first public .
feel free to comment on things I should improve
first public is a 100-card Commander deck led by Talrand, Sky Summoner in the mono-blue color identity. TableCommander estimates this deck at bracket 4 — optimized / high-power.
The mainboard runs 41 creatures, 8 instants, 3 sorceries, 9 artifacts, 2 enchantments, 4 planeswalkers, and 33 lands, averaging 3.51 mana value across non-land cards. 51% of non-land cards cost 3 mana or less; 24% cost 5 or more.
Notable inclusions: 2 game changers (Thassa's Oracle and Consecrated Sphinx), 1 fast mana (High Tide), 1 alternate win condition (Triskaidekaphile), and 3 extra-turn spells (Time Warp, Notorious Throng, and Timestream Navigator). This deck is currently Commander-legal on TableCommander.
Commander









































































10×
























Intruder Alarm+
Shrieking DrakeearlyInfinite storm count, Infinite creature ETB, Infinite creature LTB, Infinite mana creatures you control can produce, Infinite untap of creatures
Intruder Alarm+
Shrieking Drakeearly- Creatures you control can tap to produce at least U.
- Activate all mana-producing creatures you control by tapping them, adding at least U.
- Cast Shrieking Drake by paying U.
- Shrieking Drake enters the battlefield, triggering Intruder Alarm and Shrieking Drake.
- Resolve the Intruder Alarm's trigger, untapping all creatures you control.
- Resolve the Shrieking Drake's trigger, returning it to your hand.
- Repeat.
Stormtide Leviathan+
Archetype of ImaginationOpponents can't attack with most creatures, Lock
Stormtide Leviathan+
Archetype of Imagination- All creatures your opponents control lose flying.
- Stormtide prevents creatures without flying or islandwalk from attacking.
Naru Meha, Master Wizard+
Ghostly FlickerInfinite artifact ETB, Infinite artifact LTB, Infinite creature ETB, Infinite creature LTB, Infinite magecraft triggers, Infinite landfall triggers, Infinite mana lands you control that enter the battlefield untapped can produce, Infinite blinking of artifacts, Infinite blinking of lands, Infinite blinking
Naru Meha, Master Wizard+
Ghostly Flicker- There are legal target(s) for Ghostly Flicker.
- Cast Ghostly Flicker by paying its mana cost.
- Holding priority, cast Naru Meha by paying its mana cost plus commander tax if applicable
- When Naru Meha enters, it triggers, copying Ghostly Flicker, with the copy targeting Naru Meha.
- Resolve the copy of Ghostly Flicker, blinking Naru Meha.
- Repeat from step 3.
Venser, Shaper Savant+
Intruder AlarmInfinite creature ETB, Infinite creature LTB, Infinite mana creatures you control can produce, Infinite storm count, Infinite untap of creatures
Venser, Shaper Savant+
Intruder Alarm- Creatures you control can tap to produce at least 3UU.
- Activate all mana producing creatures you control by tapping them, adding at least 3UU.
- Cast Venser by paying 2UU.
- Venser enters the battlefield, triggering itself and Intruder Alarm.
- Resolve the Venser trigger, returning Venser from the battlefield to your hand.
- Resolve the Intruder Alarm trigger, untapping all creatures.
- Repeat.
Peregrine Drake+
Archaeomancer+
Ghostly FlickerInfinite blinking, Infinite creature ETB, Infinite landfall triggers, Infinite creature LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Peregrine Drake+
Archaeomancer+
Ghostly Flicker- You control up to five lands that can tap to produce at least 2U.
- Activate up to five lands by tapping them, adding at least 2U.
- Cast Ghostly Flicker by paying 2U, blinking Archaeomancer and Peregrine Drake.
