ZEUS! YOUR SON HAS RETURNED.
ZEUS! YOUR SON HAS RETURNED is a 100-card Commander deck led by Kratos, God of War in the mono-red color identity, played 1 time with a 100% win rate. TableCommander estimates this deck at bracket 4 — optimized / high-power.
The mainboard runs 24 creatures, 7 instants, 13 sorceries, 12 artifacts, 7 enchantments, and 37 lands, averaging 3.71 mana value across non-land cards. 49% of non-land cards cost 3 mana or less; 37% cost 5 or more.
This deck is currently Commander-legal on TableCommander.
COMMANDER
CommanderCREATURE(23)























ARTIFACT(12)












ENCHANTMENT(7)







INSTANT(7)







SORCERY(13)













LAND(37)






29×

TOKENS(5)





100
Total
24
Creatures
39
Spells
37
Lands
B4
Bracket
1
Games
1
Wins
100%
Win Rate
Why bracket 4? — Optimized
1 early two-card combo: Rionya, Fire Dancer + Combat Celebrant
A two-card infinite combo cheap enough to assemble and win in the early game (data from Commander Spellbook). Bracket 3 decks are expected not to run these; any means Bracket 4.
Beta — Fan Content, not approved by Wizards.
CURVE
0
0
1
2
2
18
3
11
4
9
5
17
6
3
7+
3
COLORS
R
49100%
COMBOS
10
Combos
1
Early
10
2-Card
0
3+ Card
3
Game-Ending
Combat Celebrant+
Rionya, Fire DancerearlyInfinite combat phases, Infinite creature tokens with haste, Infinite creature ETB, Infinite creature LTB
Combat Celebrant+
Rionya, Fire DancerearlySteps
- At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Combat Celebrant with haste.
- Declare the Combat Celebrant token as an attacker, choosing to exert it as it attacks.
- The Combat Celebrant token triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
- Repeat each combat phase.
Combat Celebrant+
Helm of the HostInfinite combat phases, Infinite creature ETB, Infinite mana creatures you control can produce, Infinite tapped creature tokens, Infinite untap of creatures you control
Combat Celebrant+
Helm of the HostPrerequisites
- Helm of the Host attached to Combat Celebrant.
Steps
- At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Combat Celebrant with haste.
- Declare the token Combat Celebrant as an attacker choosing to exert it as it attacks.
- The Combat Celebrant copy triggers, untapping all other creature you control and causing you to get an additional combat phase after this one.
- Repeat.
Return the Favor+
Pyromancer's GogglesInfinite magecraft triggers
Return the Favor+
Pyromancer's GogglesPrerequisites
- You have an additional instant or sorcery card in hand.
Steps
- Cast any instant or sorcery by paying its mana cost.
- Holding priority, activate Pyromancer's Goggles by tapping it, adding R.
- Cast Return the Favor by paying its mana cost, choosing its first mode, targeting the instant or sorcery cast in step 1.
- Pyromancer's Goggles triggers, copying Return the Favor, with the copy targeting the original Return the Favor.
- Resolve the copy of Return the Favor, creating a copy of Return the Favor targeting the original Return the Favor.
- Repeat step 5.
Port Razer+
Helm of the HostInfinite combat damage, Infinite combat phases, Infinite creature tokens with haste, Infinite damage, Infinite creature ETB, Infinite mana creatures you control can produce, Infinite untap of creatures you control
Port Razer+
Helm of the HostPrerequisites
- Helm of the Host attached to Port Razer.
- An opponent is unable to block Port Razer.
Steps
- At the beginning of combat, Helm of the Host triggers, creating a token copy of Port Razer with haste.
- Declare the Port Razer token as an attacker.
- When the Port Razer token deals combat damage, it triggers, causing you to untap all creatures you control and get another combat phase after this one.
- Repeat.
Scourge of the Throne+
Helm of the HostInfinite combat phases, Infinite creature tokens with haste, Infinite creature ETB
Scourge of the Throne+
Helm of the HostPrerequisites
- Your life total is at most five.
- You have the lowest life total or are tied for the lowest life total.
Steps
