Karlach Rakdos.
COMMANDER
Commander
PartnerCREATURE(32)
































ARTIFACT(9)









ENCHANTMENT(5)





INSTANT(6)






SORCERY(9)









LAND(37)













7×







7×

TOKENS(5)





100
Total
33
Creatures
30
Spells
37
Lands
B3
Bracket
—
No Games Yet
Why bracket 3? — Upgraded
5 two-card combos: Defiant Bloodlord + Exquisite Blood, The Reaver Cleaver + Hellkite Charger and 3 more
Two cards that together form an infinite combo (data from Commander Spellbook). Bracket 2 decks are expected not to run any; late-game combos are at home in Bracket 3.
1 Game Changer
Cards on WotC's official Game Changers list. Any puts a deck at Bracket 3 or above; more than three means Bracket 4.
Jeska's Will
Beta — Fan Content, not approved by Wizards.
CURVE
0
0
1
2
2
14
3
18
4
12
5
11
6
3
7+
3
COLORS
B
3251%
R
3149%
COMBOS
5
Combos
0
Early
5
2-Card
0
3+ Card
5
Game-Ending
Sanguine Bond+
Exquisite BloodInfinite lifegain triggers, Infinite lifeloss, Infinite lifegain
Sanguine Bond+
Exquisite BloodPrerequisites
- You have a way to gain life.
Steps
- Gain life.
- Sanguine Bond triggers, causing an opponent to lose 1 life.
- Exquisite Blood triggers, causing you to gain 1 life.
- Repeat from step 2.
Vito, Thorn of the Dusk Rose+
Exquisite BloodInfinite lifegain triggers, Infinite lifeloss, Infinite lifegain
Vito, Thorn of the Dusk Rose+
Exquisite BloodPrerequisites
- You have a way to gain life.
Steps
- Gain life.
- Vito triggers, causing an opponent to lose 1 life.
- Exquisite Blood triggers, causing you to gain 1 life.
- Repeat from step 2.
Defiant Bloodlord+
Exquisite BloodInfinite lifegain triggers, Infinite lifeloss, Infinite lifegain
Defiant Bloodlord+
Exquisite BloodPrerequisites
- You have a way to gain life.
Steps
- Gain life.
- Defiant Bloodlord triggers, causing an opponent to lose 1 life.
- Exquisite Blood triggers, causing you to gain 1 life.
- Repeat from step 2.
Port Razer+
Delina, Wild MageInfinite combat damage, Infinite combat phases, Infinite creature ETB, Infinite creature LTB, Infinite mana creatures you control can produce, Infinite untap of creatures you control
Port Razer+
Delina, Wild MagePrerequisites
- Delina does not have summoning sickness.
- An opponent is unable to block and kill creatures you control.
Steps
- Declare Delina as an attacker, attacking any opponent unable to block and kill your creatures.
- Delina triggers, creating at least one token copy of Port Razer that is tapped and attacking.
- Deal combat damage with the Port Razer token.
- The Port Razer token triggers, causing you to untap all creatures you control and to get an additional combat phase after this one.
- At the end of the combat phase, the Port Razer token triggers, exiling itself.
- Repeat.
The Reaver Cleaver+
Hellkite ChargerInfinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite colored mana, Infinite combat damage, Infinite combat phases, Infinite Treasure tokens
The Reaver Cleaver+
Hellkite ChargerPrerequisites
- The Reaver Cleaver attached to a creature with power seven or greater that can attack this turn.
- An opponent is unable to block the creature with The Reaver Cleaver attached.
Steps
- Declare Hellkite Charger and the creature with The Reaver Cleaver attached as attackers.
- Hellkite Charger triggers, causing you to pay 5RR to untap all attacking creatures and cause you to get an additional combat phase after this one.
- Deal combat damage to a player with the creature that has The Reaver Cleaver attached.
- The creature triggers, creating at least eight Treasure tokens.
- Move to your next combat phase.
- Declare Hellkite Charger and the creature with The Reaver Cleaver attached as attackers.
- Hellkite Charger triggers, holding priority, activate seven Treasure tokens by tapping and sacrificing them, adding 5RR.
- Resolve the Hellkite Charger trigger, causing you to pay 5RR to untap all attacking creatures and cause you to get an additional combat phase after this one.
- Repeat from step 3.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
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