tom the bomb.
tom the bomb is a 100-card Commander deck led by Tom Bombadil in the five-color color identity, played 1 time with a 0% win rate. TableCommander estimates this deck at bracket 4 — optimized / high-power.
The mainboard runs 28 creatures, 4 instants, 4 sorceries, 4 artifacts, 24 enchantments, 1 planeswalker, and 35 lands, averaging 3.37 mana value across non-land cards. 60% of non-land cards cost 3 mana or less; 25% cost 5 or more.
Notable inclusions: 2 game changers (Coalition Victory and Farewell) and 1 cheap tutor (Sterling Grove). This deck is currently Commander-legal on TableCommander.
COMMANDER
CommanderPLANESWALKER(1)

CREATURE(27)



























ARTIFACT(4)




ENCHANTMENT(24)
























INSTANT(4)




SORCERY(4)




LAND(35)




5×
5×
5×
6×


5×100
Total
28
Creatures
37
Spells
35
Lands
B4
Bracket
1
Games
0
Wins
0%
Win Rate
Why bracket 4? — Optimized
6 early two-card combos: Terra, Magical Adept // Esper Terra + Mirrormade, Terra, Magical Adept // Esper Terra + Estrid's Invocation and 4 more
A two-card infinite combo cheap enough to assemble and win in the early game (data from Commander Spellbook). Bracket 3 decks are expected not to run these; any means Bracket 4.
Beta — Fan Content, not approved by Wizards.
CURVE
0
0
1
6
2
13
3
20
4
10
5
11
6
4
7+
1
COLORS
W
2429%
U
1619%
B
1113%
R
1113%
G
2226%
COMBOS
9
Combos
6
Early
8
2-Card
1
3+ Card
0
Game-Ending
Freed from the Real+
Sanctum WeaverearlyInfinite colored mana
Freed from the Real+
Sanctum WeaverearlyPrerequisites
- Freed from the Real attached to Sanctum Weaver.
- Sanctum Weaver does not have summoning sickness.
Steps
- Activate Sanctum Weaver by tapping it, adding UU.
- Activate Freed from the Real's second ability by paying U, untapping Sanctum Weaver.
- Repeat for infinite blue mana.
- Once you have infinite blue mana, you may activate Sanctum Weaver an infinitely large number of times, adding infinite colored mana.
Terra, Magical Adept // Esper Terra+
Estrid's InvocationearlyInfinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite creature sacrifice triggers, Infinite death triggers
Terra, Magical Adept // Esper Terra+
Estrid's InvocationearlySteps
- Activate Terra by paying 4RG and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- Esper Terra enters with a lore counter on it, triggering its first chapter ability, creating a token copy of Estrid's Invocation with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- Put the oldest Esper Terra into your graveyard due to the legend rule.
- The Estrid's Invocation token's chapter abilities will trigger according to how many lore counters were placed on it.
- Resolve the first Estrid's Invocation token trigger, creating a token copy of Estrid's Invocation with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- Repeat from step 3.
Terra, Magical Adept // Esper Terra+
The Apprentice's FollyearlyInfinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite creature sacrifice triggers, Infinite death triggers, Infinite creature tokens with haste, Infinite creature copies of nonlegendary enchantments you control
Terra, Magical Adept // Esper Terra+
The Apprentice's FollyearlySteps
- Activate Terra, Magical Adept by paying 4RG and tapping it, exiling it and returning it to the battlefield as Esper Terra and with a lore counter on it.
- Esper Terra triggers, creating a copy of The Apprentice's Folly and causing it to enter the battlefield with a lore counter on it.
- The Apprentice's Folly's first ability triggers, creating a token copy of Esper Terra that isn't legendary with a lore counter on it.
- When the Esper Terra token enters the battlefield, its first chapter ability triggers, creating a token copy of itself with haste and four lore counters on it.
- When the Esper Terra token enters the battlefield, its first, second, third and fourth chapter abilities trigger.
- Resolve the first and second trigger, creating token copies of any nonlegendary enchantment you control.
- Resolve the fourth trigger, causing you to add WWUUBBRRGG and exile the Esper Terra token.
- Resolve the third trigger, creating a token copy of the Esper Terra token created in step 4 with haste and four lore counters on it.
- Repeat from step 5.
Yenna, Redtooth Regent+
Terra, Magical Adept // Esper TerraearlyInfinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite creature sacrifice triggers, Infinite death triggers, Draw the game, Infinite creature tokens with haste, Infinite creature copies of nonlegendary enchantments you control with haste
Yenna, Redtooth Regent+
Terra, Magical Adept // Esper TerraearlySteps
- Activate Yenna by paying 2 and tapping it, creating a nonlegendary token copy of Esper Terra.
- When the Esper Terra token enters the battlefield, its first chapter ability triggers, creating a token copy of itself with haste and four lore counters on it.
- When the new Esper Terra token enters the battlefield, its first, second, third and fourth chapter abilities trigger.
- Resolve the first and second trigger, creating token copies of any nonlegendary enchantment you control.
