Thranduil.
COMMANDER
CommanderPLANESWALKER(2)


CREATURE(31)































ARTIFACT(7)







ENCHANTMENT(3)



INSTANT(12)












SORCERY(8)








LAND(36)







8×

7×



6×

TOKENS(5)





100
Total
32
Creatures
32
Spells
36
Lands
B4
Bracket
—
No Games Yet
Why bracket 4? — Optimized
2 early two-card combos: Mesmeric Orb + Seeker of Skybreak, Staff of Domination + Priest of Titania
A two-card infinite combo cheap enough to assemble and win in the early game (data from Commander Spellbook). Bracket 3 decks are expected not to run these; any means Bracket 4.
Beta — Fan Content, not approved by Wizards.
CURVE
0
0
1
6
2
13
3
17
4
20
5
4
6
1
7+
3
COLORS
U
1318%
B
1824%
G
4358%
COMBOS
9
Combos
2
Early
6
2-Card
3
3+ Card
0
Game-Ending
Priest of Titania+
Staff of DominationearlyInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite green mana
Priest of Titania+
Staff of DominationearlyPrerequisites
- Priest of Titania does not have summoning sickness. There are at least five Elves on the battlefield.
Steps
- Activate Priest of Titania by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Priest of Titania.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Mesmeric Orb+
Seeker of SkybreakearlyInfinite self-mill
Mesmeric Orb+
Seeker of SkybreakearlyPrerequisites
- Seeker of Skybreak does not have summoning sickness.
Steps
- Tap Seeker, and respond to its ability by untapping itself.
- Orb triggers milling you for one.
- Repeat until you've milled yourself out.
Elvish Archdruid+
Staff of DominationInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite green mana
Elvish Archdruid+
Staff of DominationPrerequisites
- Elvish Archdruid does not have summoning sickness. You control at least five Elves.
Steps
- Activate Elvish Archdruid by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Elvish Archdruid.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Staff of Domination+
Marwyn, the NurturerInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control, Infinite green mana
Staff of Domination+
Marwyn, the NurturerPrerequisites
- Marwyn does not have summoning sickness, and has power 5 or greater.
Steps
- Activate Marwyn by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Marwyn.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Tyvar, the Pummeler+
Devoted DruidInfinite green mana, Infinitely large creatures you control until end of turn
Tyvar, the Pummeler+
Devoted DruidPrerequisites
- You control a creature with power 5 or greater.
- Devoted Druid does not have summoning sickness.
Steps
- Activate Tyvar by paying 3GG, giving creatures you control at least +5/+5 until end of turn.
- Activate Devoted Druid's first ability by tapping it, adding G.
- Activate Devoted Druid's second ability by putting a -1/-1 counter on it, untapping it.
- Repeat from step 2 four additional times.
- Repeat from step 1.
Deathbloom Ritualist+
Staff of DominationInfinite card draw, Infinite colored mana, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control
Deathbloom Ritualist+
Staff of DominationPrerequisites
- Deathbloom Ritualist does not have summoning sickness. You have at least five creature cards in your graveyard.
Steps
- Activate Deathbloom Ritualist by tapping it, adding at least five mana of any color.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Deathbloom Ritualist.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Thranduil, the Elvenking+
Devoted Druid+
Immaculate MagistrateInfinite +1/+1 counters on creatures you control, Infinite green mana
Thranduil, the Elvenking+
Devoted Druid+
Immaculate MagistratePrerequisites
- You control two or more Elves.
Steps
- Activate Thranduil using Immaculate Magistrate's ability by tapping it, putting a +1/+1 counter on Thranduil for each Elf you control.
- Activate Thranduil using Devoted Druid's second ability by putting a -1/-1 counter on it, untapping it.
- Repeat.
Thranduil, the Elvenking+
Timberwatch Elf+
Devoted DruidInfinite green mana, Infinitely large creatures you control until end of turn
Thranduil, the Elvenking+
Timberwatch Elf+
Devoted DruidPrerequisites
- You control two or more Elves.
Steps
- Activate Thranduil using Timberwatch Elf's ability by tapping it, giving Thranduil +1/+1 until end of turn for each Elf you control.
- Activate Thranduil using Devoted Druid's second ability by putting a -1/-1 counter on it, untapping it.
- Repeat.
Greenhilt Trainee+
Thranduil, the Elvenking+
Devoted DruidInfinite green mana, Infinitely large creatures you control until end of turn
Greenhilt Trainee+
Thranduil, the Elvenking+
Devoted DruidSteps
- Activate Thranduil using Greenhilt Trainee's ability by tapping it, giving Thranduil +4/+4 until end of turn.
- Activate Thranduil using Devoted Druid's second ability by putting a -1/-1 counter on it, untapping it.
- Repeat.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
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