Nekusar.
Nekusar is a 100-card Commander deck led by Nekusar, the Mindrazer in the Grixis color identity (blue/black/red). TableCommander estimates this deck at bracket 4 — optimized / high-power.
The mainboard runs 17 creatures, 19 instants, 8 sorceries, 12 artifacts, 11 enchantments, 1 planeswalker, and 32 lands, averaging 2.56 mana value across non-land cards. 81% of non-land cards cost 3 mana or less; 9% cost 5 or more.
Notable inclusions: 12 game changers (e.g. Ancient Tomb, Chrome Mox, and Cyclonic Rift), 5 fast mana (e.g. City of Traitors, Cabal Ritual, and Dark Ritual), 2 alternate win conditions (Jace, Wielder of Mysteries and Laboratory Maniac), 1 free counterspell (Pact of Negation), 1 cheap tutor (Muddle the Mixture), and 1 tutor (Perplex). This deck is currently Commander-legal on TableCommander.
Commander











































































3×

2×





3×







Dramatic Reversal+
Isochron ScepterearlyInfinite magecraft triggers, Infinite mana nonland permanents you control can produce, Infinite storm count, Infinite untap of nonland permanents you control
Dramatic Reversal+
Isochron Scepterearly- Nonland permanents you control can tap to produce at least 3.
- Activate all mana-producing nonland permanents you control by tapping them, adding at least 3.
- Activate Isochron Scepter by paying 2 and tapping it, casting a copy of Dramatic Reversal without paying it's mana cost.
- Resolve Dramatic Reversal, untapping all nonland permanents you control.
- Repeat.
Demonic Consultation+
Laboratory ManiacearlyExile your library, Win the game
Demonic Consultation+
Laboratory Maniacearly- You have a way to draw a card.
- Cast Demonic Consultation by paying B, naming Laboratory Maniac and thus exiling your library due to you not having a card named Laboratory Maniac in your library.
- Draw a card, causing you to win the game due to Laboratory Maniac.
Jace, Wielder of Mysteries+
Demonic ConsultationearlyExile your library, Win the game
Jace, Wielder of Mysteries+
Demonic Consultationearly- Cast Demonic Consultation by paying B, naming Jace, Wielder of Mysteries and thus exiling your library due to you not having a card named Jace, Wielder of Mysteries in your library.
- Activate Jace's first loyalty ability by putting a loyalty counter on it, causing target player to mill two cards and you to win the game due to drawing from an empty library.
Grand Architect+
Pili-PalaearlyInfinite blue mana
Grand Architect+
Pili-Palaearly- Pili-Pala does not have summoning sickness.
- Activate Grand Architect's first activated ability by paying U, making Pili-Pala blue until end of turn.
- Activate Grand Architect's last ability by tapping Pili-Pala, adding CC that can only be spent to cast artifact spells or activate abilities of artifacts.
- Activate Pili-Pala by paying 2 and untapping it, generating U.
- Repeat from step 2 any number of times.
Curiosity+
Magmakin ArtilleristearlyNear-infinite damage, Infinite self-discard triggers, Infinite draw triggers, Infinite rummaging
Curiosity+
Magmakin Artilleristearly- You have more cards in hand than your maximum hand size.
- During the next cleanup step, discard cards down to your maximum hand size.
- Magmakin Artillerist triggers, dealing 1 damage to each opponent for each card discarded this way.
- Curiosity triggers, causing you to draw a card.
- As you are still in the cleanup step, once the stack is empty and priority has been passed by all players, you will discard down to your maximum hand size again.
- Repeat from step 2.
Sanguine Bond+
Exquisite BloodInfinite lifegain triggers, Infinite lifeloss, Infinite lifegain
Sanguine Bond+
Exquisite Blood- You have a way to gain life.
- Gain life.
- Sanguine Bond triggers, causing an opponent to lose 1 life.
- Exquisite Blood triggers, causing you to gain 1 life.
- Repeat from step 2.
Vito, Thorn of the Dusk Rose+
Exquisite BloodInfinite lifegain triggers, Infinite lifeloss, Infinite lifegain
Vito, Thorn of the Dusk Rose+
Exquisite Blood- You have a way to gain life.
- Gain life.
- Vito triggers, causing an opponent to lose 1 life.
- Exquisite Blood triggers, causing you to gain 1 life.
