az dragons deck (Copy).
COMMANDER
CommanderPLANESWALKER(1)

CREATURE(19)



















ARTIFACT(21)





















ENCHANTMENT(3)



INSTANT(10)










SORCERY(6)






LAND(39)




4×


4×

4×

4×





4×

TOKENS(4)




100
Total
20
Creatures
41
Spells
39
Lands
B4
Bracket
—
No Games Yet
Why bracket 4? — Optimized
5 Game Changers
Cards on WotC's official Game Changers list. Any puts a deck at Bracket 3 or above; more than three means Bracket 4.
Demonic TutorEnlightened TutorMystical TutorThe One RingVampiric Tutor
Beta — Fan Content, not approved by Wizards.
CURVE
0
0
1
5
2
17
3
14
4
8
5
4
6
5
7+
8
COLORS
W
816%
U
1020%
B
816%
R
1325%
G
1224%
COMBOS
16
Combos
0
Early
11
2-Card
5
3+ Card
5
Game-Ending
Peregrine Drake+
Deadeye NavigatorInfinite blinking, Infinite creature ETB, Infinite creature LTB, Infinite mana lands you control can produce
Peregrine Drake+
Deadeye NavigatorPrerequisites
- Deadeye Navigator is paired with Peregrine Drake.
- You control up to five lands that can tap to produce 2U.
Steps
- Activate Peregrine Drake by paying 1U, blinking itself.
- Peregrine Drake enters the battlefield, triggering itself and Deadeye Navigator.
- Resolve the Peregrine Drake trigger, untapping up to five lands you control.
- Resolve the Deadeye Navigator trigger, repairing Deadeye Navigator and Peregrine Drake.
- Activate up to five lands you control by tapping them, adding at least 2U.
- Repeat.
- Once you have infinite mana, you may use Deadeye Navigator's abilities to blink any number of creatures you control any number of times.
Approach of the Second Sun+
Mystical TutorWin the game
Approach of the Second Sun+
Mystical TutorPrerequisites
- You have a way to draw a card.
Steps
- Cast Approach of the Second Sun by paying 6W, causing you to gain 7 life and put Approach of the Second Sun into your library seventh from the top.
- Cast Mystical Tutor by paying U, searching your library for Approach of the Second Sun and putting it on top of your library.
- Draw Approach of the Second Sun from your library.
- Cast Approach of the Second Sun by paying 6W, causing you to win the game.
The World Tree+
Maskwood NexusPut all creature cards from your library onto the battlefield
The World Tree+
Maskwood NexusSteps
- Activate The World Tree's second ability by paying WWUUBBRRGG, tapping and sacrificing it, causing you to search for all creatures in your library, as they are all Gods due to Maskwood Nexus and put them onto the battlefield.
Approach of the Second Sun+
ReprieveWin the game
Approach of the Second Sun+
ReprieveSteps
- Cast Approach of the Second Sun by paying 6W.
- Holding priority, cast Reprieve by paying 1W, returning Approach of the Second Sun to your hand and causing you to draw a card.
- Cast Approach of the Second Sun by paying 6W, causing you to win the game.
Demonic Tutor+
Approach of the Second SunWin the game
Demonic Tutor+
Approach of the Second SunSteps
- Cast Approach of the Second Sun by paying 6W, causing you to gain 7 life and put Approach of the Second Sun into your library seventh from the top.
- Cast Demonic Tutor by paying 1B, searching your library for Approach of the Second Sun and putting it into your hand.
- Draw Approach of the Second Sun from your library.
- Cast Approach of the Second Sun by paying 6W, causing you to win the game.
Approach of the Second Sun+
Vampiric TutorWin the game
Approach of the Second Sun+
Vampiric TutorPrerequisites
- You have a way to draw a card.
Steps
- Cast Approach of the Second Sun by paying 6W, causing you to gain 7 life and put Approach of the Second Sun into your library seventh from the top.
- Cast Vampiric Tutor by paying B, searching your library for Approach of the Second Sun and putting it on top of your library and causing you to lose 2 life.
- Draw Approach of the Second Sun from your library.
- Cast Approach of the Second Sun by paying 6W, causing you to win the game.
Arcane Adaptation+
The World TreePut all creature cards from your library onto the battlefield
Arcane Adaptation+
The World TreeSteps
- Activate The World Tree's second ability by paying WWUUBBRRGG, tapping and sacrificing it, causing you to search for all creatures in your library, as they are all Gods due to Arcane Adaptation and put them onto the battlefield.
Bladewing the Risen+
Saw in HalfInfinite death triggers, Infinite creature ETB, Infinite creature LTB
Bladewing the Risen+
Saw in HalfSteps
- Cast Saw in Half by paying 2B, destroying Bladewing and creating two token copies of it with base power equal to half the destroyed creature's power and base toughness equal to half the destroyed creature's toughness, rounding up each time.
- Put one of the Bladewing tokens into your graveyard from the battlefield due to the legend rule.
- The Bladewing tokens' enter-the-battlefield abilities trigger.
- Resolve the first trigger, returning Bladewing from your graveyard to the battlefield.
- Put Bladewing into your graveyard from the battlefield due to the legend rule.
- Bladewing enter-the-battlefield ability triggers, returning it from your graveyard to the battlefield.
- Repeat from step 5.
Cursed Mirror+
Bladewing the RisenInfinite death triggers, Infinite creature ETB, Infinite creature LTB
Cursed Mirror+
Bladewing the RisenSteps
- Cast Cursed Mirror by paying 2R, choosing to have it enter the battlefield as a copy of Bladewing with haste.
- Put Bladewing from the battlefield into your graveyard due to the legend rule.
