Oops All Mana.
Oops All Mana is a 100-card Commander deck led by Yurlok of Scorch Thrash in the Jund color identity (black/red/green). TableCommander estimates this deck at bracket 3 — upgraded / mid-power.
The mainboard runs 34 creatures, 7 instants, 4 sorceries, 6 artifacts, 12 enchantments, and 37 lands, averaging 3.59 mana value across non-land cards. 60% of non-land cards cost 3 mana or less; 19% cost 5 or more.
Notable inclusions: 1 fast mana (Eladamri's Vineyard). This deck is currently Commander-legal on TableCommander.
COMMANDER
CommanderCREATURE(33)

































ARTIFACT(6)






ENCHANTMENT(12)












INSTANT(7)







SORCERY(4)




LAND(37)





7×


8×





5×


TOKENS(3)



100
Total
34
Creatures
29
Spells
37
Lands
B3
Bracket
—
No Games Yet
Why bracket 3? — Upgraded
2 two-card combos: Blasphemous Act + Repercussion, Staff of Domination + Marwyn, the Nurturer
Two cards that together form an infinite combo (data from Commander Spellbook). Bracket 2 decks are expected not to run any; late-game combos are at home in Bracket 3.
Beta — Fan Content, not approved by Wizards.
CURVE
0
1
1
4
2
10
3
23
4
13
5
5
6
2
7+
5
COLORS
B
1926%
R
2940%
G
2534%
COMBOS
8
Combos
0
Early
2
2-Card
6
3+ Card
1
Game-Ending
Blasphemous Act+
RepercussionNear-infinite damage to all players
Blasphemous Act+
RepercussionSteps
- Cast Blasphemous Act by paying at most 8R, dealing 13 damage to each creature.
- Repercussion triggers for each creature dealt damage this way.
- Resolve the first Repercussion trigger, dealing 13 damage to an opponent.
- Repeat step 3 for each Repercussion trigger, ensuring to resolve all triggers that would damage your opponent(s) first.
Staff of Domination+
Marwyn, the NurturerInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite untap of creatures you control, Infinite green mana
Staff of Domination+
Marwyn, the NurturerPrerequisites
- Marwyn does not have summoning sickness, and has power 5 or greater.
Steps
- Activate Marwyn by tapping it, adding at least GGGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Marwyn.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat.
Magus of the Candelabra+
Mana Flare+
Staff of DominationInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite mana lands you control can produce, Infinite untap of creatures you control, Infinite untap of lands you control
Magus of the Candelabra+
Mana Flare+
Staff of DominationPrerequisites
- Magus of the Candelabra does not have summoning sickness.
- You control at least five mana-producing lands.
Steps
- Activate five lands by tapping them, adding at least 5.
- Mana Flare triggers five times, adding at least 5.
- Activate Magus of the Candelabra by paying 5 and tapping it, untapping five lands.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Magus of the Candelabra.
- Activate Staff of Domination's first ability by paying 1, untapping Staff of Domination.
- Repeat.
- Once you have infinite mana, you may use it to activate Staff of Domination's other abilities.
Magus of the Candelabra+
Staff of Domination+
Heartbeat of SpringInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite mana lands you control can produce, Infinite untap of creatures you control, Infinite untap of lands you control
Magus of the Candelabra+
Staff of Domination+
Heartbeat of SpringPrerequisites
- Magus of the Candelabra does not have summoning sickness.
- You control at least five mana-producing lands.
Steps
- Activate five lands by tapping them, adding at least 5.
- Heartbeat of Spring triggers five times, adding at least 5.
- Activate Magus of the Candelabra by paying 5 and tapping it, untapping five lands.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Magus of the Candelabra.
- Activate Staff of Domination's first ability by paying 1, untapping Staff of Domination.
- Repeat.
- Once you have infinite mana, you may use it to activate Staff of Domination's other abilities.
Yurlok of Scorch Thrash+
Nyxbloom Ancient+
Staff of DominationInfinite black mana for all players, Infinite card draw, Infinite draw triggers, Infinite green mana for all players, Infinite lifegain, Infinite lifegain triggers, Infinite lifeloss, Infinite mana creatures you control can produce, Infinite red mana for all players, Infinite untap of creatures you control
Yurlok of Scorch Thrash+
Nyxbloom Ancient+
Staff of DominationPrerequisites
- Yurlok of Scorch Thrash does not have summoning sickness.
Steps
- Activate Yurlok of Scorch Thrash by paying 1 and tapping it, causing each player to add BBBRRRGGG.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Yurlok of Scorch Thrash.
- Activate Staff of Domination's first ability by paying 1, untapping it.
- Repeat an arbitrarily large number of times.
- Once each player has infinite mana, use any of Staff of Domination's abilities, along with its first ability, to empty your mana pool.
- Move to the next step or phase, causing each player to lose life equal to the mana they lost.
Magus of the Candelabra+
Zhur-Taa Ancient+
Staff of DominationInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite mana lands you control can produce, Infinite untap of creatures you control, Infinite untap of lands you control
Magus of the Candelabra+
Zhur-Taa Ancient+
Staff of DominationPrerequisites
- Magus of the Candelabra does not have summoning sickness.
- You control at least five mana-producing lands.
Steps
- Activate five lands by tapping them, adding at least 5.
- Zhur-Taa Ancient triggers five times, adding at least 5.
- Activate Magus of the Candelabra by paying 5 and tapping it, untapping five lands.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Magus of the Candelabra.
- Activate Staff of Domination's first ability by paying 1, untapping Staff of Domination.
- Repeat.
- Once you have infinite mana, you may use it to activate Staff of Domination's other abilities.
Magus of the Candelabra+
Nyxbloom Ancient+
Staff of DominationInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite mana lands you control can produce, Infinite untap of creatures you control, Infinite untap of lands you control
Magus of the Candelabra+
Nyxbloom Ancient+
Staff of DominationPrerequisites
- Magus of the Candelabra does not have summoning sickness.
- You control at least three mana-producing lands.
Steps
- Activate three lands by tapping them, adding at least 9.
- Activate Magus of the Candelabra by paying 3 and tapping it, untapping three lands.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Magus of the Candelabra.
- Activate Staff of Domination's first ability by paying 1, untapping Staff of Domination.
- Repeat.
- Once you have infinite mana, you may use it to activate Staff of Domination's other abilities.
Magus of the Candelabra+
Keeper of Progenitus+
Staff of DominationInfinite card draw, Infinite draw triggers, Infinite lifegain, Infinite lifegain triggers, Infinite mana creatures you control can produce, Infinite mana lands you control can produce, Infinite untap of creatures you control, Infinite untap of lands you control
Magus of the Candelabra+
Keeper of Progenitus+
Staff of DominationPrerequisites
- Magus of the Candelabra does not have summoning sickness.
- You control at least five in any combination of Forests, Mountains and/or Plains.
Steps
- Activate five in any combination of Forests, Mountains and Plains by tapping them, adding 5.
- Keeper of Progenitus triggers five times, adding at least 5.
- Activate Magus of the Candelabra by paying 5 and tapping it, untapping the five lands.
- Activate Staff of Domination's third ability by paying 3 and tapping it, untapping Magus of the Candelabra.
- Activate Staff of Domination's first ability by paying 1, untapping Staff of Domination.
- Repeat.
- Once you have infinite mana, you may use it to activate Staff of Domination's other abilities.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
Play this deck on TableCommander
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