- When Archaeomancer and Peregrine Drake enter the battlefield, their abilities trigger.
- Resolve the Archaeomancer trigger, returning Ghostly Flicker to your hand from your graveyard.
- Resolve the Peregrine Drake trigger, untapping up to five lands.
- Repeat.
- If you control five lands that can tap to produce at least 3U, this combo nets infinite mana, and you may blink any other permanent besides Peregrine Drake.
Peregrine Drake+
Venser, Shaper Savant+
PanharmoniconInfinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce, Infinite storm count, Infinite blue mana, Infinite untap of lands you control
Peregrine Drake+
Venser, Shaper Savant+
Panharmonicon- You control up to five lands that can collectively tap to produce at least 3UU.
- You have enough mana to pay for commander tax minus 1 if applicable.
- Activate up to five lands by tapping them, adding at least 3UU.
- Cast Peregrine Drake by paying 4U.
- When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands.
- Holding priority, activate up to five lands by tapping them, adding at least 3UU.
- Resolve the second Peregrine Drake trigger, untapping five lands.
- Cast Venser either from your hand or from the command zone by paying 2UU plus commander tax if applicable.
- When Venser enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand.
- Repeat.
Archaeomancer+
Snap+
High TideInfinite creature ETB, Infinite creature LTB, Infinite storm count
Archaeomancer+
Snap+
High Tide- You control at least four untapped Islands.
- Cast High Tide by paying U, causing Islands to add an additional U this turn.
- Activate two Islands by tapping them, adding UUUU.
- Cast Archaeomancer by paying 2UU.
- Archaeomancer enters the battlefield, returning High Tide from your graveyard to your hand.
- Activate an Island by tapping it, adding UU.
- Cast High Tide by paying U, causing Islands to add an additional U this turn.
- Activate an Island by tapping it, adding UUU.
- Cast Snap by paying 1U, returning Archaeomancer from the battlefield to your hand and untapping two Islands.
- Activate two Islands by tapping them, adding six U.
- Cast Archaeomancer by paying 2UU.
- Archaeomancer enters the battlefield, returning Snap from your graveyard to your hand.
- Repeat from step 8.
Peregrine Drake+
Venser, Shaper Savant+
Starfield VocalistInfinite creature LTB, Infinite creature ETB, Infinite storm count, Infinite mana lands you control can produce, Infinite blue mana, Infinite untap of lands you control
Peregrine Drake+
Venser, Shaper Savant+
Starfield Vocalist- You control up to five lands that can collectively tap to produce at least 3UU.
- You have enough mana to pay for commander tax minus 1 if applicable.
- Activate up to five lands by tapping them, adding at least 3UU.
- Cast Peregrine Drake by paying 4U.
- When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands.
- Holding priority, activate up to five lands by tapping them, adding at least 3UU.
- Resolve the second Peregrine Drake trigger, untapping five lands.
- Cast Venser either from your hand or from the command zone by paying 2UU plus commander tax if applicable.
- When Venser enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand.
- Repeat.
Peregrine Drake+
Venser, Shaper Savant+
Virtue of Knowledge // Vantress VisionsInfinite creature LTB, Infinite creature ETB, Infinite storm count, Infinite mana lands you control can produce, Infinite blue mana, Infinite untap of lands you control
Peregrine Drake+
Venser, Shaper Savant+
Virtue of Knowledge // Vantress Visions- You control up to five lands that can collectively tap to produce at least 3UU.
- You have enough mana to pay for commander tax minus 1 if applicable.
- Activate up to five lands by tapping them, adding at least 3UU.
- Cast Peregrine Drake by paying 4U.
- When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands.
- Holding priority, activate up to five lands by tapping them, adding at least 3UU.
- Resolve the second Peregrine Drake trigger, untapping five lands.
- Cast Venser either from your hand or from the command zone by paying 2UU plus commander tax if applicable.
- When Venser enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand.
- Repeat.
