Forge+
Jhoira's FamiliarInfinite card draw, Near-infinite storm count, Infinite draw triggers
Sensei's Divining Top+
Mystic Forge+
Jhoira's FamiliarSteps
- Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- Cast Sensei's Divining Top from the top of your library by paying 0.
- Repeat
Sensei's Divining Top+
Voyager Quickwelder+
Mystic ForgeInfinite card draw, Infinite draw triggers, Near-infinite storm count
Sensei's Divining Top+
Voyager Quickwelder+
Mystic ForgeSteps
- Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- Cast Sensei's Divining Top from the top of your library by paying 0.
- Repeat
Sensei's Divining Top+
Mystic Forge+
Sami, Wildcat CaptainInfinite card draw, Infinite draw triggers, Near-infinite storm count
Sensei's Divining Top+
Mystic Forge+
Sami, Wildcat CaptainSteps
- Activate Sensei's Divining Top by tapping it, causing you to draw a card and put Sensei's Divining Top on top of your library.
- Cast Sensei's Divining Top from the top of your library by paying 0.
- Repeat
Spine of Ish Sah+
Krark-Clan Ironworks+
Sami, Wildcat CaptainInfinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite colorless mana, Infinite storm count, Destroy all permanents opponents control each turn, Lock, Mass Land Denial
Spine of Ish Sah+
Krark-Clan Ironworks+
Sami, Wildcat CaptainPrerequisites
- You control at least five artifacts.
Steps
- Cast Spine of Ish Sah by paying at most 2 due to Sami.
- When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent.
- Holding priority, activate Krark-Clan Ironworks by sacrificing Spine of Ish Sah.
- If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target.
- Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
- Resolve the Spine of Ish Sah trigger from step 2, if applicable.
- Repeat from step 1.
Spine of Ish Sah+
Foundry Inspector+
Krark-Clan Ironworks+
Sculpting SteelNear-infinite artifact ETB, Near-infinite artifact LTB, Near-infinite artifact sacrifice triggers, Destroy all permanents opponents control on each of your turns, Lock, Mass Land Denial
Spine of Ish Sah+
Foundry Inspector+
Krark-Clan Ironworks+
Sculpting SteelSteps
- Cast Sculpting Steel by paying 2.
- Sculpting Steel enters the battlefield as a copy of Spine of Ish Sah.
- Sculpting Steel enters the battlefield, destroying target permanent.
- Activate Krark-Clan Ironworks by sacrificing Sculpting Steel, adding CC.
- Sculpting Steel triggers, returning to your hand.
- Repeat.
Spine of Ish Sah+
Krark-Clan Ironworks+
Sculpting Steel+
Jhoira's FamiliarNear-infinite artifact ETB, Near-infinite artifact LTB, Near-infinite artifact sacrifice triggers, Destroy all permanents opponents control on each of your turns, Lock, Mass Land Denial
Spine of Ish Sah+
Krark-Clan Ironworks+
Sculpting Steel+
Jhoira's FamiliarSteps
- Cast Sculpting Steel by paying 2 due to Jhoira's Familiar. Choose to have it enter as a copy of Spine of Ish Sah.
- When Sculpting Steel enters, its first ability triggers, destroying a permanent.
- Activate Krark-Clan Ironworks by sacrificing Sculpting Steel, adding CC.
- Sculpting Steel's second ability triggers, returning it from your graveyard to your hand.
- Repeat.
Spine of Ish Sah+
Krark-Clan Ironworks+
Sculpting Steel+
Voyager QuickwelderNear-infinite artifact ETB, Near-infinite artifact LTB, Near-infinite artifact sacrifice triggers, Destroy all permanents opponents control on each of your turns, Lock, Mass Land Denial
Spine of Ish Sah+
Krark-Clan Ironworks+
Sculpting Steel+
Voyager QuickwelderSteps
- Cast Sculpting Steel by paying 2 due to Voyager Quickwelder. Choose to have it enter as a copy of Spine of Ish Sah.
- When Sculpting Steel enters, its first ability triggers, destroying a permanent.
- Activate Krark-Clan Ironworks by sacrificing Sculpting Steel, adding CC.
- Sculpting Steel's second ability triggers, returning it from your graveyard to your hand.
- Repeat.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
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