Game changer.
Game changer is a 100-card Commander deck led by Garth One-Eye in the five-color color identity, played 1 time with a 0% win rate. TableCommander estimates this deck at bracket 4 — optimized / high-power.
The mainboard runs 14 creatures, 19 instants, 12 sorceries, 10 artifacts, 7 enchantments, 1 planeswalker, and 37 lands, averaging 3.24 mana value across non-land cards. 63% of non-land cards cost 3 mana or less; 24% cost 5 or more.
Notable inclusions: 53 game changers (e.g. Farewell, Biorhythm, and Humility), 2 fast mana (Lotus Petal and Mox Opal), 1 alternate win condition (Approach of the Second Sun), and 1 free counterspell (Force of Negation). This deck is currently Commander-legal on TableCommander.
Commander


































































2×


7×



2×
2×


7×

Thassa's Oracle+
Demonic ConsultationearlyExile your library, Win the game
Thassa's Oracle+
Demonic Consultationearly- Cast Demonic Consultation by paying B, naming Thassa's Oracle and thus exiling your library due to you not having a card named Thassa's Oracle in your library.
- Cast Thassa's Oracle by paying UU.
- Thassa's Oracle enters the battlefield, causing you to win the game.
Tainted Pact+
Thassa's OracleearlyWin the game
Tainted Pact+
Thassa's Oracleearly- No two cards in library share a name.
- Cast Tainted Pact by paying 1B, exiling your library.
- Cast Thassa's Oracle by paying UU.
- Thassa's Oracle enters the battlefield, causing you to win the game.
Teferi's Protection+
Ad NauseamearlyInfinite card draw
Teferi's Protection+
Ad Nauseamearly- Cast Ad Nauseam by paying 3BB.
- Resolve Ad Nauseam, revealing the top card of your library, putting that card into your hand and losing no life due to Teferi's Protection
- Repeat the process in step 2 as many times as desired.
Jeska's Will+
ReiterateInfinite magecraft triggers, Infinite red mana, Infinite storm count, Exile your library with the ability to play the exiled cards until end of turn
Jeska's Will+
Reiterate- An opponent has six or more cards in their hand.
- Cast Jeska's Will by paying its mana cost
- Holding priority, cast Reiterate with buyback by paying 4RR, creating a copy of Jeska's Will and returning Reiterate to your hand.
- Resolve the copy of Jeska's Will, adding at least six R.
- Repeat from step 2.
Approach of the Second Sun+
Mystical TutorWin the game
Approach of the Second Sun+
Mystical Tutor- You have a way to draw a card.
- Cast Approach of the Second Sun by paying 6W, causing you to gain 7 life and put Approach of the Second Sun into your library seventh from the top.
- Cast Mystical Tutor by paying U, searching your library for Approach of the Second Sun and putting it on top of your library.
- Draw Approach of the Second Sun from your library.
- Cast Approach of the Second Sun by paying 6W, causing you to win the game.
Thassa's Oracle+
DoomsdayWin the game
Thassa's Oracle+
Doomsday- Your life total is at least 2.
- You have at least three devotion to blue.
- Cast Doomsday by paying BBB, searching your library and graveyard for any five other cards, exiling all other cards from your graveyard and library, and then placing the remaining cards on top of your library and losing half your life, rounded up.
- Cast Thassa's Oracle by paying UU.
- Thassa's Oracle enters the battlefield, winning the game.
Demonic Tutor+
Approach of the Second SunWin the game
Demonic Tutor+
Approach of the Second Sun- Cast Approach of the Second Sun by paying 6W, causing you to gain 7 life and put Approach of the Second Sun into your library seventh from the top.
- Cast Demonic Tutor by paying 1B, searching your library for Approach of the Second Sun and putting it into your hand.
- Draw Approach of the Second Sun from your library.
- Cast Approach of the Second Sun by paying 6W, causing you to win the game.
Approach of the Second Sun+
Vampiric TutorWin the game
Approach of the Second Sun+
Vampiric Tutor- You have a way to draw a card.
- Cast Approach of the Second Sun by paying 6W, causing you to gain 7 life and put Approach of the Second Sun into your library seventh from the top.
- Cast Vampiric Tutor by paying B, searching your library for Approach of the Second Sun and putting it on top of your library and causing you to lose 2 life.
- Draw Approach of the Second Sun from your library.
- Cast Approach of the Second Sun by paying 6W, causing you to win the game.
Necropotence+
Approach of the Second SunWin the game at the beginning of your next upkeep
Necropotence+
Approach of the Second Sun- Cast Approach of the Second Sun by paying 6W, causing you to gain seven life and put it into your library seventh from the top.
- Activate Necroptoence seven times by paying seven life, exiling the top seven cards of your library.
- At the beginning of your end step, Necropotence triggers, putting all cards exiled with it from your library into your hand.
- During your cleanup step, if necessary, discard cards until you reach your maximum hand size, ensuring not to discard Approach of the Second Sun.
- During your next turn, cast Approach of the Second Sun by paying 6W, causing you to win the game.
Wheel of Fortune+
Approach of the Second SunWin the game
Wheel of Fortune+
Approach of the Second Sun- Cast Approach of the Second Sun by paying 6W, causing you to gain seven life and put Approach of the Second Sun into your library seventh from the top.
- Cast Wheel of Fortune by paying 2R, causing each player to discard their hand and draw seven cards.
