CLOSE THE DAM.
COMMANDER
CommanderCREATURE(31)































ARTIFACT(12)












ENCHANTMENT(9)









INSTANT(9)









SORCERY(7)







LAND(31)

13×
13×



TOKENS(3)



100
Total
32
Creatures
37
Spells
31
Lands
B4
Bracket
8
Games
3
Wins
38%
Win Rate
Why bracket 4? — Optimized
2 early two-card combos: Omen Hawker + Freed from the Real, Omen Hawker + Pemmin's Aura
A two-card infinite combo cheap enough to assemble and win in the early game (data from Commander Spellbook). Bracket 3 decks are expected not to run these; any means Bracket 4.
Beta — Fan Content, not approved by Wizards.
CURVE
0
1
1
12
2
12
3
13
4
4
5
5
6
9
7+
13
COLORS
U
4974%
G
1726%
COMBOS
7
Combos
2
Early
7
2-Card
0
3+ Card
0
Game-Ending
Freed from the Real+
Omen HawkerearlyInfinite colorless mana that can only be spent to activate abilities
Freed from the Real+
Omen HawkerearlyPrerequisites
- Freed from the Real attached to Omen Hawker.
- Omen Hawker does not have summoning sickness.
Steps
- Activate Omen Hawker by tapping it, adding CU that can only be spent to activate abilities.
- Activate Freed from the Real's second ability by paying U, untapping Omen Hawker.
- Repeat.
Omen Hawker+
Pemmin's AuraearlyInfinite colorless mana that can only be spent to activate abilities
Omen Hawker+
Pemmin's AuraearlyPrerequisites
- Pemmin's Aura attached to Omen Hawker.
- Omen Hawker does not have summoning sickness.
Steps
- Activate Omen Hawker by tapping it, adding CU that can only be spent to activate abilities.
- Activate Pemmin's Aura's first ability by paying U, untapping Omen Hawker.
- Repeat.
Mox Amber+
Hullbreaker HorrorInfinite creature ETB, Infinite creature LTB, Infinite colored mana, Infinite storm count
Mox Amber+
Hullbreaker HorrorPrerequisites
- You control a legendary creature that has a color that matches the mana symbol in the other permanent's mana cost.
Steps
- Activate Mox Amber by tapping it, adding 1.
- Cast the permanent by paying at most one colored mana.
- Hullbreaker Horror triggers, returning Sol Ring from the battlefield to your hand.
- Cast Mox Amber by paying 0
- Hullbreaker Horror triggers, returning the permanent cast in step 2 from the battlefield to your hand.
- Repeat.
Stormtide Leviathan+
Archetype of ImaginationOpponents can't attack with most creatures, Lock
Stormtide Leviathan+
Archetype of ImaginationSteps
- All creatures your opponents control lose flying.
- Stormtide prevents creatures without flying or islandwalk from attacking.
Freed from the Real+
Arixmethes, Slumbering IsleInfinite green mana
Freed from the Real+
Arixmethes, Slumbering IslePrerequisites
- Arixmethes does not have summoning sickness.
- Arixmethes has no slumber counters on it.
- Freed from the Real attached to Arixmethes.
Steps
- Activate Arixmethes, adding UG.
- Activate Freed from the Real, untapping Arixmethes.
- Repeat.
Crackdown Construct+
Lightning GreavesInfinitely large creature until end of turn
Crackdown Construct+
Lightning GreavesPrerequisites
- You control another creature.
Steps
- Activate Lightning Greaves's equip ability by paying 0, targeting any creature you control except the creature that has Lightning Greaves attached.
- Crackdown Construct triggers, giving it +1/+1 until end of turn.
- Resolve Lightning Greaves's equip ability.
- Repeat.
Pemmin's Aura+
Arixmethes, Slumbering IsleInfinite green mana
Pemmin's Aura+
Arixmethes, Slumbering IslePrerequisites
- Arixmethes does not have summoning sickness.
- Arixmethes has no slumber counters on it.
- Pemmin's Aura attached to Arixmethes.
Steps
- Activate Arixmethes, adding UG.
- Activate Pemmin's Aura, untapping Arixmethes.
- Repeat.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
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