Peregrine Drake+
Ghostly Flicker+
Shipwreck DowserInfinite blinking, Infinite creature ETB, Infinite landfall triggers, Infinite creature LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Peregrine Drake+
Ghostly Flicker+
Shipwreck Dowser- You control up to five lands that can tap to produce at least 2U.
- Activate up to five lands by tapping them, adding at least 2U.
- Cast Ghostly Flicker by paying 2U, blinking Shipwreck Dowser and Peregrine Drake.
- When Shipwreck Dowser and Peregrine Drake enter the battlefield, their abilities trigger.
- Resolve the Shipwreck Dowser trigger, returning Ghostly Flicker to your hand from your graveyard.
- Resolve the Peregrine Drake trigger, untapping up to five lands.
- Repeat.
Peregrine Drake+
Shrieking Drake+
PanharmoniconInfinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce, Infinite storm count, Infinite blue mana, Infinite untap of lands you control
Peregrine Drake+
Shrieking Drake+
Panharmonicon- You control lands that can produce at least 2U.
- Cast Peregrine Drake by paying 4U.
- When Peregrine Drake enters the battlefield, it triggers itself twice due to Panharmonicon.
- Resolve one Peregrine Drake trigger, untapping five lands.
- Activate those lands by tapping them to add at least 2U.
- Resolve the remaining Peregrine Drake trigger, untapping five lands.
- Activate those lands by tapping them to add at least 2U.
- Cast Shrieking Drake by paying U.
- When Shrieking Drake enters the battlefield, it triggers itself twice due to Panharmonicon, returning itself and Peregrine Drake from the battlefield to your hand.
- Repeat.
- If you can produce at least one additional mana in step 4, this combo produces infinite mana.
Peregrine Drake+
Shrieking Drake+
Starfield VocalistInfinite creature LTB, Infinite creature ETB, Infinite storm count, Infinite mana lands you control can produce, Infinite blue mana, Infinite untap of lands you control
Peregrine Drake+
Shrieking Drake+
Starfield Vocalist- You control lands that can produce at least 2U.
- Cast Peregrine Drake by paying 4U.
- When Peregrine Drake enters the battlefield, it triggers itself twice due to Panharmonicon.
- Resolve one Peregrine Drake trigger, untapping five lands.
- Activate those lands by tapping them to add at least 2U.
- Resolve the remaining Peregrine Drake trigger, untapping five lands.
- Activate those lands by tapping them to add at least 2U.
- Cast Shrieking Drake by paying U.
- When Shrieking Drake enters the battlefield, it triggers itself twice due to Panharmonicon, returning itself and Peregrine Drake from the battlefield to your hand.
- Repeat.
- If you can produce at least one additional mana in step 4, this combo produces infinite mana.
Archaeomancer+
Dour Port-Mage+
Time WarpInfinite turns, Lock
Archaeomancer+
Dour Port-Mage+
Time Warp- 1U available plus enough mana to cast Time Warp and Archaeomancer each turn.
- Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
- Cast Archaeomancer by paying its mana cost.
- When Archaeomancer enters the battlefield, it triggers, returning Time Warp from your graveyard to your hand.
- Move to your next turn.
- Activate Dour Port-Mage by paying 1U and tapping it, returning Archaeomancer from the battlefield to your hand.
- Dour Port-Mage triggers, causing you to draw a card.
- Repeat.
Peregrine Drake+
Shrieking Drake+
Virtue of Knowledge // Vantress VisionsInfinite creature LTB, Infinite creature ETB, Infinite storm count, Infinite mana lands you control can produce, Infinite blue mana, Infinite untap of lands you control
Peregrine Drake+
Shrieking Drake+
Virtue of Knowledge // Vantress Visions- You control lands that can produce at least 2U.
- Cast Peregrine Drake by paying 4U.
- When Peregrine Drake enters the battlefield, it triggers itself twice due to Panharmonicon.
- Resolve one Peregrine Drake trigger, untapping five lands.
- Activate those lands by tapping them to add at least 2U.
- Resolve the remaining Peregrine Drake trigger, untapping five lands.
