Tick Tock, Time Bomb.
Tick Tock, Time Bomb is a 100-card Commander deck led by Child of Alara in the five-color color identity. TableCommander estimates this deck at bracket 4 — optimized / high-power.
The mainboard runs 21 creatures, 18 instants, 5 sorceries, 9 artifacts, 10 enchantments, 1 planeswalker, and 36 lands, averaging 2.95 mana value across non-land cards. 69% of non-land cards cost 3 mana or less; 19% cost 5 or more.
Notable inclusions: 19 game changers (e.g. Thassa's Oracle, Chrome Mox, and Lion's Eye Diamond) and 1 free counterspell (Pact of Negation). This deck is currently Commander-legal on TableCommander.
COMMANDER
CommanderPLANESWALKER(1)

CREATURE(20)




















ARTIFACT(9)









ENCHANTMENT(10)










INSTANT(18)


















SORCERY(5)





LAND(36)




































TOKENS(7)







100
Total
21
Creatures
43
Spells
36
Lands
B4
Bracket
—
No Games Yet
Why bracket 4? — Optimized
2 early two-card combos: Demonic Consultation + Thassa's Oracle, Tainted Pact + Thassa's Oracle
A two-card infinite combo cheap enough to assemble and win in the early game (data from Commander Spellbook). Bracket 3 decks are expected not to run these; any means Bracket 4.
19 Game Changers
Cards on WotC's official Game Changers list. Any puts a deck at Bracket 3 or above; more than three means Bracket 4.
Ancient TombBiorhythmChrome MoxCoalition VictoryCyclonic RiftDemonic TutorEnlightened TutorFierce GuardianshipForce of WillJeska's WillLion's Eye DiamondMana VaultRhystic StudySmothering TitheTeferi's ProtectionThassa's OracleUnderworld BreachVampiric TutorWorldly Tutor
3 free counters
Counterspells castable without paying mana. Any puts a deck at Bracket 3; three or more means Bracket 4.
Fierce GuardianshipForce of WillPact of Negation
alt wincon + tuned support
"You win the game" cards. Any puts a deck at Bracket 3; combined with heavy fast mana it means Bracket 4.
Coalition VictoryThassa's Oracle
Beta — Fan Content, not approved by Wizards.
CURVE
0
3
1
14
2
12
3
15
4
8
5
5
6
3
7+
4
COLORS
W
1722%
U
1722%
B
1114%
R
912%
G
2330%
COMBOS
15
Combos
2
Early
5
2-Card
10
3+ Card
4
Game-Ending
Thassa's Oracle+
Demonic ConsultationearlyExile your library, Win the game
Thassa's Oracle+
Demonic ConsultationearlySteps
- Cast Demonic Consultation by paying B, naming Thassa's Oracle and thus exiling your library due to you not having a card named Thassa's Oracle in your library.
- Cast Thassa's Oracle by paying UU.
- Thassa's Oracle enters the battlefield, causing you to win the game.
Tainted Pact+
Thassa's OracleearlyWin the game
Tainted Pact+
Thassa's OracleearlyPrerequisites
- No two cards in library share a name.
Steps
- Cast Tainted Pact by paying 1B, exiling your library.
- Cast Thassa's Oracle by paying UU.
- Thassa's Oracle enters the battlefield, causing you to win the game.
The World Tree+
Maskwood NexusPut all creature cards from your library onto the battlefield
The World Tree+
Maskwood NexusSteps
- Activate The World Tree's second ability by paying WWUUBBRRGG, tapping and sacrificing it, causing you to search for all creatures in your library, as they are all Gods due to Maskwood Nexus and put them onto the battlefield.
Leyline of the Guildpact+
Coalition VictoryWin the game
Leyline of the Guildpact+
Coalition VictoryPrerequisites
- You control at least one land.
- You control at least one creature.
Steps
- Cast Coalition Victory by paying 3WUBRG, causing you to win the game.
The World Tree+
Purphoros, God of the ForgeNear-infinite damage
The World Tree+
Purphoros, God of the ForgeSteps
- Activate The World Tree's second ability by paying WWUUUBBRRGG, tapping and sacrificing it, searching your library for Purphoros, if needed, and every other God and/or creature with changeling in your library and put them onto the battlefield.
- When the Gods enter the battlefield, Purphoros triggers for each God that entered except itself, if applicable.
- Resolve all Purphoros triggers, dealing damage to each opponent equal to twice the number of Gods that entered the battlefield.
Underworld Breach+
Brain Freeze+
Lion's Eye DiamondInfinite self-mill, Near-infinite colored mana, Near-infinite magecraft triggers, Near-infinite mill, Near-infinite storm count
