Bant bilnk.
Bant bilnk is a 100-card Commander deck led by Galadriel, Light of Valinor in the Bant color identity (white/blue/green), played 5 times with a 60% win rate. TableCommander estimates this deck at bracket 3 — upgraded / mid-power.
The mainboard runs 39 creatures, 12 instants, 4 sorceries, 5 artifacts, 5 enchantments, 1 planeswalker, and 34 lands, averaging 3.33 mana value across non-land cards. 58% of non-land cards cost 3 mana or less; 21% cost 5 or more.
Notable inclusions: 2 game changers (Farewell and Aura Shards). This deck is currently Commander-legal on TableCommander.
COMMANDER
CommanderPLANESWALKER(1)

CREATURE(38)






































ARTIFACT(5)





ENCHANTMENT(5)





INSTANT(12)












SORCERY(4)




LAND(34)






3×


4×

5×










TOKENS(5)





100
Total
39
Creatures
27
Spells
34
Lands
B3
Bracket
5
Games
3
Wins
60%
Win Rate
Why bracket 3? — Upgraded
1 two-card combo: Restoration Angel + Felidar Guardian
Two cards that together form an infinite combo (data from Commander Spellbook). Bracket 2 decks are expected not to run any; late-game combos are at home in Bracket 3.
2 Game Changers
Cards on WotC's official Game Changers list. Any puts a deck at Bracket 3 or above; more than three means Bracket 4.
Aura ShardsFarewell
Beta — Fan Content, not approved by Wizards.
CURVE
0
0
1
7
2
13
3
18
4
13
5
8
6
5
7+
1
COLORS
W
3345%
U
2635%
G
1520%
COMBOS
8
Combos
0
Early
1
2-Card
7
3+ Card
0
Game-Ending
Felidar Guardian+
Restoration AngelInfinite creature ETB, Infinite creature LTB
Felidar Guardian+
Restoration AngelSteps
- Cast Felidar Guardian by paying its mana cost.
- When Felidar Guardian enters, it triggers, blinking Restoration Angel.
- When Restoration Angel enters, it triggers, blinking Felidar Guardian.
- Repeat from step 2.
Peregrine Drake+
Archaeomancer+
Ghostly FlickerInfinite blinking, Infinite creature ETB, Infinite landfall triggers, Infinite creature LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Peregrine Drake+
Archaeomancer+
Ghostly FlickerPrerequisites
- You control up to five lands that can tap to produce at least 2U.
Steps
- Activate up to five lands by tapping them, adding at least 2U.
- Cast Ghostly Flicker by paying 2U, blinking Archaeomancer and Peregrine Drake.
- When Archaeomancer and Peregrine Drake enter the battlefield, their abilities trigger.
- Resolve the Archaeomancer trigger, returning Ghostly Flicker to your hand from your graveyard.
- Resolve the Peregrine Drake trigger, untapping up to five lands.
- Repeat.
- If you control five lands that can tap to produce at least 3U, this combo nets infinite mana, and you may blink any other permanent besides Peregrine Drake.
Peregrine Drake+
Venser, Shaper Savant+
PanharmoniconInfinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce, Infinite storm count, Infinite blue mana, Infinite untap of lands you control
Peregrine Drake+
Venser, Shaper Savant+
PanharmoniconPrerequisites
- You control up to five lands that can collectively tap to produce at least 3UU.
- You have enough mana to pay for commander tax minus 1 if applicable.
Steps
- Activate up to five lands by tapping them, adding at least 3UU.
- Cast Peregrine Drake by paying 4U.
- When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands.
- Holding priority, activate up to five lands by tapping them, adding at least 3UU.
- Resolve the second Peregrine Drake trigger, untapping five lands.
- Cast Venser either from your hand or from the command zone by paying 2UU plus commander tax if applicable.
- When Venser enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand.
- Repeat.
Peregrine Drake+
Eternal Witness+
Ghostly FlickerInfinite blinking, Infinite creature ETB, Infinite landfall triggers, Infinite creature LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite untap of lands you control
Peregrine Drake+
Eternal Witness+
Ghostly FlickerPrerequisites
- You control up to five lands that can tap to produce at least 2U.
Steps
- Activate up to five lands by tapping them, adding at least 2U.