- Activate those lands by tapping them to add at least 2U.
- Cast Shrieking Drake by paying U.
- When Shrieking Drake enters the battlefield, it triggers itself twice due to Panharmonicon, returning itself and Peregrine Drake from the battlefield to your hand.
- Repeat.
- If you can produce at least one additional mana in step 4, this combo produces infinite mana.
Peregrine Drake+
Shrieking Drake+
Roaming ThroneInfinite creature LTB, Infinite creature ETB, Infinite storm count, Infinite mana lands you control can produce, Infinite blue mana, Infinite untap of lands you control
Peregrine Drake+
Shrieking Drake+
Roaming Throne- "Drake" chosen with Roaming Throne.
- You control lands that can produce at least 2U.
- Cast Peregrine Drake by paying 4U.
- When Peregrine Drake enters the battlefield, it triggers itself twice due to Roaming Throne.
- Resolve one Peregrine Drake trigger, untapping five lands.
- Activate those lands by tapping them to add at least 2U.
- Resolve the remaining Peregrine Drake trigger, untapping five lands.
- Activate those lands by tapping them to add at least 2U.
- Cast Shrieking Drake by paying U.
- When Shrieking Drake enters the battlefield, it triggers itself twice due to Roaming Throne, returning itself and Peregrine Drake from the battlefield to your hand.
- Repeat.
- If you can produce at least one additional mana in step 4, this combo produces infinite mana.
Dour Port-Mage+
Time Warp+
Shipwreck DowserInfinite turns, Lock
Dour Port-Mage+
Time Warp+
Shipwreck Dowser- 1U available plus enough mana to cast Time Warp and Shipwreck Dowser each turn.
- Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
- Cast Shipwreck Dowser by paying its mana cost.
- When Shipwreck Dowser enters the battlefield, it triggers, returning Time Warp from your graveyard to your hand.
- Move to your next turn.
- Activate Dour Port-Mage by paying 1U and tapping it, returning Shipwreck Dowser from the battlefield to your hand.
- Dour Port-Mage triggers, causing you to draw a card.
- Repeat.
Peregrine Drake+
Starfield Vocalist+
Spider-Man 2099, Miguel O'HaraInfinite creature ETB, Infinite creature LTB, Infinite storm count
Peregrine Drake+
Starfield Vocalist+
Spider-Man 2099, Miguel O'Hara- You control up to five lands that can collectively tap to produce at least 4U.
- Activate up to five lands by tapping them, adding at least 4U.
- Cast Peregrine Drake by paying its mana cost.
- When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands.
- Holding priority, activate up to five lands by tapping them, adding at least 4U.
- Resolve the second Peregrine Drake trigger, untapping five lands.
- Cast Spider-Man 2099 by paying its mana cost.
- When Spider-Man 2099 enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand.
- Repeat.
Peregrine Drake+
Panharmonicon+
Spider-Man 2099, Miguel O'HaraInfinite creature ETB, Infinite creature LTB, Infinite storm count
Peregrine Drake+
Panharmonicon+
Spider-Man 2099, Miguel O'Hara- You control up to five lands that can collectively tap to produce at least 4U.
- Activate up to five lands by tapping them, adding at least 4U.
- Cast Peregrine Drake by paying its mana cost.
- When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands.
- Holding priority, activate up to five lands by tapping them, adding at least 4U.
- Resolve the second Peregrine Drake trigger, untapping five lands.
- Cast Spider-Man 2099 by paying its mana cost.
- When Spider-Man 2099 enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand.
- Repeat.
Archaeomancer+
Notorious Throng+
Dour Port-MageInfinite turns, Lock
Archaeomancer+
Notorious Throng+
Dour Port-Mage- You control a Rogue that does not have summoning sickness and that cannot be blocked by an opponent.
- Deal combat damage to an opponent using a Rogue.
- Cast Notorious Throng for its prowl cost by paying 5U, causing you to take an extra turn after this one.
- Cast Archaeomancer by paying its mana cost.