- Repeat from step 2.
Peer into the Abyss+
Sheoldred, the ApocalypseNear-infinite card draw for target opponent, Near-infinite draw triggers for target opponent, Near-infinite lifeloss for target opponent, Target opponent loses the game
Peer into the Abyss+
Sheoldred, the Apocalypse- An opponent has a library size that is at least half their life total.
- Cast Peer into the Abyss by paying 4BBB, causing an opponent to draw cards equal to half their library size and lose half their life total, rounded up.
- Sheoldred's second ability triggers for each card drawn this way.
- Resolve the first Sheoldred trigger, causing the opponent to lose 2 life.
- Repeat step 3 until the opponent loses the game due to having zero or less life.
Peer into the Abyss+
Underworld DreamsTarget opponent loses the game
Peer into the Abyss+
Underworld Dreams- An opponent has cards in their library greater than their life total.
- Cast Peer Into the Abyss targeting an opponent.
- That player loses half their life and draws half their library.
- They are then dealt damage by Underworld Dreams equal to the amount of cards they drew.
- That player loses the game.
Peer into the Abyss+
Nekusar, the MindrazerNear-infinite card draw for target opponent, Near-infinite damage to one opponent, Near-infinite draw triggers for target opponent, Target opponent loses the game
Peer into the Abyss+
Nekusar, the Mindrazer- Cast Peer into the Abyss by paying 4BBB, causing an opponent to draw cards equal to half their library and causing them to lose half their life total, rounded up.
- Nekusar triggers for each card drawn this way.
- Resolve the first trigger, dealing 1 damage to the opponent.
- If the opponent has 0 or less life, the opponent loses the game due to having zero or less life.
- Repeat from step 3 for each remaining trigger and/or until the opponent loses the game.
Peer into the Abyss+
Razorkin NeedleheadNear-infinite damage to one opponent, Near-infinite draw triggers for target opponent, Near-infinite card draw for target opponent, Near-infinite lifeloss for target opponent
Peer into the Abyss+
Razorkin Needlehead- Cast Peer into the Abyss by paying 4BBB, causing an opponent to draw cards equal to half their library and causing them to lose half their life total, rounded up.
- Razorkin Needlehead triggers for each card drawn this way.
- Resolve the first trigger, dealing 1 damage to the opponent.
- If the opponent has 0 or less life, the opponent loses the game due to having zero or less life.
- Repeat from step 3 for each remaining trigger and/or until the opponent loses the game.
Teferi's Ageless Insight+
Peer into the AbyssInfinite card draw, Infinite draw triggers
Teferi's Ageless Insight+
Peer into the Abyss- Your life total is at least 2.
- Your deck size is even.
- Cast Peer into the Abyss by paying 4BBB, causing you to lose half your life total rounded up and draw your library due to Teferi's Ageless Insight.
Peer into the Abyss+
Psychic CorrosionInfinite mill
Peer into the Abyss+
Psychic Corrosion- Number of cards in library greater than or equal to the number of cards in each opponent's library.
- Cast Peer into the Abyss, targeting yourself.
- Psychich Corrosion triggers for each card you've drawn, milling each opponent's libary completely.
- Pass the turn to your opponent; They will lose when they attempt to draw a card on their turns.
Peer into the Abyss+
Folio of FanciesTarget opponent loses the game
Peer into the Abyss+
Folio of Fancies- Cast Peer into the Abyss by paying 4BBB, causing target opponent to draw half their library and lose half their life.
- Activate Folio of Fancies's last ability by paying 2U and tapping it, causing each opponent to mill cards equal to the number of cards in their hand.
- During their draw step, the opponent targeted in step 1 loses the game due to drawing from an empty library.
