Dionus.
Dionus is a 100-card Commander deck led by Dionus, Elvish Archdruid in the mono-green color identity. TableCommander estimates this deck at bracket 4 β optimized / high-power.
The mainboard runs 36 creatures, 11 instants, 8 sorceries, 5 artifacts, 7 enchantments, 1 planeswalker, and 32 lands, averaging 3.28 mana value across non-land cards. 59% of non-land cards cost 3 mana or less; 21% cost 5 or more.
Notable inclusions: 3 game changers (Seedborn Muse, Crop Rotation, and Gaea's Cradle), 1 mass land denial card (Gilt-Leaf Archdruid), 2 cheap tutors (Green Sun's Zenith and Nature's Rhythm), and 2 tutors (Archdruid's Charm and Chord of Calling). This deck is currently Commander-legal on TableCommander.
Commander






































































23Γ







Priest of Titania+
Staff of DominationearlyInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite green mana
Priest of Titania+
Staff of Dominationearly- Priest of Titania does not have summoning sickness. There are at least five Elves on the battlefield.
- Activate Priest of Titania by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Priest of Titania.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Priest of Titania+
Umbral MantleearlyInfinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Priest of Titania+
Umbral Mantleearly- Umbral Mantle attached to Priest of Titania.
- Priest of Titania does not have summoning sickness. There are at least three Elves on the battlefield.
- Activate Priest of Titania by tapping it, adding at least GGG.
- Activate Priest of Titania by paying 3 and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Staff of Domination+
Gyre SageearlyInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control, Infinite green mana
Staff of Domination+
Gyre Sageearly- Gyre Sage does not have summoning sickness, and has at least five +1/+1 counters on it.
- Activate Gyre Sage by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Gyre Sage.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Umbral Mantle+
Gyre SageearlyInfinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Umbral Mantle+
Gyre Sageearly- Umbral Mantle attached to Gyre Sage.
- Gyre Sage does not have summoning sickness, and has at least three +1/+1 counters on it.
- Activate Gyre Sage by tapping it, adding at least three mana of any color.
- Activate Gyre Sage by paying 3 and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Luxior, Giada's Gift+
Devoted DruidearlyInfinite green mana
Luxior, Giada's Gift+
Devoted Druidearly- Luxior attached to Devoted Druid.
- Devoted Druid does not have summoning sickness.
- Activate Devoted Druid's first ability by tapping it, adding G.
- Activate Devoted Druid's second ability by putting a -1/-1 counter on it, untapping it.
- Because Luxior gives Devoted Druid +1/+1 for each counter on it, Devoted Druid's toughness remains unchanged.
- Repeat.
Elvish Archdruid+
Staff of DominationInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite green mana
Elvish Archdruid+
Staff of Domination- Elvish Archdruid does not have summoning sickness. You control at least five Elves.
- Activate Elvish Archdruid by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Elvish Archdruid.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Staff of Domination+
Marwyn, the NurturerInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control, Infinite green mana
Staff of Domination+
Marwyn, the Nurturer- Marwyn does not have summoning sickness, and has power 5 or greater.
- Activate Marwyn by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Marwyn.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Circle of Dreams Druid+
Staff of DominationInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control, Infinite green mana
Circle of Dreams Druid+
Staff of Domination- Circle of Dreams Druid does not have summoning sickness. You control at least five creatures.
- Activate Circle of Dreams Druid by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Circle of Dreams Druid.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Umbral Mantle+
Elvish ArchdruidInfinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Umbral Mantle+
Elvish Archdruid- Umbral Mantle attached to Elvish Archdruid.
- Elvish Archdruid does not have summoning sickness. You control at least three Elves.
- Activate Elvish Archdruid by tapping it, adding at least GGG.
- Activate Elvish Archdruid by paying 3 and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Umbral Mantle+
Marwyn, the NurturerInfinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Umbral Mantle+
Marwyn, the Nurturer- Umbral Mantle attached to Marwyn.
- Marwyn does not have summoning sickness.