- Resolve the fourth trigger, causing you to add WWUUBBRRGG and exile the Esper Terra token.
- Resolve the third trigger, creating a token copy of the Esper Terra token created in step 1 with haste and four lore counters on it.
- Repeat from step 3.
Terra, Magical Adept // Esper Terra+
MirrormadeearlyInfinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite creature sacrifice triggers, Infinite death triggers
Terra, Magical Adept // Esper Terra+
MirrormadeearlySteps
- Activate Terra by paying 4RG and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- Esper Terra enters with a lore counter on it, triggering its first chapter ability, creating a token copy of Mirrormade with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- Put the oldest Esper Terra into your graveyard due to the legend rule.
- The Mirrormade token's chapter abilities will trigger according to how many lore counters were placed on it.
- Resolve the first Mirrormade token trigger, creating a token copy of Mirrormade with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- Repeat from step 3.
Terra, Magical Adept // Esper Terra+
Copy EnchantmentearlyInfinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite creature sacrifice triggers, Infinite death triggers
Terra, Magical Adept // Esper Terra+
Copy EnchantmentearlySteps
- Activate Terra by paying 4RG and tapping it, exiling it and returning it to the battlefield as Esper Terra.
- Esper Terra enters with a lore counter on it, triggering its first chapter ability, creating a token copy of Copy Enchantment with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- Put the oldest Esper Terra into your graveyard due to the legend rule.
- The Copy Enchantment token's chapter abilities will trigger according to how many lore counters were placed on it.
- Resolve the first Copy Enchantment token trigger, creating a token copy of Copy Enchantment with haste, which will enter as a copy of Esper Terra with haste and with one to four lore counters on it.
- Repeat from step 3.
Clockspinning+
There and Back AgainInfinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite death triggers, Infinite storm count, Infinite magecraft triggers, Infinite Treasure tokens, Put all Mountains from your library onto the battlefield
Clockspinning+
There and Back AgainSteps
- At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it and triggering its third chapter ability.
- Holding priority, cast Clockspinning with buyback by paying 3U, removing a lore counter from There and Back Again and returning Clockspinning to your hand.
- Resolve the There and Back Again ability, creating a 6/6 Smaug legendary creature token.
- Cast Clockspinning with buyback by paying 3U, putting a lore counter from There and Back Again and returning Clockspinning to your hand.
- There and Back Again's third chapter ability triggers. Holding priority, cast Clockspinning with buyback by paying 3U, removing a lore counter from There and Back Again and returning Clockspinning to your hand.
- Resolve the There and Back Again ability, creating a 6/6 Smaug legendary creature token.
- Put either Smaug into your graveyard due to the legend rule. The Smaug that dies triggers, creating fourteen Treasure tokens.
- Activate eight Treasure tokens by tapping and sacrificing them, adding 6UU.
- Repeat from step 4.
Vitu-Ghazi Guildmage+
There and Back AgainInfinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite colored mana, Infinite copies of all tokens you control, Infinite creature tokens, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite Treasure tokens
Vitu-Ghazi Guildmage+
There and Back AgainPrerequisites
- There and Back Again has exactly two lore counters on it.
Steps
- At the beginning of your precombat main phase, There and Back Again triggers, putting a lore counter on it.
- There and Back Again's third chapter ability triggers, creating a legendary 6/6 Smaug creature token and causing you to sacrifice There and Back Again.
- Activate Vitu-Ghazi Guildmage's second ability by paying 2GW, creating a copy of the Smaug token.
- Put one of the Smaug tokens into your graveyard due to the legend rule.
- When the Smaug dies, it triggers, creating fourteen Treasure tokens.
- Activate four Treasures by tapping and sacrificing them, adding 2GW.
- Repeat from step 3.
- Once you have infinite mana, you may create infinite 3/3 Centaurs and/or copies of any tokens you control instead.
Yenna, Redtooth Regent+
Barbara Wright+
Three Blind MiceInfinite copies of a specific enchantment
Yenna, Redtooth Regent+
Barbara Wright+
Three Blind MicePrerequisites
- Yenna does not have summoning sickness.
Steps
- Activate Yenna by paying 2 and tapping it, creating a token copy of Three Blind Mice.
- The Three Blind Mice token enter the battlefield with two lore counters on them due to its read-ahead ability, creating a token copy of the Three Blind Mice token.
- Repeat step 2.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
Play this deck on TableCommander
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