- Cast Approach of the Second Sun by paying 6W, causing you to win the game.
Demonic Consultation+
Approach of the Second SunWin the game
Demonic Consultation+
Approach of the Second Sun- Your deck size is at least seven.
- Cast Approach of the Second Sun by paying 6W, causing you to gain seven life and put Approach of the Second Sun into your library seventh from the top.
- Cast Demonic Consultation by paying B, exiling the top six cards of your library and then revealing Approach of the Second Sun and putting it into your hand.
- Cast Approach of the Second Sun by paying 6W, causing you to win the game.
Tainted Pact+
Approach of the Second SunWin the game
Tainted Pact+
Approach of the Second Sun- NOTE: This combo fails if two of the top six cards of your library share a name.
- Cast Approach of the Second Sun by paying 6W, causing you to gain seven life and put Approach of the Second Sun into your library seventh from the top.
- Cast Tainted Pact by paying 1B, exiling cards from the top of your library until you exile Approach of the Second Sun, putting it into your hand.
- Cast Approach of the Second Sun by paying 6W, causing you to win the game.
Underworld Breach+
Lotus Petal+
Brain FreezeInfinite self-mill, Near-infinite magecraft triggers, Near-infinite mill
Underworld Breach+
Lotus Petal+
Brain Freeze- You have at least six other cards in your graveyard, plus an additional four cards if Brain Freeze is in your graveyard.
- Activate Lotus Petal by tapping and sacrificing it, adding U.
- Cast Lotus Petal from your graveyard for its escape cost by exiling three cards besides Brain Freeze from your graveyard.
- Repeat from step 1 one additional time.
- Cast Brain Freeze either from your hand by paying 1U, or from your graveyard for its escape cost by paying 1U and exiling three cards from your graveyard.
- Brain Freeze's storm ability triggers, creating at least two copies of Brain Freeze targeting yourself, and any remaining copies targeting an opponent.
- Resolve each Brain Freeze, causing yourself to mill nine cards and, if applicable, an opponent to mill three cards for each Brain Freeze remaining.
- Repeat.
Underworld Breach+
Brain Freeze+
Lion's Eye DiamondInfinite self-mill, Near-infinite colored mana, Near-infinite magecraft triggers, Near-infinite mill, Near-infinite storm count
Underworld Breach+
Brain Freeze+
Lion's Eye Diamond- You have at least six other cards in hand and/or graveyard.
- Activate Lion's Eye Diamond by discarding your hand and sacrificing it, adding UUU.
- Cast Lion's Eye Diamond from your graveyard for its escape cost by exiling three cards besides Brain Freeze from your graveyard.
- Cast Brain Freeze from your graveyard for its escape cost by paying 1U and exiling three cards from your graveyard.
- Brain Freeze's storm ability triggers, creating at least one copy of Brain Freeze targeting yourself, and any remaining copies targeting an opponent.
- Resolve each Brain Freeze, causing yourself to mill six cards and, if applicable, an opponent to mill three cards for each Brain Freeze remaining.
- Repeat.
Jeska's Will+
Underworld Breach+
Wheel of FortuneInfinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers, Near-infinite storm count
Jeska's Will+
Underworld Breach+
Wheel of Fortune- You have at least six additional cards in your graveyard, plus an additional six cards between your hand and/or graveyard.
- An opponent has at least six cards in hand.
- Cast Jeska's Will from your graveyard for its escape cost by paying 2R and exiling three other cards from your graveyard, adding at least six R.
- Cast Wheel of Fortune from your graveyard for its escape cost by paying 2R and exiling three other cards from your graveyard, causing each player to discard their hand and draw seven cards.
- Repeat.
Underworld Breach+
Wheel of Fortune+
Lion's Eye DiamondInfinite draw triggers, Infinite looting, Infinite looting for opponents, Near-infinite storm count
Underworld Breach+
Wheel of Fortune+
Lion's Eye Diamond- You have at least six other cards in hand and/or graveyard.
- Activate Lion's Eye Diamond by discarding your hand and sacrificing it, adding RRR.
- Cast Wheel of Fortune from your graveyard for its escape cost by paying 2R and exiling 3 cards from your graveyard.
- Resolve Wheel of Fortune, causing each player to discard their hand and draw seven cards.
- Cast Lion's Eye Diamond from your graveyard for its escape cost by exiling 3 cards from your graveyard.
- Repeat.
Smothering Tithe+
Underworld Breach+
Wheel of FortuneInfinite draw triggers for all players, Infinite looting for all players, Infinite self-discard triggers for all players, Near-infinite colored mana, Near-infinite Treasure tokens
Smothering Tithe+
Underworld Breach+
Wheel of Fortune- At least one opponent is unable to pay for Smothering Tithe's trigger.
- You have at least three other cards in your graveyard, plus an additional three cards between your graveyard and/or hand.
- Cast Wheel of Fortune from your graveyard for its escape cost by paying 2R and exiling three cards from your graveyard, causing each player to discard their hand and draw seven cards.
- Smothering Tithe triggers for each card drawn by your opponents, creating that many Treasure tokens.
- Activate three of the Treasure tokens by tapping and sacrificing them, adding 2R.
- Repeat.
Play this deck on TableCommander
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