- Activate Marwyn by tapping it, adding an amount of G equal to its power.
- Activate Marwyn by paying 3 and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Circle of Dreams Druid+
Umbral MantleInfinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Circle of Dreams Druid+
Umbral Mantle- Umbral Mantle attached to Circle of Dreams Druid.
- Circle of Dreams Druid does not have summoning sickness. You control at least three creatures.
- Activate Circle of Dreams Druid by tapping it, adding at least three mana of any color.
- Activate Circle of Dreams Druid by paying 3 and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Wirewood Channeler+
Staff of DominationInfinite card draw, Infinite colored mana, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control
Wirewood Channeler+
Staff of Domination- Wirewood Channeler does not have summoning sickness. There are at least five Elves on the battlefield.
- Activate Wirewood Channeler by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Wirewood Channeler.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Tyvar, the Pummeler+
Devoted DruidInfinite green mana, Infinitely large creatures you control until end of turn
Tyvar, the Pummeler+
Devoted Druid- Devoted Druid does not have summoning sickness.
- Activate Devoted Druid's first ability by tapping it, adding G.
- Activate Tyvar by paying 3GG, giving creatures you control at least +3/+3 until end of turn.
- Activate Devoted Druid's second ability by putting a -1/-1 counter on it, untapping it.
- Activate Devoted Druid's first ability by tapping it, adding G.
- Repeat from step 3 until Devoted Druid is tapped and has exactly 1 toughness.
- Repeat from step 1, increasing the +X/+X effect in step 1 each time.
Umbral Mantle+
Wirewood ChannelerInfinite colored mana, Infinitely large creature until end of turn, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Umbral Mantle+
Wirewood Channeler- Umbral Mantle attached to Wirewood Channeler.
- Wirewood Channeler does not have summoning sickness. There are at least three Elves on the battlefield.
- Activate Wirewood Channeler by tapping it, adding at least three mana of any color.
- Activate Wirewood Channeler by paying 3 and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Priest of Titania+
Sword of the ParunsInfinite mana creatures you control can produce, Infinite untap of creatures you control, Infinite green mana
Priest of Titania+
Sword of the Paruns- Priest of Titania does not have summoning sickness. There are at least four Elves on the battlefield.
- Sword of the Paruns attached to Priest of Titania
- Activate Priest of Titania by tapping it, adding at least GGGG.
- Activate Sword of the Paruns by paying 3, untapping Priest of Titania
- Repeat.
Elvish Archdruid+
Sword of the ParunsInfinite mana creatures you control can produce, Infinite untap of creatures you control, Infinite green mana
Elvish Archdruid+
Sword of the Paruns- Elvish Archdruid does not have summoning sickness. You control at least four Elves.
- Sword of the Paruns attached to Elvish Archdruid
- Activate Elvish Archdruid by tapping it, adding at least GGGG.
- Activate Sword of the Paruns by paying 3, untapping Elvish Archdruid
- Repeat.
Sword of the Paruns+
Marwyn, the NurturerInfinite mana creatures you control can produce, Infinite untap of creatures you control, Infinite green mana
Sword of the Paruns+
Marwyn, the Nurturer- Marwyn does not have summoning sickness, and has power 4 or greater.
- Sword of the Paruns attached to Marwyn
- Activate Marwyn by tapping it, adding at least GGGG.
- Activate Sword of the Paruns by paying 3, untapping Marwyn
- Repeat.
Circle of Dreams Druid+
Sword of the ParunsInfinite mana creatures you control can produce, Infinite untap of creatures you control, Infinite green mana
Circle of Dreams Druid+
Sword of the Paruns- Circle of Dreams Druid does not have summoning sickness. You control at least four creatures.
- Sword of the Paruns attached to Circle of Dreams Druid
- Activate Circle of Dreams Druid by tapping it, adding at least GGGG.
- Activate Sword of the Paruns by paying 3, untapping Circle of Dreams Druid
- Repeat.
Temur Sabertooth+
Dionus, Elvish ArchdruidInfinite creature ETB, Infinite storm count, Infinite mana Elves you control can produce, Infinite untap of Elves you control, Infinite +1/+1 counters on certain creatures, Infinite creature LTB
Temur Sabertooth+
Dionus, Elvish Archdruid- Elves you control can tap to produce at least 4GG.