Windfall+
Nekusar, the Mindrazer+
PhyresisEach opponent loses the game
Windfall+
Nekusar, the Mindrazer+
Phyresis- A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
- Cast Windfall by paying 2U, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- Nekusar triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- Each opponent loses the game due to having ten or more poison counters
Windfall+
Fate Unraveler+
PhyresisEach opponent loses the game
Windfall+
Fate Unraveler+
Phyresis- A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
- Cast Windfall by paying 2U, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- Fate Unraveler triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- Each opponent loses the game due to having ten or more poison counters
Windfall+
Phyresis+
Razorkin NeedleheadEach opponent loses the game
Windfall+
Phyresis+
Razorkin Needlehead- A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
- Cast Windfall by paying 2U, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- Razorkin Needlehead triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- Each opponent loses the game due to having ten or more poison counters
Windfall+
Nekusar, the Mindrazer+
Grafted ExoskeletonEach opponent loses the game
Windfall+
Nekusar, the Mindrazer+
Grafted Exoskeleton- A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
- Cast Windfall by paying 2U, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- Nekusar triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- Each opponent loses the game due to having ten or more poison counters
Windfall+
Razorkin Needlehead+
Grafted ExoskeletonEach opponent loses the game
Windfall+
Razorkin Needlehead+
Grafted Exoskeleton- A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
- Cast Windfall by paying 2U, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- Razorkin Needlehead triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- Each opponent loses the game due to having ten or more poison counters
Windfall+
Fate Unraveler+
Grafted ExoskeletonEach opponent loses the game
Windfall+
Fate Unraveler+
Grafted Exoskeleton- A player has a number of cards in hand that is greater than or equal to 10 minus the lowest amount of poison counters an opponent has.
- Cast Windfall by paying 2U, causing each player to discard their hand and then draw a number of cards equal to the greatest number of cards a player discarded this way.
- Fate Unraveler triggers for each card drawn this way, giving each opponent a poison counter for each card they drew.
- Each opponent loses the game due to having ten or more poison counters
Peer into the Abyss+
Sea Gate Restoration // Sea Gate, Reborn+
Laboratory ManiacWin the game, Infinite card draw, Infinite draw triggers
Peer into the Abyss+
Sea Gate Restoration // Sea Gate, Reborn+
Laboratory Maniac- Your life total is 2 or higher.
- Cast Peer into the Abyss by paying 4BBB, causing you to draw half your library and lose half your life total, rounding up each time.
- Cast Sea Gate Restoration by paying 4UUU, causing you to draw a number of cards equal to the number of cards in your hand. When you attempt to draw from an empty library this way, you will win the game due to Laboratory Maniac.
Peer into the Abyss+
Sea Gate Restoration // Sea Gate, Reborn+
Jace, Wielder of MysteriesInfinite draw triggers, Win the game, Infinite card draw
Peer into the Abyss+
Sea Gate Restoration // Sea Gate, Reborn+
Jace, Wielder of Mysteries- Your life total is 2 or higher.
- Cast Peer into the Abyss by paying 4BBB, causing you to draw half your library and lose half your life total, rounding up each time.
- Cast Sea Gate Restoration by paying 4UUU, causing you to draw a number of cards equal to the number of cards in your hand. When you attempt to draw from an empty library this way, you will win the game due to Jace.
Dual Casting+
Seething Song+
Pili-PalaInfinite colored mana, Infinite magecraft triggers
Dual Casting+
Seething Song+
Pili-Pala- Cast Seething Song by paying its mana cost.
- Holding priority, activate Pili-Pala by paying R and tapping it, copying Seething Song.
- Resolve the copy of Seething Song, adding RRRRR.
- Activate Pili-Pala by paying 2 and untapping it, adding one mana of any color.
- Repeat from step 2.
Dual Casting+
Pyretic Ritual+
Pili-PalaInfinite colored mana, Infinite magecraft triggers
Dual Casting+
Pyretic Ritual+
Pili-Pala- Cast Pyretic Ritual by paying its mana cost.
- Holding priority, activate Pili-Pala by paying R and tapping it, copying Pyretic Ritual.
- Resolve the copy of Pyretic Ritual, adding RRR.
- Activate Pili-Pala by paying 2 and untapping it, adding one mana of any color.
- Repeat from step 2.
Dual Casting+
Dark Ritual+
Pili-PalaInfinite black mana, Infinite magecraft triggers
Dual Casting+
Dark Ritual+
Pili-Pala- Cast Dark Ritual by paying its mana cost.
- Holding priority, activate Pili-Pala by paying R and tapping it, copying Dark Ritual.
- Resolve the copy of Dark Ritual, adding BBB
- Activate Pili-Pala by paying 2 and untapping it, adding R
- Repeat from step 2.
Dual Casting+
Cabal Ritual+
Pili-PalaInfinite magecraft triggers, Infinite black mana
Dual Casting+
Cabal Ritual+
Pili-Pala- Cast Cabal Ritual by paying its mana cost.
- Holding priority, activate Pili-Pala by paying R and tapping it, copying Cabal Ritual.
- Resolve the copy of Cabal Ritual, adding at least BBB
- Activate Pili-Pala by paying 2 and untapping it, adding R.
- Repeat from step 2.
Play this deck on TableCommander
Sign in to import this list to your collection, start a Commander pod with friends, or build your own decks with our free online deck builder.