- When Archaeomancer enters the battlefield, it triggers, returning Notorious Throng from your graveyard to your hand.
- Move to your next turn.
- Activate Dour Port-Mage by paying 1U and tapping it, returning Archaeomancer from the battlefield to your hand.
- Dour Port-Mage triggers, causing you to draw a card.
- Repeat.
Peregrine Drake+
Spider-Man 2099, Miguel O'Hara+
Virtue of Knowledge // Vantress VisionsInfinite creature ETB, Infinite creature LTB, Infinite storm count
Peregrine Drake+
Spider-Man 2099, Miguel O'Hara+
Virtue of Knowledge // Vantress Visions- You control up to five lands that can collectively tap to produce at least 4U.
- Activate up to five lands by tapping them, adding at least 4U.
- Cast Peregrine Drake by paying its mana cost.
- When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands.
- Holding priority, activate up to five lands by tapping them, adding at least 4U.
- Resolve the second Peregrine Drake trigger, untapping five lands.
- Cast Spider-Man 2099 by paying its mana cost.
- When Spider-Man 2099 enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand.
- Repeat.
Notorious Throng+
Dour Port-Mage+
Shipwreck DowserInfinite turns, Lock
Notorious Throng+
Dour Port-Mage+
Shipwreck Dowser- You control a Rogue that does not have summoning sickness and that cannot be blocked by an opponent.
- Deal combat damage to an opponent using a Rogue.
- Cast Notorious Throng for its prowl cost by paying 5U, causing you to take an extra turn after this one.
- Cast Shipwreck Dowser by paying its mana cost.
- When Shipwreck Dowser enters the battlefield, it triggers, returning Notorious Throng from your graveyard to your hand.
- Move to your next turn.
- Activate Dour Port-Mage by paying 1U and tapping it, returning Shipwreck Dowser from the battlefield to your hand.
- Dour Port-Mage triggers, causing you to draw a card.
- Repeat.
Panharmonicon+
Archaeomancer+
Ghostly Flicker+
High TideInfinite blinking, Infinite blue mana, Infinite creature ETB, Infinite creature LTB, Infinite storm count
Panharmonicon+
Archaeomancer+
Ghostly Flicker+
High Tide- You control at least 1 island.
- Cast High Tide.
- Tap the Island for UU.
- Cast Ghostly Flicker targeting Archaeomancer and the Island.
- Archaeomancer triggers twice, returning Ghostly Flicker and High Tide from your graveyard to your hand.
- Cast High Tide.
- Tap the Island for UUU.
- Cast Ghostly Flicker targeting Archaeomancer and the Island.
- Archaeomancer triggers twice, returning Ghostly Flicker and High Tide from your graveyard to your hand.
- Cast High Tide.
- Tap the island for UUUU.
- Repeat, gaining mana each itteration.
Mystic Sanctuary+
Archaeomancer+
Ghostly Flicker+
Time WarpInfinite turns, Skip your draw steps, Lock
Mystic Sanctuary+
Archaeomancer+
Ghostly Flicker+
Time Warp- You control at least four Islands.
- Activate Mystic Sanctuary by tapping it, adding U.
- Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
- Cast Ghostly Flicker by paying 2U, blinking Mystic Sanctuary and Archaeomancer.
- When Archaeomancer and Mystic Sanctuary enter the battlefield, they trigger.
- Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
- Resolve the Mystic Sanctuary trigger, putting Time Warp from your graveyard onto the top of your library.
- Move to your next turn, drawing Time Warp during your draw step.
- Repeat.
Mystic Sanctuary+
Ghostly Flicker+
Time Warp+
Shipwreck DowserInfinite turns, Skip your draw steps, Lock
Mystic Sanctuary+
Ghostly Flicker+
Time Warp+
Shipwreck Dowser- You control at least four Islands.
- Activate Mystic Sanctuary by tapping it, adding U.
- Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
- Cast Ghostly Flicker by paying 2U, blinking Mystic Sanctuary and Shipwreck Dowser.
