Good Ol' One-Eye.
Blink and Recast that commander and get some good cards. good value engines etc
Good Ol' One-Eye is a 100-card Commander deck led by Garth One-Eye in the five-color color identity, played 3 times with a 33% win rate. TableCommander estimates this deck at bracket 4 — optimized / high-power.
The mainboard runs 5 creatures, 29 instants, 16 sorceries, 11 artifacts, 3 enchantments, and 36 lands, averaging 2.70 mana value across non-land cards. 77% of non-land cards cost 3 mana or less; 11% cost 5 or more.
Notable inclusions: 10 game changers (e.g. Cyclonic Rift, Fierce Guardianship, and Rhystic Study), 1 extra-turn spell (Time Warp), and 1 cheap tutor (Green Sun's Zenith). This deck is currently Commander-legal on TableCommander.
Commander


































































































Twincast+
ReverberateInfinite magecraft triggers
Twincast+
Reverberate- Cast any instant or sorcery spell, or wait for an opponent to cast one.
- Holding priority, cast Reverberate by paying RR, targeting that spell.
- Cast Twincast by paying UU, copying Reverberate, with the copy targeting Reverberate.
- Resolve the copy of Reverberate, copying the original Reverberate, with the copy targeting the original Reverberate.
- Repeat step 4.
Twincast+
Increasing VengeanceInfinite magecraft triggers
Twincast+
Increasing Vengeance- You have an additional instant and/or sorcery card in hand.
- Cast any instant or sorcery spell by paying its mana cost.
- Holding priority, cast Increasing Vengeance by paying RR, targeting that spell.
- Cast Twincast by paying UU, copying Increasing Vengeance, with the copy targeting Increasing Vengeance.
- Resolve the copy of Increasing Vengeance, copying the original Increasing Vengeance, with the copy targeting the original Increasing Vengeance.
- Repeat step 4.
Archaeomancer+
Conjurer's Closet+
Time WarpInfinite creature ETB, Infinite creature LTB, Infinite turns, Lock
Archaeomancer+
Conjurer's Closet+
Time Warp- Cast Time Warp by paying 3UU, taking an extra turn after this one.
- At the beginning of your end step, Conjurer's Closet triggers, blinking Archaeomancer.
- Archaeomancer enters the battlefield, returning Time Warp from your graveyard to your hand.
- Repeat.
Ephemerate+
Archaeomancer+
Time WarpInfinite turns, Lock
Ephemerate+
Archaeomancer+
Time Warp- Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
- Cast Ephemerate by paying W, blinking Archaeomancer and exiling Ephemerate.
- When Archaeomancer enters, it triggers, returning Time Warp from your graveyard to your hand.
- Move to your next turn. At the beginning of your upkeep, Ephemerate's rebound ability triggers, causing you to cast it from exile without paying its mana cost.
- Resolve Ephemerate, blinking Archaeomancer.
- When Archaeomancer enters, it triggers, returning Ephemerate from your graveyard to your hand.
- Repeat.
Archaeomancer+
Teleportation Circle+
Time WarpInfinite turns, Lock
Archaeomancer+
Teleportation Circle+
Time Warp- Cast Time Warp by paying 3UU, causing you to take an extra turn after this one.
- At the beginning of your end step, Teleportation Circle triggers, blinking Archaeomancer.
- When Archaeomancer enters the battlefield, it triggers, returning Time Warp to your hand from your graveyard.
- Repeat each turn.
Chromatic Orrery+
Archaeomancer+
Ghostly FlickerInfinite blinking, Infinite card draw, Infinite colored mana, Infinite colorless mana, Infinite draw triggers, Infinite creature ETB, Infinite creature LTB, Infinite magecraft triggers, Infinite storm count
Chromatic Orrery+
Archaeomancer+
Ghostly Flicker- Activate Chromatic Orrery's first ability by tapping it, adding 5.
- Cast Ghostly Flicker by paying 3, blinking Archaeomancer and Chromatic Orrery.
- Archaeomancer enters the battlefield, returning Ghostly Flicker from your graveyard to your hand.
- Repeat.
- Once you have infinite mana, you can instead activate Chromatic Orrery's second ability to draw infinite cards.