- Cursed Mirror's enter-the-battlefield ability triggers, returning Bladewing from your graveyard to the battlefield.
- Put Bladewing from the battlefield into your graveyard due to the legend rule.
- Bladewing's enter-the-battlefield ability triggers, returning it from your graveyard to the battlefield.
- Repeat from step 4.
The World Tree+
ConspiracyPut all creature cards from your library onto the battlefield
The World Tree+
ConspiracySteps
- Activate The World Tree's second ability by paying WWUUBBRRGG, tapping and sacrificing it, causing you to search for all creatures in your library, as they are all Gods due to Conspiracy and put them onto the battlefield.
Polyraptor+
Terror of the PeaksInfinite death triggers, Infinite creature ETB, Infinite creature LTB
Polyraptor+
Terror of the PeaksSteps
- Cast Polyraptor by paying 6GG.
- When Polyraptor enters the battlefield, Terror of the Peaks triggers, dealing 5 damage to Polyraptor.
- Polyraptor dies as a state-based action due to lethal damage.
- Polyraptor triggers, creating a token copy of itself.
- Repeat from step 2 using the new Polyraptor token instead.
Displacer Kitten+
Sol Ring+
Teferi, Time RavelerInfinite card draw, Infinite draw triggers, Near-infinite colorless mana, Near-infinite storm count
Displacer Kitten+
Sol Ring+
Teferi, Time RavelerSteps
- Cast Sol Ring by paying 1.
- Displacer Kitten triggers, blinking Teferi.
- Activate Sol Ring by tapping it, adding CC.
- Activate Teferi's second loyalty ability by removing three loyalty counters from it, returning Sol Ring from the battlefield to your hand and drawing a card.
- Repeat.
Displacer Kitten+
The One Ring+
Teferi, Time RavelerPrevent all damage that would be dealt to you, You have protection from everything, Lock
Displacer Kitten+
The One Ring+
Teferi, Time RavelerSteps
- Cast The One Ring by paying 4.
- Displacer Kitten triggers, blinking Teferi.
- When The One Ring enters the battlefield, its first ability triggers, causing you to gain protection from everything until your next turn.
- Activate Teferi's second loyalty ability by removing three loyalty counters from it, returning The One Ring to your hand from the battlefield and causing you to draw a card.
- Repeat during each of your turns.
Miirym, Sentinel Wyrm+
Bladewing the Risen+
Terror of the PeaksInfinite creature LTB, Infinite creature ETB, Infinite death triggers, Infinite damage, Infinite creature tokens
Miirym, Sentinel Wyrm+
Bladewing the Risen+
Terror of the PeaksSteps
- Cast Bladewing by paying 3BBRR.
- When Bladewing enters the battlefield, it, Terror of the Peaks and Miirym trigger.
- Resolve the Bladewing trigger, returning any Dragon from your graveyard to the battlefield.
- Resolve the Terror of the Peaks, dealing 4 damage to Bladewing.
- Bladewing dies as a state-based action due to having 0 toughness.
- Resolve the Miirym trigger, creating a nonlegendary token copy of Bladewing.
- When the Bladewing token enters the battlefield, it and Terror of the Peaks trigger.
- Resolve the Terror of the Peaks trigger, dealing damage to any target.
- Resolve the Bladewing token's trigger, returning Bladewing from your graveyard to the battlefield.
- Repeat from step 2.
Marang River Regent // Coil and Catch+
Miirym, Sentinel Wyrm+
DracogenesisReturn all nonland permanents opponents control to their owner's hand, Infinite creature LTB, Infinite creature ETB, Infinite storm count, Infinite creature tokens
Marang River Regent // Coil and Catch+
Miirym, Sentinel Wyrm+
DracogenesisSteps
- Cast Marang River Regent by paying 0 due to Dracogenesis.
- When Marang River Regent enters the battlefield, it and Miirym trigger.
- Resolve the Marang River Regent trigger, returning up to two other nonland permanents to their owners' hands.
- Resolve the Miirym trigger, creating a token copy of Marang River Regent.
- When the Marang River Regent token enters the battlefield, it triggers, returning the nontoken Marang River Regent and up to one other nonland permanent to their owners' hands.
- Repeat.
Miirym, Sentinel Wyrm+
Ganax, Astral Hunter+
Deadeye NavigatorInfinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite blinking, Infinite colored mana, Infinite copies of most nontoken Dragons you control, Infinite creature tokens, Infinite creature ETB, Infinite creature LTB, Infinite Treasure tokens
Miirym, Sentinel Wyrm+
Ganax, Astral Hunter+
Deadeye NavigatorPrerequisites
- Ganax is paired with Deadeye Navigator.
Steps
- Activate Ganax by paying 1U, blinking itself.
- Ganax enters the battlefield, triggering itself, any other Ganax that is on the battlefield, Miirym and Deadeye Navigator's soulbond ability.
- Resolve all Ganax triggers, creating that many Treasure tokens.
- Resolve the Deadeye Navigator trigger, repairing it and Ganax.
- Resolve the Miirym trigger, creating a nonlegendary token copy of Ganax.
- The Ganax token enters the battlefield, triggering itself, any other Ganax that is on the battlefield and Deadeye Navigator's soulbond ability.
- Resolve all Ganax triggers, creating that many Treasure tokens.
- Resolve the Deadeye Navigator trigger, choosing not to pair.
- Activate two Treasure tokens by tapping and sacrificing them, adding 1U.
- Repeat.
- You may also blink any other nontoken Dragon you control in place of Ganax after the first iteration by blinking Deadeye Navigator, then pairing it with any other Dragon of your choosing.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Not checked
Legality
This deck has not been validated yet.
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