mill to win is a 100-card Commander deck led by The Ancient One in the Dimir color identity (blue/black). TableCommander estimates this deck at bracket 4 — optimized / high-power.
The mainboard runs 29 creatures, 6 instants, 11 sorceries, 8 artifacts, 6 enchantments, 3 planeswalkers, and 37 lands, averaging 3.68 mana value across non-land cards. 63% of non-land cards cost 3 mana or less; 29% cost 5 or more.
Notable inclusions: 3 game changers (Thassa's Oracle, Fierce Guardianship, and Demonic Tutor), 1 fast mana (Cabal Ritual), 2 alternate win conditions (Laboratory Maniac and Jace, Wielder of Mysteries), 1 extra-turn spell (Temporal Trespass), and 1 cheap tutor (Entomb). This deck is currently Commander-legal on TableCommander.
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