- At the beginning of your combat phase, Helm of the Host triggers, creating a token copy of Scourge of the Throne with haste.
- Declare the Scourge of the Throne token as an attacker, attacking the opponent with the most life or an opponent that is tied for the most life.
- The Scourge of the Throne token's first and second abilities trigger.
- Resolve the first trigger, giving the token +1/+1 until end of turn.
- Resolve the second trigger, causing you to untap all attacking creatures and to get an additional combat phase after this one.
- Repeat each combat phase.
Brash Taunter+
Dawnsire, Sunstar DreadnoughtNear-infinite damage to one opponent
Brash Taunter+
Dawnsire, Sunstar DreadnoughtPrerequisites
- You control a creature that can attack this turn.
- Dawnsire has ten or more charge counters on it.
Steps
- Declare any creature as an attacker. Dawnsire triggers, dealing 100 damage to Brash Taunter.
- Brash Taunter triggers, dealing 100 damage to target opponent.
Splinter Twin+
Combat CelebrantInfinite combat phases, Infinite creature tokens with haste, Infinite creature ETB
Splinter Twin+
Combat CelebrantPrerequisites
- Splinter Twin attached to Combat Celebrant.
- Combat Celebrant does not have summoning sickness.
Steps
- Activate Combat Celebrant by tapping it, making a token copy of itself with haste.
- Proceed to your combat step.
- Declare the Combat Celebrant copy as an attacker, choosing to exert it as it attacks.
- The Combat Celebrant copy triggers, untapping all other creatures you control and causing you to get an additional combat phase after this one.
- Repeat.
Port Razer+
Rionya, Fire DancerInfinite combat damage, Infinite combat phases, Infinite creature tokens with haste, Infinite damage, Infinite creature ETB, Infinite creature LTB, Infinite mana creatures you control can produce, Infinite untap of creatures you control
Port Razer+
Rionya, Fire DancerPrerequisites
- An opponent is unable to block and kill Port Razer.
Steps
- At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Port Razer with haste.
- Declare a Port Razer token as an attacker.
- When the Port Razer token deals combat damage, it triggers, causing you to untap all creatures you control and to get an additional combat phase after this one.
- Repeat.
Splinter Twin+
Port RazerInfinite combat damage, Infinite combat phases, Infinite creature tokens with haste, Infinite damage, Infinite creature ETB, Infinite creature LTB, Infinite mana creatures you control can produce, Infinite untap of creatures you control
Splinter Twin+
Port RazerPrerequisites
- Splinter Twin attached to Port Razer.
- Port Razer does not have summoning sickness.
- An opponent is unable to block Port Razer.
Steps
- Activate Port Razer's ability from Splinter Twin by tapping it, creating a token copy of Port Razer with haste.
- Declare the newest Port Razer copy as an attacker.
- When the token copy of Port Razer deals combat damage to an opponent, it triggers, untapping all your creatures and creating an additional combat phase after this one.
- Repeat.
Scourge of the Throne+
Rionya, Fire DancerInfinite combat phases, Infinite creature tokens with haste, Infinite creature ETB, Infinite creature LTB
Scourge of the Throne+
Rionya, Fire DancerPrerequisites
- Your life total is at most five.
- You have the lowest life total or are tied for the lowest life total.
Steps
- At the beginning of your combat phase, Rionya triggers, creating at least one token copy of Scourge of the Throne with haste.
- Declare a Scourge of the Throne token as an attacker, attacking the opponent with the most life or an opponent that is tied for the most life.
- The Scourge of the Throne token's first and second abilities trigger.
- Resolve the first trigger, giving the token +1/+1 until end of turn.
- Resolve the second trigger, causing you to untap all attacking creatures and to get an additional combat phase after this one.
- Repeat each combat phase.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
Play this deck on TableCommander
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