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COMMANDER
CommanderPLANESWALKER(1)

CREATURE(32)
































ARTIFACT(13)













ENCHANTMENT(2)


INSTANT(18)


















SORCERY(7)







LAND(26)


























TOKENS(5)





100
Total
33
Creatures
41
Spells
26
Lands
B4
Bracket
—
No Games Yet
Why bracket 4? — Optimized
3 early two-card combos: Squee, the Immortal + Food Chain, Kiki-Jiki, Mirror Breaker + Village Bell-Ringer and 1 more
A two-card infinite combo cheap enough to assemble and win in the early game (data from Commander Spellbook). Bracket 3 decks are expected not to run these; any means Bracket 4.
11 Game Changers
Cards on WotC's official Game Changers list. Any puts a deck at Bracket 3 or above; more than three means Bracket 4.
Ancient TombChrome MoxCrop RotationEnlightened TutorGaea's CradleGrim MonolithJeska's WillLion's Eye DiamondMana VaultMox DiamondWorldly Tutor
16 fast mana
Zero- and one-mana rocks and rituals that accelerate ahead of the table (Sol Ring is exempt). Four or more puts a deck at Bracket 3; six or more means Bracket 4.
Ancient TombChrome MoxCity of TraitorsDesperate RitualElvish Spirit GuideInfernal PlungeLion's Eye DiamondLotus PetalMana VaultMox DiamondMox OpalPyretic RitualRite of FlameSimian Spirit GuideStrike It RichTreasure
Beta — Fan Content, not approved by Wizards.
CURVE
0
6
1
24
2
18
3
15
4
6
5
2
6
2
7+
1
COLORS
W
1422%
R
2742%
G
2437%
COMBOS
5
Combos
3
Early
5
2-Card
0
3+ Card
0
Game-Ending
Squee, the Immortal+
Food ChainearlyInfinite colored mana that can only be spent to cast creature spells, Infinite creature ETB, Infinite creature LTB, Infinite storm count
Squee, the Immortal+
Food ChainearlySteps
- Activate Food Chain by exiling Squee, adding RRRR that can only be spent to cast creature spells.
- Cast Squee from exile by paying 1RR.
- Repeat.
Kiki-Jiki, Mirror Breaker+
Village Bell-RingerearlyInfinite creature tokens with haste, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite mana creatures you control can produce, Infinite creature sacrifice triggers, Infinite untap of creatures you control
Kiki-Jiki, Mirror Breaker+
Village Bell-RingerearlySteps
- Activate Kiki-Jiki by tapping it, creating a token copy of Village Bell-Ringer with haste.
- When the Village Bell-Ringer token enters, it triggers, untapping all creatures you control.
- Repeat.
Felidar Guardian+
Kiki-Jiki, Mirror BreakerearlyInfinite creature tokens with haste, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers
Felidar Guardian+
Kiki-Jiki, Mirror BreakerearlySteps
- Activate Kiki-Jiki by tapping it, creating a token copy of Felidar Guardian with haste.
- When the Felidar Guardian token enters, it triggers, blinking Kiki-Jiki.
- Repeat.
Helm of the Host+
Godo, Bandit WarlordInfinite combat phases, Infinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers, Put all Equipment cards from your library onto the battlefield
Helm of the Host+
Godo, Bandit WarlordPrerequisites
- Helm of the Host attached to Godo.
Steps
- At the beginning of your combat phase, Helm of the Host triggers, creating a nonlegendary token copy of Godo with haste.
- The token Godo enters the battlefield, causing you to search your library for an Equipment card and put it onto the battlefield.
- Declare the token Godo as an attacker.
- The token Godo triggers, untapping it and all Samurai you control and causing you to get an additional combat phase after this one.
- Repeat each combat phase.
Helm of the Host+
Kiki-Jiki, Mirror BreakerInfinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite creature sacrifice triggers, Infinite tapped creature tokens, Infinite tapped creature tokens until end of turn
Helm of the Host+
Kiki-Jiki, Mirror BreakerPrerequisites
- Helm of the Host attached to Kiki-Jiki.
Steps
- At the beginning of your combat phase, Helm of the Host triggers, creating a non-legendary copy of Kiki-Jiki.
- Activate the untapped non-legendary Kiki-Jiki by tapping it, creating a token copy of itself.
- Repeat step 2.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
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