Underworld Breach+
Brain Freeze+
Lion's Eye DiamondPrerequisites
- You have at least six other cards in hand and/or graveyard.
Steps
- Activate Lion's Eye Diamond by discarding your hand and sacrificing it, adding UUU.
- Cast Lion's Eye Diamond from your graveyard for its escape cost by exiling three cards besides Brain Freeze from your graveyard.
- Cast Brain Freeze from your graveyard for its escape cost by paying 1U and exiling three cards from your graveyard.
- Brain Freeze's storm ability triggers, creating at least one copy of Brain Freeze targeting yourself, and any remaining copies targeting an opponent.
- Resolve each Brain Freeze, causing yourself to mill six cards and, if applicable, an opponent to mill three cards for each Brain Freeze remaining.
- Repeat.
Jeska's Will+
Underworld Breach+
Wheel of FortuneInfinite draw triggers for all players, Infinite looting for all players, Near-infinite magecraft triggers, Near-infinite storm count
Jeska's Will+
Underworld Breach+
Wheel of FortunePrerequisites
- You have at least six additional cards in your graveyard, plus an additional six cards between your hand and/or graveyard.
- An opponent has at least six cards in hand.
Steps
- Cast Jeska's Will from your graveyard for its escape cost by paying 2R and exiling three other cards from your graveyard, adding at least six R.
- Cast Wheel of Fortune from your graveyard for its escape cost by paying 2R and exiling three other cards from your graveyard, causing each player to discard their hand and draw seven cards.
- Repeat.
Underworld Breach+
Wheel of Fortune+
Lion's Eye DiamondInfinite draw triggers, Infinite looting, Infinite looting for opponents, Near-infinite storm count
Underworld Breach+
Wheel of Fortune+
Lion's Eye DiamondPrerequisites
- You have at least six other cards in hand and/or graveyard.
Steps
- Activate Lion's Eye Diamond by discarding your hand and sacrificing it, adding RRR.
- Cast Wheel of Fortune from your graveyard for its escape cost by paying 2R and exiling 3 cards from your graveyard.
- Resolve Wheel of Fortune, causing each player to discard their hand and draw seven cards.
- Cast Lion's Eye Diamond from your graveyard for its escape cost by exiling 3 cards from your graveyard.
- Repeat.
Smothering Tithe+
Underworld Breach+
Wheel of FortuneInfinite draw triggers for all players, Infinite looting for all players, Infinite self-discard triggers for all players, Near-infinite colored mana, Near-infinite Treasure tokens
Smothering Tithe+
Underworld Breach+
Wheel of FortunePrerequisites
- At least one opponent is unable to pay for Smothering Tithe's trigger.
- You have at least three other cards in your graveyard, plus an additional three cards between your graveyard and/or hand.
Steps
- Cast Wheel of Fortune from your graveyard for its escape cost by paying 2R and exiling three cards from your graveyard, causing each player to discard their hand and draw seven cards.
- Smothering Tithe triggers for each card drawn by your opponents, creating that many Treasure tokens.
- Activate three of the Treasure tokens by tapping and sacrificing them, adding 2R.
- Repeat.
Saffi Eriksdotter+
Karmic Guide+
Altar of DementiaInfinite death triggers, Infinite creature ETB, Infinite creature LTB, Infinite mill, Infinite self-mill
Saffi Eriksdotter+
Karmic Guide+
Altar of DementiaSteps
- Activate Saffi by sacrificing it, targeting Karmic Guide
- Activate Altar of Dementia by sacrificing Karmic Guide
- When Karmic Guide dies, Saffi triggers, returning Karmic Guide from your graveyard to the battlefield.
- When Karmic Guide enters, it triggers, returning Saffi from your graveyard to the battlefield.
- Resolve the Altar of Dementia ability.
- Repeat.
Ashnod's Altar+
Saffi Eriksdotter+
Karmic GuideInfinite colorless mana, Infinite death triggers, Infinite creature ETB, Infinite creature LTB
Ashnod's Altar+
Saffi Eriksdotter+
Karmic GuideSteps
- Activate Saffi by sacrificing it, targeting Karmic Guide
- Activate Ashnod's Altar by sacrificing Karmic Guide
- When Karmic Guide dies, Saffi triggers, returning Karmic Guide from your graveyard to the battlefield.
