Esix Fractal Bloom Commander Deck.
COMMANDER
CommanderPLANESWALKER(1)

CREATURE(27)



























ARTIFACT(6)






ENCHANTMENT(8)








INSTANT(10)










SORCERY(9)









LAND(38)


14×
10×










TOKENS(16)
















100
Total
28
Creatures
34
Spells
38
Lands
B3
Bracket
—
No Games Yet
Why bracket 3? — Upgraded
1 two-card combo: Cultivator Colossus + Abundance
Two cards that together form an infinite combo (data from Commander Spellbook). Bracket 2 decks are expected not to run any; late-game combos are at home in Bracket 3.
1 Game Changer
Cards on WotC's official Game Changers list. Any puts a deck at Bracket 3 or above; more than three means Bracket 4.
Worldly Tutor
1 alternate wincon
"You win the game" cards. Any puts a deck at Bracket 3; combined with heavy fast mana it means Bracket 4.
Biovisionary
Beta — Fan Content, not approved by Wizards.
CURVE
0
0
1
8
2
15
3
12
4
15
5
4
6
3
7+
5
COLORS
U
1524%
G
4776%
COMBOS
8
Combos
0
Early
1
2-Card
7
3+ Card
7
Game-Ending
Cultivator Colossus+
AbundanceArrange your library in any order, Put all lands from your hand and library onto the battlefield
Cultivator Colossus+
AbundancePrerequisites
- You have a land card in hand.
Steps
- Cast Cultivator Colossus by paying 4GGG.
- Cultivator Colossus enters the battlefield, putting a land card from your hand onto the battlefield tapped, then revealing cards from the top of your library until you reveal a land card, putting it in your hand and the rest of the revealed cards on the bottom of your library in any order.
- Repeat this process, putting a land card from your hand onto the battlefield tapped.
- Repeat from step 3.
Avenger of Zendikar+
Esix, Fractal Bloom+
BiovisionaryWin the game
Avenger of Zendikar+
Esix, Fractal Bloom+
BiovisionaryPrerequisites
- You have not created any tokens this turn.
- You control at least three lands.
Steps
- Cast Avenger of Zendikar by paying 5GG.
- Avenger of Zendikar enters the battlefield, creating at least three token copies of Biovisionary due to Esix.
- At the beginning of your end step, each Biovisionary triggers.
- Resolve the first Biovisionary trigger, causing you to win the game.
Hornet Queen+
Esix, Fractal Bloom+
BiovisionaryWin the game
Hornet Queen+
Esix, Fractal Bloom+
BiovisionaryPrerequisites
- You have not created any tokens this turn.
Steps
- Cast Hornet Queen by paying 4GGG.
- Hornet Queen enters the battlefield, creating four token copies of Biovisionary due to Esix.
- At the beginning of your end step, each Biovisionary triggers.
- Resolve the first Biovisionary trigger, causing you to win the game.
Deep Forest Hermit+
Esix, Fractal Bloom+
BiovisionaryWin the game
Deep Forest Hermit+
Esix, Fractal Bloom+
BiovisionaryPrerequisites
- You have not created any tokens this turn.
Steps
- Cast Deep Forest Hermit by paying 3GG.
- Deep Forest Hermit enters the battlefield, creating four token copies of Biovisionary due to Esix.
- At the beginning of your end step, each Biovisionary triggers.
- Resolve the first Biovisionary trigger, causing you to win the game.
Mystic Reflection+
Avenger of Zendikar+
BiovisionaryWin the game
Mystic Reflection+
Avenger of Zendikar+
BiovisionaryPrerequisites
- You control at least three lands.
Steps
- Cast Avenger of Zendikar by paying 5GG.
- Avenger of Zendikar enters the battlefield, triggering its ability.
- Holding priority, cast Mystic Reflection by paying 1U, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Biovisionary.
- Resolve the Avenger of Zendikar trigger, creating at least three Biovisionary tokens.
- At the beginning of your end step, each Biovisionary triggers.
- Resolve the first Biovisionary trigger, causing you to win the game.
Master of Waves+
Esix, Fractal Bloom+
BiovisionaryWin the game
Master of Waves+
Esix, Fractal Bloom+
BiovisionaryPrerequisites
- You have not created any tokens this turn.
Steps
- Cast Master of Waves by paying 3U.
- Master of Waves enters the battlefield, creating at least three token copies of Biovisionary due to Esix.
- At the beginning of your end step, each Biovisionary triggers.
- Resolve the first Biovisionary trigger, causing you to win the game.
Hornet Queen+
Mystic Reflection+
BiovisionaryWin the game
Hornet Queen+
Mystic Reflection+
BiovisionarySteps
- Cast Hornet Queen by paying 4GGG.
- Hornet Queen enters the battlefield, triggering its ability.
- Holding priority, cast Mystic Reflection by paying 1U, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Biovisionary.
- Resolve the Hornet Queen trigger, creating four Biovisionary tokens.
- At the beginning of your end step, each Biovisionary triggers.
- Resolve the first Biovisionary trigger, causing you to win the game.
Mystic Reflection+
Deep Forest Hermit+
BiovisionaryWin the game
Mystic Reflection+
Deep Forest Hermit+
BiovisionarySteps
- Cast Deep Forest Hermit by paying 3GG.
- Deep Forest Hermit enters the battlefield, triggering its ability.
- Holding priority, cast Mystic Reflection by paying 1U, causing the next creatures or planeswalkers to enter the battlefield this turn to enter as copies of Biovisionary.
- Resolve the Deep Forest Hermit trigger, creating four Biovisionary tokens.
- At the beginning of your end step, each Biovisionary triggers.
- Resolve the first Biovisionary trigger, causing you to win the game.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
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