madness.
madness is a 100-card Commander deck led by Lathril, Blade of the Elves in the Golgari color identity (black/green). TableCommander estimates this deck at bracket 4 — optimized / high-power.
The mainboard runs 36 creatures, 10 instants, 6 sorceries, 8 artifacts, 6 enchantments, and 34 lands, averaging 3.18 mana value across non-land cards. 65% of non-land cards cost 3 mana or less; 14% cost 5 or more.
Notable inclusions: 3 game changers (Vampiric Tutor, Demonic Tutor, and Gaea's Cradle) and 3 tutors (Elvish Harbinger, Formidable Speaker, and Archdruid's Charm). This deck is currently Commander-legal on TableCommander.
Commander








































































5×






4×











Priest of Titania+
Staff of DominationearlyInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite green mana
Priest of Titania+
Staff of Dominationearly- Priest of Titania does not have summoning sickness. There are at least five Elves on the battlefield.
- Activate Priest of Titania by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Priest of Titania.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Priest of Titania+
Umbral MantleearlyInfinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Priest of Titania+
Umbral Mantleearly- Umbral Mantle attached to Priest of Titania.
- Priest of Titania does not have summoning sickness. There are at least three Elves on the battlefield.
- Activate Priest of Titania by tapping it, adding at least GGG.
- Activate Priest of Titania by paying 3 and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Elvish Archdruid+
Staff of DominationInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite untap of creatures you control, Infinite mana creatures you control can produce, Infinite green mana
Elvish Archdruid+
Staff of Domination- Elvish Archdruid does not have summoning sickness. You control at least five Elves.
- Activate Elvish Archdruid by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Elvish Archdruid.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Staff of Domination+
Marwyn, the NurturerInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control, Infinite green mana
Staff of Domination+
Marwyn, the Nurturer- Marwyn does not have summoning sickness, and has power 5 or greater.
- Activate Marwyn by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Marwyn.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Circle of Dreams Druid+
Staff of DominationInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control, Infinite green mana
Circle of Dreams Druid+
Staff of Domination- Circle of Dreams Druid does not have summoning sickness. You control at least five creatures.
- Activate Circle of Dreams Druid by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Circle of Dreams Druid.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Umbral Mantle+
Elvish ArchdruidInfinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Umbral Mantle+
Elvish Archdruid- Umbral Mantle attached to Elvish Archdruid.
- Elvish Archdruid does not have summoning sickness. You control at least three Elves.
- Activate Elvish Archdruid by tapping it, adding at least GGG.
- Activate Elvish Archdruid by paying 3 and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Umbral Mantle+
Marwyn, the NurturerInfinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Umbral Mantle+
Marwyn, the Nurturer- Umbral Mantle attached to Marwyn.
- Marwyn does not have summoning sickness.
- Activate Marwyn by tapping it, adding an amount of G equal to its power.
- Activate Marwyn by paying 3 and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Circle of Dreams Druid+
Umbral MantleInfinite green mana, Infinitely large creature until end of turn, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Circle of Dreams Druid+
Umbral Mantle- Umbral Mantle attached to Circle of Dreams Druid.
- Circle of Dreams Druid does not have summoning sickness. You control at least three creatures.
- Activate Circle of Dreams Druid by tapping it, adding at least three mana of any color.
- Activate Circle of Dreams Druid by paying 3 and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Wirewood Channeler+
Staff of DominationInfinite card draw, Infinite colored mana, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control
Wirewood Channeler+
Staff of Domination- Wirewood Channeler does not have summoning sickness. There are at least five Elves on the battlefield.
- Activate Wirewood Channeler by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Wirewood Channeler.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Umbral Mantle+
Wirewood ChannelerInfinite colored mana, Infinitely large creature until end of turn, Infinite untap of creatures you control, Infinite mana creatures you control can produce
Umbral Mantle+
Wirewood Channeler- Umbral Mantle attached to Wirewood Channeler.
- Wirewood Channeler does not have summoning sickness. There are at least three Elves on the battlefield.
- Activate Wirewood Channeler by tapping it, adding at least three mana of any color.
- Activate Wirewood Channeler by paying 3 and untapping it, giving it +2/+2 until end of turn.
- Repeat.
Play this deck on TableCommander
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