- Activate any number of Elves you control by tapping them, adding at least 4GG.
- Each Elf tapped this way triggers, untapping it and putting a +1/+1 counter on it.
- Activate Temur Sabertooth by paying 1G, returning Dionus from the battlefield to your hand.
- Cast Dionus by paying 3G, which enters the battlefield as a new object, thus granting a fresh instance of the ability to each Elf you control.
- Repeat.
Haldir, LΓ³rien Lieutenant+
Devoted DruidInfinite green mana, Infinite power and toughness for certain creatures until end of turn
Haldir, LΓ³rien Lieutenant+
Devoted Druid- Haldir has at least six +1/+1 counters on it.
- Devoted Druid does not have summoning sickness.
- Activate Devoted Druid's first ability by tapping it, adding G.
- If Devoted Druid has toughness 2 or greater, activate Devoted Druid's second ability by putting a -1/-1 counter on it, untapping it.
- Repeat steps 1 and 2 until Devoted Druid has toughness equal to 1.
- Activate Haldir by paying 5G, giving Elves you control +1/+1 until end of turn for each +1/+1 counter on Haldir.
- If Devoted Druid is tapped, activate its second ability by putting a -1/-1 counter on it, untapping it.
- Repeat.
Wirewood Channeler+
Sword of the ParunsInfinite colored mana, Infinite mana creatures you control can produce, Infinite untap of creatures you control
Wirewood Channeler+
Sword of the Paruns- Wirewood Channeler does not have summoning sickness. There are at least four Elves on the battlefield.
- Sword of the Paruns attached to Wirewood Channeler.
- Activate Wirewood Channeler by tapping it, adding at least four mana of any color.
- Activate Sword of the Paruns by paying 3, untapping Wirewood Channeler
- Repeat.
Sword of the Paruns+
Gyre SageInfinite mana creatures you control can produce, Infinite untap of creatures you control, Infinite green mana
Sword of the Paruns+
Gyre Sage- Gyre Sage does not have summoning sickness, and has at least four +1/+1 counters on it.
- Sword of the Paruns attached to Gyre Sage
- Activate Gyre Sage by tapping it, adding at least GGGG.
- Activate Sword of the Paruns by paying 3, untapping Gyre Sage
- Repeat.
Wirewood Lodge+
Nykthos, Shrine to Nyx+
Argothian ElderInfinite mana lands you control can produce
Wirewood Lodge+
Nykthos, Shrine to Nyx+
Argothian Elder- Argothian Elder does not have summoning sickness.
- Your devotion to green is at least four.
- Activate Nykthos by paying 2 and tapping it, adding at least GGGG.
- Activate Argothian Elder by tapping it, untapping Nykthos and Wirewood Lodge.
- Activate Wirewood Lodge by paying G and tapping it, untapping Argothian Elder.
- Repeat.
Wirewood Lodge+
Gaea's Cradle+
Argothian ElderInfinite mana lands you control can produce
Wirewood Lodge+
Gaea's Cradle+
Argothian Elder- Argothian Elder does not have summoning sickness.
- You control another creature.
- Activate Gaea's Cradle by tapping it, adding at least GG.
- Activate Argothian Elder by tapping it, untapping Gaea's Cradle and Wirewood Lodge.
- Activate Wirewood Lodge by paying G and tapping it, untapping Argothian Elder.
- Repeat.
Wirewood Lodge+
Argothian Elder+
Growing Rites of Itlimoc // Itlimoc, Cradle of the SunInfinite mana lands you control can produce, Infinite untap of lands you control
Wirewood Lodge+
Argothian Elder+
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun- Cradle of the Sun.
- Argothian Elder does not have summoning sickness.
- You control at least one additional creature.
- Activate Itlimoc, Cradle of the Sun's second ability by tapping it, adding at least GG.
- Activate Argothian Elder by tapping it, untapping Itlimoc, Cradle of the Sun and Wirewood Lodge.
- Activate Wirewood Lodge by paying G and tapping it, untapping Argothian Elder.
- Repeat.
Play this deck on TableCommander
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