"Then the fire nation attacked".
"Then the fire nation attacked" is a 100-card Commander deck led by Ozai, the Phoenix King in the Rakdos color identity (black/red), played 5 times with a 40% win rate. TableCommander estimates this deck at bracket 3 — upgraded / mid-power.
The mainboard runs 15 creatures, 18 instants, 12 sorceries, 11 artifacts, 8 enchantments, and 36 lands, averaging 3.27 mana value across non-land cards. 61% of non-land cards cost 3 mana or less; 23% cost 5 or more.
Notable inclusions: 3 fast mana (Curse of Opulence, Dark Ritual, and Cabal Ritual). This deck is currently Commander-legal on TableCommander.
COMMANDER
CommanderCREATURE(14)














ARTIFACT(11)











ENCHANTMENT(8)








INSTANT(18)


















SORCERY(12)












LAND(36)





13×


13×

100
Total
15
Creatures
49
Spells
36
Lands
B3
Bracket
5
Games
2
Wins
40%
Win Rate
Why bracket 3? — Upgraded
2 two-card combos: The Reaver Cleaver + Aggravated Assault, Neheb, the Eternal + Aggravated Assault
Two cards that together form an infinite combo (data from Commander Spellbook). Bracket 2 decks are expected not to run any; late-game combos are at home in Bracket 3.
Beta — Fan Content, not approved by Wizards.
CURVE
0
1
1
8
2
20
3
10
4
10
5
6
6
6
7+
3
COLORS
B
1628%
R
4172%
COMBOS
14
Combos
0
Early
2
2-Card
12
3+ Card
9
Game-Ending
Aggravated Assault+
The Reaver CleaverInfinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite colored mana, Infinite combat damage, Infinite combat phases, Infinite mana creatures you control can produce, Infinite Treasure tokens, Infinite untap of creatures you control
Aggravated Assault+
The Reaver CleaverPrerequisites
- The Reaver Cleaver attached to a creature with power five or greater that can attack this turn.
- An opponent is unable to block the creature with The Reaver Cleaver attached.
Steps
- Deal combat damage to a player with the creature that has The Reaver Cleaver attached.
- The creature triggers, creating at least six Treasure tokens.
- Move to your postcombat main phase.
- Activate five Treasure tokens by tapping and sacrificing them, adding 3RR.
- Activate Aggravated Assault by paying 3RR, untapping all creatures you control and causing you to get an additional combat and main phase after this one.
- Repeat.
Aggravated Assault+
Neheb, the EternalInfinite combat phases, Infinite red mana, Infinite mana creatures you control can produce, Infinite untap of creatures you control
Aggravated Assault+
Neheb, the EternalPrerequisites
- Your opponents have lost at least five life this turn.
Steps
- At the beginning of your postcombat main phase, Neheb adds at least RRRRR.
- Activate Aggravated Assault by paying 3RR: untap all creatures you control, and create an additional combat phase and postcombat main phase.
- Repeat.
Aggravated Assault+
Electro, Assaulting Battery+
Sozin's CometInfinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite damage to one opponent
Aggravated Assault+
Electro, Assaulting Battery+
Sozin's CometPrerequisites
- You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.
Steps
- Cast Sozin's Comet either from your hand by paying 3RR or from exile for its foretell cost by paying 2R.
- Declare a creature as an attacker, triggering its firebending ability, adding RRRRR.
- Move to your postcombat main phase. You will not lose the mana due to Electro.
- Activate Aggravated Assault by paying 3RR, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat from step 2.
Aggravated Assault+
Ozai, the Phoenix King+
Sozin's CometInfinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Aggravated Assault+
Ozai, the Phoenix King+
Sozin's CometPrerequisites
- You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.
Steps
- Cast Sozin's Comet either from your hand by paying 3RR or from exile for its foretell cost by paying 2R.
- Declare a creature as an attacker, triggering its firebending ability, adding RRRRR.
- Move to your postcombat main phase. You will not lose the mana due to Ozai.
- Activate Aggravated Assault by paying 3RR, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat from step 2.
Aggravated Assault+
Electro, Assaulting Battery+
Avatar Roku, FirebenderInfinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinitely powerful red creatures you control until end of turn, Infinite damage to one opponent
Aggravated Assault+
Electro, Assaulting Battery+
Avatar Roku, FirebenderPrerequisites
- You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.
Steps
- Declare a creature as an attacker, triggering Avatar Roku, adding six R.
- Move to your postcombat main phase. You will not lose the mana due to Electro.
- Activate Aggravated Assault by paying 3RR, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat.
Aggravated Assault+
Ozai, the Phoenix King+
Avatar Roku, FirebenderInfinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinitely powerful red creatures you control until end of turn
Aggravated Assault+
Ozai, the Phoenix King+
Avatar Roku, FirebenderPrerequisites
- You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.
Steps
- Declare a creature as an attacker, triggering Avatar Roku, adding six R.