- When Karmic Guide enters, it triggers, returning Saffi from your graveyard to the battlefield.
- Repeat.
Avacyn, Angel of Hope+
Gift of Immortality+
Ashnod's Altar+
Child of AlaraDestroy all nonland permanents opponents control each turn, Lock
Avacyn, Angel of Hope+
Gift of Immortality+
Ashnod's Altar+
Child of AlaraPrerequisites
- Gift of Immortality attached to Child of Alara.
Steps
- Activate Ashnod's Altar by sacrificing Child of Alara, adding CC.
- Child of Alara dies, triggering itself and Gift of Immortality.
- Resolve the Child of Alara trigger, destroying all nonland permanents you don't control due to your permanents having indestructible.
- Resolve the Gift of Immortality trigger, returning Child of Alara from your graveyard to the battlefield.
- At the beginning of the next end step, Gift of Immortality triggers, returning itself from your graveyard to the battlefield attached to Child of Alara.
- Repeat each turn.
Commander's Sphere+
Faith's Reward+
Eternal Witness+
Ashnod's Altar+
Child of AlaraInfinite card draw, Infinite colorless mana, Infinite death triggers, Infinite draw triggers, Infinite creature ETB, Infinite creature LTB, Infinite magecraft triggers, Infinite creature sacrifice triggers, Infinite storm count
Commander's Sphere+
Faith's Reward+
Eternal Witness+
Ashnod's Altar+
Child of AlaraSteps
- Activate Commander's Sphere's first ability by tapping it, adding W.
- Activate Commander's Sphere's second ability by sacrificing it, causing you to draw a card.
- Activate Ashnod's Altar by sacrificing Eternal Witness and Child of Alara, adding CCCC.
- Child of Alara dies, destroying all nonland permanents.
- Cast Faith's Reward by paying 3W, returning all permanent cards put into your graveyard this turn to the battlefield under your control.
- Eternal Witness enters the battlefield, returning Faith's Reward from your graveyard to your hand.
- Repeat.
Commander's Sphere+
Faith's Reward+
Ashnod's Altar+
Child of Alara+
ArchaeomancerInfinite card draw, Infinite colorless mana, Infinite death triggers, Infinite draw triggers, Infinite creature ETB, Infinite creature LTB, Infinite magecraft triggers, Infinite creature sacrifice triggers, Infinite storm count
Commander's Sphere+
Faith's Reward+
Ashnod's Altar+
Child of Alara+
ArchaeomancerSteps
- Activate Commander's Sphere's first ability by tapping it, adding W.
- Activate Commander's Sphere's second ability by sacrificing it, causing you to draw a card.
- Activate Ashnod's Altar by sacrificing Archaeomancer and Child of Alara, adding CCCC.
- Child of Alara dies, destroying all nonland permanents.
- Cast Faith's Reward by paying 3W, returning all permanent cards put into your graveyard this turn to the battlefield under your control.
- Archaeomancer enters the battlefield, returning Faith's Reward from your graveyard to your hand.
- Repeat.
Commander's Sphere+
Greenwarden of Murasa+
Faith's Reward+
Ashnod's Altar+
Child of AlaraInfinite card draw, Infinite colorless mana, Infinite death triggers, Infinite draw triggers, Infinite creature ETB, Infinite creature LTB, Infinite magecraft triggers, Infinite creature sacrifice triggers, Infinite storm count
Commander's Sphere+
Greenwarden of Murasa+
Faith's Reward+
Ashnod's Altar+
Child of AlaraSteps
- Activate Commander's Sphere's first ability by tapping it, adding W.
- Activate Commander's Sphere's second ability by sacrificing it, causing you to draw a card.
- Activate Ashnod's Altar by sacrificing Greenwarden of Murasa and Child of Alara, adding CCCC.
- Child of Alara and Greenwarden of Murasa die, triggering their abilities.
- Resolve the Greenwarden of Murasa trigger, choosing not to exile it.
- Resolve the Child of Alara trigger, destroying all nonland permanents.
- Cast Faith's Reward by paying 3W, returning all permanent cards put into your graveyard this turn to the battlefield under your control.
- Greenwarden of Murasa enters the battlefield, returning Faith's Reward from your graveyard to your hand.
- Repeat.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Valid
Legality
This deck currently passes the commander checks.
Play this deck on TableCommander
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