Animar.
Animar is a 100-card Commander deck led by Animar, Soul of Elements in the Temur color identity (blue/red/green), played 2 times with a 50% win rate. TableCommander estimates this deck at bracket 4 — optimized / high-power.
The mainboard runs 43 creatures, 6 instants, 6 sorceries, 8 artifacts, 5 enchantments, and 32 lands, averaging 3.57 mana value across non-land cards. 65% of non-land cards cost 3 mana or less; 26% cost 5 or more.
Notable inclusions: 2 game changers (Worldly Tutor and Rhystic Study). This deck is currently Commander-legal on TableCommander.
COMMANDER
CommanderCREATURE(42)










































ARTIFACT(8)








ENCHANTMENT(5)





INSTANT(6)






SORCERY(6)






LAND(32)







6×
5×

3×








100
Total
43
Creatures
25
Spells
32
Lands
B4
Bracket
2
Games
1
Wins
50%
Win Rate
Why bracket 4? — Optimized
1 early two-card combo: Dramatic Reversal + Isochron Scepter
A two-card infinite combo cheap enough to assemble and win in the early game (data from Commander Spellbook). Bracket 3 decks are expected not to run these; any means Bracket 4.
Beta — Fan Content, not approved by Wizards.
CURVE
0
3
1
7
2
17
3
17
4
6
5
5
6
4
7+
9
COLORS
U
2131%
R
69%
G
4160%
COMBOS
17
Combos
1
Early
7
2-Card
10
3+ Card
5
Game-Ending
Dramatic Reversal+
Isochron ScepterearlyInfinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
Dramatic Reversal+
Isochron ScepterearlyPrerequisites
- Nonland permanents you control can tap to produce at least 3.
Steps
- Activate all mana-producing nonland permanents you control by tapping them, adding at least 3.
- Activate Isochron Scepter by paying 2 and tapping it, casting a copy of Dramatic Reversal without paying it's mana cost.
- Resolve Dramatic Reversal, untapping all nonland permanents you control.
- Repeat.
Peregrine Drake+
Deadeye NavigatorInfinite blinking, Infinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce
Peregrine Drake+
Deadeye NavigatorPrerequisites
- Deadeye Navigator is paired with Peregrine Drake.
- You control up to five lands that can tap to produce 2U.
Steps
- Activate Peregrine Drake by paying 1U, blinking itself.
- Peregrine Drake enters the battlefield, triggering itself and Deadeye Navigator.
- Resolve the Peregrine Drake trigger, untapping up to five lands you control.
- Resolve the Deadeye Navigator trigger, repairing Deadeye Navigator and Peregrine Drake.
- Activate up to five lands you control by tapping them, adding at least 2U.
- Repeat.
- Once you have infinite mana, you may use Deadeye Navigator's abilities to blink any number of creatures you control any number of times.
Combat Celebrant+
Helm of the HostInfinite combat phases, Infinite creature ETB, Infinite mana creatures you control can produce, Infinite tapped creature tokens, Infinite untap of creatures you control
Combat Celebrant+
Helm of the HostPrerequisites
- Helm of the Host attached to Combat Celebrant.
Steps
- At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Combat Celebrant with haste.
- Declare the token Combat Celebrant as an attacker choosing to exert it as it attacks.
- The Combat Celebrant copy triggers, untapping all other creature you control and causing you to get an additional combat phase after this one.
- Repeat.
Cloud of Faeries+
Deadeye NavigatorInfinite creature ETB, Infinite creature LTB
Cloud of Faeries+
Deadeye NavigatorPrerequisites
- Deadeye Navigator is paired with Cloud of Faeries.
- You control up to two lands that can tap to produce at least 1U.
Steps
- Activate up to two lands you control by tapping them, adding at least 1U.
- Activate Cloud of Faeries by paying 1U, blinking it.
- When Cloud of Faeries enters the battlefield, it and Deadeye Navigator's soulbond ability trigger.
- Resolve the Cloud of Faeries trigger, untapping the two lands.
- Resolve the Deadeye Navigator trigger, repairing it and Cloud of Faeries.
- Repeat.
Animar, Soul of Elements+
Ancestral StatueInfinite +1/+1 counters on a creature, Infinite creature ETB, Infinite creature LTB, Infinite storm count
Animar, Soul of Elements+
Ancestral StatueSteps
- Cast Ancestral Statue by paying 0.
- Animar triggers, putting a +1/+1 counter on it
- When Ancestral Statue enters the battlefield, it triggers, returning itself from the battlefield to your hand.
- Repeat.
Animar, Soul of Elements+
Hullbreaker HorrorInfinite +1/+1 counters on a creature, Infinite creature ETB, Infinite creature LTB, Infinite storm count
Animar, Soul of Elements+
Hullbreaker HorrorPrerequisites
- You have a creature card in hand that can be cast by paying 0 due to Animar.
- You control a nontoken creature that can be cast by paying at most 1 due to Animar.
Steps
- Cast any creature card by paying 0 due to Animar.
- Animar and Hullbreaker Horror triggers.
- Resolve the Animar trigger, putting a +1/+1 counter on it.
- Resolve the Hullbreaker Horror trigger, returning another creature that can be cast by paying 0 due to Animar from the battlefield to your hand.
- Resolve the creature spell cast in step 1.
- Repeat.
Brine Elemental+
Vesuvan ShapeshifterOpponents skip their untap steps, Lock
Brine Elemental+
Vesuvan ShapeshifterPrerequisites
- Brine Elemental is face up.
- Vesuvan Shapeshifter is face down.
Steps
- Turn Vesuvan Shapeshifter face-up for 1U.