- When Shipwreck Dowser and Mystic Sanctuary enter the battlefield, they trigger.
- Resolve the Shipwreck Dowser trigger, returning Ghostly Flicker from your graveyard to your hand.
- Resolve the Mystic Sanctuary trigger, putting Time Warp from your graveyard onto the top of your library.
- Move to your next turn, drawing Time Warp during your draw step.
- Repeat.
Mystic Sanctuary+
Archaeomancer+
Ghostly Flicker+
Notorious ThrongInfinite turns, Skip your draw steps, Lock
Mystic Sanctuary+
Archaeomancer+
Ghostly Flicker+
Notorious Throng- You control a Rogue that does not have summoning sickness and that cannot be blocked by an opponent.
- You control at least four Islands.
- Deal combat damage to an opponent using a Rogue.
- Activate Mystic Sanctuary by tapping it, adding U.
- Cast Notorious Throng by paying its mana cost, causing you to take an extra turn after this one.
- Cast Ghostly Flicker by paying 2U, blinking Mystic Sanctuary and Archaeomancer.
- When Archaeomancer and Mystic Sanctuary enter the battlefield, they trigger.
- Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
- Resolve the Mystic Sanctuary trigger, putting Notorious Throng from your graveyard onto the top of your library.
- Move to your next turn, drawing Notorious Throng during your draw step.
- Repeat.
Venser, Shaper Savant+
Panharmonicon+
Time Warp+
Jin-Gitaxias, Progress TyrantInfinite turns, Lock
Venser, Shaper Savant+
Panharmonicon+
Time Warp+
Jin-Gitaxias, Progress Tyrant- You haven't copied a spell using Jin-Gitaxias this turn.
- Cast Time Warp by paying 3UU.
- Jin-Gitaxias triggers, copying Time Warp.
- Holding priority, cast Venser by paying 2UU.
- When Venser enters the battlefield, it triggers twice, returning itself and the original Time Warp to your hand from the battlefield and stack respectively.
- Resolve the copy of Time Warp, causing you to take an extra turn after this one.
- Repeat each turn.
Venser, Shaper Savant+
Time Warp+
Virtue of Knowledge // Vantress Visions+
Jin-Gitaxias, Progress TyrantInfinite turns, Lock
Venser, Shaper Savant+
Time Warp+
Virtue of Knowledge // Vantress Visions+
Jin-Gitaxias, Progress Tyrant- You haven't copied a spell using Jin-Gitaxias this turn.
- Cast Time Warp by paying 3UU.
- Jin-Gitaxias triggers, copying Time Warp.
- Holding priority, cast Venser by paying 2UU.
- When Venser enters the battlefield, it triggers twice, returning itself and the original Time Warp to your hand from the battlefield and stack respectively.
- Resolve the copy of Time Warp, causing you to take an extra turn after this one.
- Repeat each turn.
Mystic Sanctuary+
Ghostly Flicker+
Notorious Throng+
Shipwreck DowserInfinite turns, Skip your draw steps, Lock
Mystic Sanctuary+
Ghostly Flicker+
Notorious Throng+
Shipwreck Dowser- You control a Rogue that does not have summoning sickness and that cannot be blocked by an opponent.
- You control at least four Islands.
- Deal combat damage to an opponent using a Rogue.
- Activate Mystic Sanctuary by tapping it, adding U.
- Cast Notorious Throng by paying its mana cost, causing you to take an extra turn after this one.
- Cast Ghostly Flicker by paying 2U, blinking Mystic Sanctuary and Shipwreck Dowser.
- When Shipwreck Dowser and Mystic Sanctuary enter the battlefield, they trigger.
- Resolve the Shipwreck Dowser trigger, returning Ghostly Flicker from your graveyard to your hand.
- Resolve the Mystic Sanctuary trigger, putting Notorious Throng from your graveyard onto the top of your library.
- Move to your next turn, drawing Notorious Throng during your draw step.
- Repeat.
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