Laezel the Champion of Vlaakith.
COMMANDER
Commander
PartnerCREATURE(34)


































ARTIFACT(10)










ENCHANTMENT(11)











INSTANT(10)










SORCERY(3)



LAND(30)






2×






2×

2×
2×






TOKENS(4)




100
Total
35
Creatures
35
Spells
30
Lands
B4
Bracket
—
No Games Yet
Why bracket 4? — Optimized
2 early two-card combos: Heliod, Sun-Crowned + Triskelion, Heliod, Sun-Crowned + Walking Ballista
A two-card infinite combo cheap enough to assemble and win in the early game (data from Commander Spellbook). Bracket 3 decks are expected not to run these; any means Bracket 4.
2 mass land denial
Destroys, exiles, or locks down many lands without replacing them. Any mass land denial means Bracket 4.
ArmageddonRavages of War
7 Game Changers
Cards on WotC's official Game Changers list. Any puts a deck at Bracket 3 or above; more than three means Bracket 4.
Chrome MoxDrannith MagistrateEnlightened TutorGaea's CradleMana VaultMox DiamondWorldly Tutor
10 fast mana
Zero- and one-mana rocks and rituals that accelerate ahead of the table (Sol Ring is exempt). Four or more puts a deck at Bracket 3; six or more means Bracket 4.
Carpet of FlowersChrome MoxJeweled LotusLotus PetalMana CryptMana VaultMox DiamondSpringleaf DrumTreasureUtopia SprawlWild Growth
Beta — Fan Content, not approved by Wizards.
CURVE
0
6
1
25
2
11
3
20
4
5
5
2
6
1
7+
0
COLORS
W
3457%
G
2643%
COMBOS
8
Combos
2
Early
2
2-Card
6
3+ Card
8
Game-Ending
Walking Ballista+
Heliod, Sun-CrownedearlyInfinite damage, Infinite lifegain, Infinite lifegain triggers
Walking Ballista+
Heliod, Sun-CrownedearlyPrerequisites
- Walking Ballista has at least two +1/+1 counters on it.
Steps
- Activate Heliod by paying 1W, giving Walking Ballista lifelink until end of turn.
- Activate Walking Ballista's second ability by removing a +1/+1 counter, dealing 1 damage to any target.
- Walking Ballista's lifelink triggers, causing you to gain 1 life.
- Heliod triggers, putting a +1/+1 counter on Walking Ballista.
- Repeat from step 2.
Heliod, Sun-Crowned+
TriskelionearlyInfinite damage, Infinite lifegain, Infinite lifegain triggers
Heliod, Sun-Crowned+
TriskelionearlySteps
- Activate Heliod targeting Triskelion, giving it lifelink until end of turn.
- Activate Triskelion by removing a +1/+1 counter from it to deal 1 damage to any target, gaining you 1 life.
- Heliod triggers, putting a +1/+1 counter on Triskelion.
- Repeat from step 2 for infinite damage and lifegain.
Walking Ballista+
Rite of Passage+
Hardened ScalesInfinite damage, Infinite +1/+1 counters on creatures you control
Walking Ballista+
Rite of Passage+
Hardened ScalesSteps
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself.
- Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista.
- Repeat an arbitrarily large number of times.
- Move to the next turn, removing all damage marked on Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat step 5 as desired.
Rite of Passage+
Triskelion+
Hardened ScalesInfinite damage, Infinite +1/+1 counters on creatures you control
Rite of Passage+
Triskelion+
Hardened ScalesSteps
- Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself.
- Rite of Passage triggers, putting two +1/+1 counters on Triskelion.
- Repeat an arbitrarily large number of times.
- Move to the next turn, removing all damage marked on Triskelion.
- Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat step 5 as desired.
Walking Ballista+
Rite of Passage+
Conclave MentorInfinite damage, Infinite +1/+1 counters on creatures you control
Walking Ballista+
Rite of Passage+
Conclave MentorSteps
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself.
- Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista.
- Repeat an arbitrarily large number of times.
- Move to the next turn, removing all damage marked on Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat step 5 as desired.
Rite of Passage+
Triskelion+
Conclave MentorInfinite damage, Infinite +1/+1 counters on creatures you control
Rite of Passage+
Triskelion+
Conclave MentorSteps
- Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself.
- Rite of Passage triggers, putting two +1/+1 counters on Triskelion.
- Repeat an arbitrarily large number of times.
- Move to the next turn, removing all damage marked on Triskelion.
- Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat step 5 as desired.
Walking Ballista+
Rite of Passage+
Lae'zel, Vlaakith's ChampionInfinite damage, Infinite +1/+1 counters on creatures you control
Walking Ballista+
Rite of Passage+
Lae'zel, Vlaakith's ChampionSteps
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to itself.
- Rite of Passage triggers, putting two +1/+1 counters on Walking Ballista.
- Repeat an arbitrarily large number of times.
- Move to the next turn, removing all damage marked on Walking Ballista.
- Activate Walking Ballista by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat step 5 as desired.
Rite of Passage+
Triskelion+
Lae'zel, Vlaakith's ChampionInfinite damage, Infinite +1/+1 counters on creatures you control
Rite of Passage+
Triskelion+
Lae'zel, Vlaakith's ChampionSteps
- Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to itself.
- Rite of Passage triggers, putting two +1/+1 counters on Triskelion.
- Repeat an arbitrarily large number of times.
- Move to the next turn, removing all damage marked on Triskelion.
- Activate Triskelion by removing a +1/+1 counter from it, dealing 1 damage to any target.
- Repeat step 5 as desired.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Has issues
Legality
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