- As it turns face up, have it copy Brine Elemental, triggering Brine Elemental's face-up ability.
- Resolve the ability; each opponent skips their next untap step.
- Pass the turn; on your upkeep, turn Vesuvan Shapeshifter face down.
- Repeat infinitely.
Peregrine Drake+
Cloud of Faeries+
Hullbreaker HorrorInfinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Peregrine Drake+
Cloud of Faeries+
Hullbreaker HorrorPrerequisites
- You control up to five lands that can tap to produce at least 4U.
Steps
- Activate up to five lands by tapping them, adding at least 4U.
- Cast Peregrine Drake by paying 4U.
- Hullbreaker Horror triggers, returning Cloud of Faeries to your hand from the battlefield.
- When Peregrine Drake enters the battlefield, it triggers, untapping up to five lands.
- Activate up to two lands by tapping them, adding at least 1U.
- Cast Cloud of Faeries by paying 1U.
- Hullbreaker Horror triggers, returning Peregrine Drake to your hand from the battlefield.
- When Cloud of Faeries enters the battlefield, it triggers, untapping up to two lands.
- Repeat.
- If you control a land that can tap to produce at least 2, this combo nets infinite mana.
Walking Ballista+
Vigor+
Kami of Whispered HopesInfinite colored mana, Infinite damage, Infinite +1/+1 counters on creatures you control
Walking Ballista+
Vigor+
Kami of Whispered HopesPrerequisites
- Walking Ballista has a +1/+1 counter on it.
Steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Branching Evolution+
Walking Ballista+
VigorInfinite damage, Infinite +1/+1 counters on creatures you control
Branching Evolution+
Walking Ballista+
VigorPrerequisites
- Walking Ballista has a +1/+1 counter on it.
Steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Selvala, Heart of the Wilds+
Maelstrom Wanderer+
Hullbreaker HorrorInfinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite storm count
Selvala, Heart of the Wilds+
Maelstrom Wanderer+
Hullbreaker HorrorPrerequisites
- You have a creature card in hand that can be cast using only colored mana.
- Selvala can tap to produce at least 1GGG plus enough mana to cast the other creature card.
Steps
- Activate Selvala by paying G and tapping it, adding at least 1GGG plus enough mana to cast a creature card from your hand.
- Cast a creature card by paying its mana cost.
- Hullbreaker Horror triggers, returning Selvala from the battlefield to your hand.
- Cast Selvala by paying 1GG.
- Hullbreaker Horror triggers, returning the creature cast in step 2 from the battlefield to your hand.
- Repeat.
Ozolith, the Shattered Spire+
Walking Ballista+
VigorInfinite damage, Infinite +1/+1 counters on creatures you control
Ozolith, the Shattered Spire+
Walking Ballista+
VigorPrerequisites
- Walking Ballista has a +1/+1 counter on it.
Steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Selvala, Heart of the Wilds+
Hullbreaker Horror+
Temur AscendancyInfinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite storm count
Selvala, Heart of the Wilds+
Hullbreaker Horror+
Temur AscendancyPrerequisites
- You have a creature card in hand that can be cast using only colored mana.
- Selvala can tap to produce at least 1GGG plus enough mana to cast the other creature card.
Steps
- Activate Selvala by paying G and tapping it, adding at least 1GGG plus enough mana to cast a creature card from your hand.
- Cast a creature card by paying its mana cost.
- Hullbreaker Horror triggers, returning Selvala from the battlefield to your hand.
- Cast Selvala by paying 1GG.
- Hullbreaker Horror triggers, returning the creature cast in step 2 from the battlefield to your hand.
- Repeat.
Doubling Season+
Walking Ballista+
VigorInfinite damage, Infinite +1/+1 counters on creatures you control
Doubling Season+
Walking Ballista+
VigorPrerequisites
- Walking Ballista has a +1/+1 counter on it.
Steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Walking Ballista+
The Earth Crystal+
VigorInfinite damage, Infinite +1/+1 counters on creatures you control
Walking Ballista+
The Earth Crystal+
VigorPrerequisites
- Walking Ballista has a +1/+1 counter on it.
Steps
- Activate Walking Ballista by removing a +1/+1 counter on it, targeting itself, but putting two +1/+1 counters on it due to Vigor.
- Activate Walking Ballista by removing a +1/+1 counter on it, dealing 1 damage to any target.
- Repeat.
Selvala, Heart of the Wilds+
Maelstrom Wanderer+
Deadeye NavigatorInfinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite blinking
Selvala, Heart of the Wilds+
Maelstrom Wanderer+
Deadeye NavigatorSteps
- Activate Selvala by paying G and tapping it, adding at least 3GU.
- Activate Selvala by paying 1U, blinking it.
- When Selvala enters, Deadeye Navigator's soulbond ability triggers, repairing it and Selvala.
- Repeat.
Selvala, Heart of the Wilds+
Temur Ascendancy+
Deadeye NavigatorInfinite creature LTB, Infinite creature ETB, Infinite colored mana, Infinite blinking
Selvala, Heart of the Wilds+
Temur Ascendancy+
Deadeye NavigatorSteps
- Activate Selvala by paying G and tapping it, adding at least 3GU.
- Activate Selvala by paying 1U, blinking it.
- When Selvala enters, Deadeye Navigator's soulbond ability triggers, repairing it and Selvala.
- Repeat.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
Play this deck on TableCommander
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