Ephemerate+
Eternal Witness+
Time WarpInfinite turns, Lock
Ephemerate+
Eternal Witness+
Time Warp- Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
- Cast Ephemerate by paying W, blinking Eternal Witness and exiling Ephemerate.
- When Eternal Witness enters, it triggers, returning Time Warp from your graveyard to your hand.
- Move to your next turn. At the beginning of your upkeep, Ephemerate's rebound ability triggers, causing you to cast it from exile without paying its mana cost.
- Resolve Ephemerate, blinking Eternal Witness.
- When Eternal Witness enters, it triggers, returning Ephemerate from your graveyard to your hand.
- Repeat.
Eternal Witness+
Conjurer's Closet+
Time WarpInfinite creature ETB, Infinite creature LTB, Infinite turns, Lock
Eternal Witness+
Conjurer's Closet+
Time Warp- Cast Time Warp by paying 3UU, taking an extra turn after this one.
- At the beginning of your end step, Conjurer's Closet triggers, blinking Eternal Witness.
- Eternal Witness enters the battlefield, returning Time Warp from your graveyard to your hand.
- Repeat.
Eternal Witness+
Teleportation Circle+
Time WarpInfinite turns, Lock
Eternal Witness+
Teleportation Circle+
Time Warp- Cast Time Warp by paying 3UU, causing you to take an extra turn after this one.
- At the beginning of your end step, Teleportation Circle triggers, blinking Eternal Witness.
- When Eternal Witness enters the battlefield, it triggers, returning Time Warp to your hand from your graveyard.
- Repeat each turn.
Teleportation Circle+
Garth One-Eye+
Time WarpInfinite turns, Lock
Teleportation Circle+
Garth One-Eye+
Time Warp- You have not cast a copy of Regrowth using Garth's ability.
- Garth does not have summoning sickness.
- Cast Time Warp by paying 3UU, causing you to take an extra turn after this one.
- Activate Garth by tapping it, causing you to pay 1G to cast a copy of Regrowth.
- Resolve Regrowth, returning Time Warp from your graveyard to your hand.
- At the beginning of your end step, Teleportation Circle triggers, blinking Garth.
- Repeat each turn.
Conjurer's Closet+
Garth One-Eye+
Time WarpInfinite turns, Lock
Conjurer's Closet+
Garth One-Eye+
Time Warp- You have not cast a copy of Regrowth using Garth's ability.
- Garth does not have summoning sickness.
- Cast Time Warp by paying 3UU, causing you to take an extra turn after this one.
- Activate Garth by tapping it, causing you to pay 1G to cast a copy of Regrowth.
- Resolve Regrowth, returning Time Warp from your graveyard to your hand.
- At the beginning of your end step, Conjurer's Closet triggers, blinking Garth.
- Repeat each turn.
Mystic Sanctuary+
Archaeomancer+
Ghostly Flicker+
Time WarpInfinite turns, Skip your draw steps, Lock
Mystic Sanctuary+
Archaeomancer+
Ghostly Flicker+
Time Warp- You control at least four Islands.
- Activate Mystic Sanctuary by tapping it, adding U.
- Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
- Cast Ghostly Flicker by paying 2U, blinking Mystic Sanctuary and Archaeomancer.
- When Archaeomancer and Mystic Sanctuary enter the battlefield, they trigger.
- Resolve the Archaeomancer trigger, returning Ghostly Flicker from your graveyard to your hand.
- Resolve the Mystic Sanctuary trigger, putting Time Warp from your graveyard onto the top of your library.
- Move to your next turn, drawing Time Warp during your draw step.
- Repeat.
Mystic Sanctuary+
Eternal Witness+
Ghostly Flicker+
Time WarpInfinite turns, Skip your draw steps, Lock
Mystic Sanctuary+
Eternal Witness+
Ghostly Flicker+
Time Warp- You control at least four Islands.
- Activate Mystic Sanctuary by tapping it, adding U.
- Cast Time Warp by paying its mana cost, causing you to take an extra turn after this one.
- Cast Ghostly Flicker by paying 2U, blinking Mystic Sanctuary and Eternal Witness.
- When Eternal Witness and Mystic Sanctuary enter the battlefield, they trigger.
- Resolve the Eternal Witness trigger, returning Ghostly Flicker from your graveyard to your hand.
- Resolve the Mystic Sanctuary trigger, putting Time Warp from your graveyard onto the top of your library.
- Move to your next turn, drawing Time Warp during your draw step.
- Repeat.
Play this deck on TableCommander
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