- Move to your postcombat main phase. You will not lose the mana due to Ozai.
- Activate Aggravated Assault by paying 3RR, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat.
Firebending Student+
Aggravated Assault+
Electro, Assaulting BatteryInfinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite damage to one opponent
Firebending Student+
Aggravated Assault+
Electro, Assaulting BatteryPrerequisites
- An opponent cannot block and kill Firebending Student.
Steps
- Declare Firebending Student as an attacker, triggering its ability, adding an amount of R equal to its power.
- Move to your postcombat main phase. You will not lose the mana due to Electro.
- Activate Aggravated Assault by paying 3RR, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat.
Firebending Student+
Aggravated Assault+
Ozai, the Phoenix KingInfinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Firebending Student+
Aggravated Assault+
Ozai, the Phoenix KingPrerequisites
- An opponent cannot block and kill Firebending Student.
Steps
- Declare Firebending Student as an attacker, triggering its ability, adding an amount of R equal to its power.
- Move to your postcombat main phase. You will not lose the mana due to Ozai.
- Activate Aggravated Assault by paying 3RR, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat.
Aggravated Assault+
Sozin's Comet+
Leyline TyrantInfinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite damage to one opponent
Aggravated Assault+
Sozin's Comet+
Leyline TyrantPrerequisites
- You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.
Steps
- Cast Sozin's Comet either from your hand by paying 3RR or from exile for its foretell cost by paying 2R.
- Declare a creature as an attacker, triggering its firebending ability, adding RRRRR.
- Move to your postcombat main phase. You will not lose the mana due to Leyline Tyrant.
- Activate Aggravated Assault by paying 3RR, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat from step 2.
Aggravated Assault+
Avatar Roku, Firebender+
Leyline TyrantInfinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinitely powerful red creatures you control until end of turn, Infinite damage to one opponent
Aggravated Assault+
Avatar Roku, Firebender+
Leyline TyrantPrerequisites
- You control a creature that can attack this turn and that cannot be blocked or killed by an opponent.
Steps
- Declare a creature as an attacker, triggering Avatar Roku, adding six R.
- Move to your postcombat main phase. You will not lose the mana due to Leyline Tyrant.
- Activate Aggravated Assault by paying 3RR, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat.
Firebending Student+
Aggravated Assault+
Leyline TyrantInfinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite damage to one opponent
Firebending Student+
Aggravated Assault+
Leyline TyrantPrerequisites
- An opponent cannot block and kill Firebending Student.
Steps
- Declare Firebending Student as an attacker, triggering its ability, adding an amount of R equal to its power.
- Move to your postcombat main phase. You will not lose the mana due to Leyline Tyrant.
- Activate Aggravated Assault by paying 3RR, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat.
Aggravated Assault+
Zuko, Firebending Master+
Electro, Assaulting BatteryInfinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite damage to one opponent
Aggravated Assault+
Zuko, Firebending Master+
Electro, Assaulting BatteryPrerequisites
- An opponent cannot block and kill Zuko.
- You have at least five experience counters.
Steps
- Declare Zuko as an attacker, triggering its ability, adding an amount of R equal to the number of experience counters you have.
- Move to your postcombat main phase. You will not lose the mana due to Electro.
- Activate Aggravated Assault by paying 3RR, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat.
Aggravated Assault+
Zuko, Firebending Master+
Ozai, the Phoenix KingInfinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Aggravated Assault+
Zuko, Firebending Master+
Ozai, the Phoenix KingPrerequisites
- An opponent cannot block and kill Zuko.
- You have at least five experience counters.
Steps
- Declare Zuko as an attacker, triggering its ability, adding an amount of R equal to the number of experience counters you have.
- Move to your postcombat main phase. You will not lose the mana due to Ozai.
- Activate Aggravated Assault by paying 3RR, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat.
Aggravated Assault+
Zuko, Firebending Master+
Leyline TyrantInfinite combat phases, Infinite red mana, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite damage to one opponent
Aggravated Assault+
Zuko, Firebending Master+
Leyline TyrantPrerequisites
- An opponent cannot block and kill Zuko.
- You have at least five experience counters.
Steps
- Declare Zuko as an attacker, triggering its ability, adding an amount of R equal to the number of experience counters you have.
- Move to your postcombat main phase. You will not lose the mana due to Leyline Tyrant.
- Activate Aggravated Assault by paying 3RR, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
Play this deck on TableCommander
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