- Cast Ghostly Flicker by paying 2U, blinking Eternal Witness and Peregrine Drake.
- When Eternal Witness and Peregrine Drake enter the battlefield, their abilities trigger.
- Resolve the Eternal Witness trigger, returning Ghostly Flicker to your hand from your graveyard.
- Resolve the Peregrine Drake trigger, untapping up to five lands.
- Repeat.
Peregrine Drake+
Displace+
ArchaeomancerInfinite blinking, Infinite creature ETB, Infinite creature LTB, Infinite magecraft triggers, Infinite mana lands you control can produce, Infinite storm count, Infinite landfall triggers, Infinite untap of lands you control
Peregrine Drake+
Displace+
ArchaeomancerPrerequisites
- You control up to five lands that can tap to produce at least 2U.
Steps
- Activate up to five lands by tapping them, adding 2U.
- Cast Displace by paying 2U, blinking Archaeomancer and Peregrine Drake.
- When Peregrine Drake and Archaeomancer enter the battlefield, they trigger.
- Resolve the Peregrine Drake trigger, untapping up to five lands you control.
- Resolve the Archaeomancer trigger, returning Displace to your hand from your graveyard.
- Repeat.
Peregrine Drake+
Venser, Shaper Savant+
Virtue of Knowledge // Vantress VisionsInfinite creature LTB, Infinite creature ETB, Infinite storm count, Infinite mana lands you control can produce, Infinite blue mana, Infinite untap of lands you control
Peregrine Drake+
Venser, Shaper Savant+
Virtue of Knowledge // Vantress VisionsPrerequisites
- You control up to five lands that can collectively tap to produce at least 3UU.
- You have enough mana to pay for commander tax minus 1 if applicable.
Steps
- Activate up to five lands by tapping them, adding at least 3UU.
- Cast Peregrine Drake by paying 4U.
- When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands.
- Holding priority, activate up to five lands by tapping them, adding at least 3UU.
- Resolve the second Peregrine Drake trigger, untapping five lands.
- Cast Venser either from your hand or from the command zone by paying 2UU plus commander tax if applicable.
- When Venser enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand.
- Repeat.
Peregrine Drake+
Venser, Shaper Savant+
Elesh Norn, Mother of MachinesInfinite creature LTB, Infinite creature ETB, Infinite storm count, Infinite mana lands you control can produce, Infinite blue mana, Infinite untap of lands you control
Peregrine Drake+
Venser, Shaper Savant+
Elesh Norn, Mother of MachinesPrerequisites
- You control up to five lands that can collectively tap to produce at least 3UU.
Steps
- Activate up to five lands by tapping them, adding at least 3UU.
- Cast Peregrine Drake by paying 4U.
- When Peregrine Drake enters, it triggers twice. Resolve the first trigger, untapping five lands.
- Holding priority, activate up to five lands by tapping them, adding at least 3UU.
- Resolve the second Peregrine Drake trigger, untapping five lands.
- Cast Venser by paying 2UU.
- When Venser enters, it triggers twice, returning it and Peregrine Drake from the battlefield to your hand.
- Repeat.
Peregrine Drake+
Eternal Witness+
DisplaceInfinite creature LTB, Infinite creature ETB, Infinite storm count, Infinite mana lands you control can produce, Infinite magecraft triggers, Infinite blinking, Infinite landfall triggers, Infinite untap of lands you control
Peregrine Drake+
Eternal Witness+
DisplacePrerequisites
- You control up to five lands that can tap to produce at least 2U.
Steps
- Activate up to five lands by tapping them, adding at least 2U.
- Cast Displace by paying 2U, blinking Eternal Witness and Peregrine Drake
- When Eternal Witness and Peregrine Drake enter the battlefield, their abilities trigger.
- Resolve the Eternal Witness trigger, returning Displace from your graveyard to your hand.
- Resolve the Peregrine Drake trigger, untapping up to five lands.
- Repeat.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
Play this deck on TableCommander
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