Better then Mui.
COMMANDER
CommanderCREATURE(22)






















ARTIFACT(11)











ENCHANTMENT(9)









INSTANT(13)













SORCERY(7)







LAND(37)





















5×



5×

TOKENS(9)









100
Total
23
Creatures
40
Spells
37
Lands
B4
Bracket
—
No Games Yet
Why bracket 4? — Optimized
1 early two-card combo: Ancient Copper Dragon + Aggravated Assault
A two-card infinite combo cheap enough to assemble and win in the early game (data from Commander Spellbook). Bracket 3 decks are expected not to run these; any means Bracket 4.
Beta — Fan Content, not approved by Wizards.
CURVE
0
4
1
7
2
8
3
16
4
10
5
5
6
5
7+
6
COLORS
B
1631%
R
3669%
COMBOS
8
Combos
1
Early
8
2-Card
0
3+ Card
1
Game-Ending
Aggravated Assault+
Ancient Copper DragonearlyNear-infinite colored mana, Near-infinite combat damage, Near-infinite Treasure tokens, Near-infinite combat phases, Near-infinite untap of creatures you control, Near-infinite mana creatures you control can produce
Aggravated Assault+
Ancient Copper DragonearlySteps
- Deal combat damage to an opponent using Ancient Copper Dragon, triggering it, causing you to roll a d20 and create that many Treasure tokens.
- Move to your postcombat main phase.
- Activate a Treasure by tapping and sacrificing it, adding R.
- Repeat step 3 until you have 3RR or run out of Treasures.
- Activate Aggravated Assault by paying 3RR, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat.
Jeska's Will+
ReiterateInfinite magecraft triggers, Infinite red mana, Infinite storm count, Exile your library with the ability to play the exiled cards until end of turn
Jeska's Will+
ReiteratePrerequisites
- An opponent has six or more cards in their hand.
Steps
- Cast Jeska's Will by paying its mana cost
- Holding priority, cast Reiterate with buyback by paying 4RR, creating a copy of Jeska's Will and returning Reiterate to your hand.
- Resolve the copy of Jeska's Will, adding at least six R.
- Repeat from step 2.
Aggravated Assault+
Sword of Feast and FamineInfinite combat phases
Aggravated Assault+
Sword of Feast and FaminePrerequisites
- Sword of Feast and Famine attached to a creature that can attack this turn.
- An opponent is unable to block and kill the creature with Sword of Feast and Famine attached.
- Lands you control can tap to produce at least 3RR.
Steps
- Deal combat damage to an opponent with the creature that has Sword of Feast and Famine attached.
- Sword of Feast and Famine triggers, causing that opponent to discard a card, and you to untap all lands you control.
- Proceed to your postcombat main phase.
- Activate all mana producing lands you control by tapping them, adding at least 3RR.
- Activate Aggravated Assault by paying 3RR, untapping all creatures you control and causing you to get an additional combat and main phase after this phase.
- Repeat.
Reiterate+
Mana GeyserInfinite magecraft triggers, Infinite red mana, Infinite storm count
Reiterate+
Mana GeyserPrerequisites
- Your opponents collectively control at least six tapped lands.
Steps
- Cast Mana Geyser by paying its mana cost
- Holding priority, cast Reiterate with buyback by paying 4RR, creating a copy of Mana Geyser and returning Reiterate to your hand.
- Resolve the copy of Mana Geyser, adding at least six R.
- Repeat from step 2.
Aggravated Assault+
Neheb, the EternalInfinite combat phases, Infinite red mana, Infinite mana creatures you control can produce, Infinite untap of creatures you control
Aggravated Assault+
Neheb, the EternalPrerequisites
- Your opponents have lost at least five life this turn.
Steps
- At the beginning of your postcombat main phase, Neheb adds at least RRRRR.
- Activate Aggravated Assault by paying 3RR: untap all creatures you control, and create an additional combat phase and postcombat main phase.
- Repeat.
Pyrohemia+
Ojer Axonil, Deepest Might // Temple of PowerEach opponent loses the game, Near-infinite damage
Pyrohemia+
Ojer Axonil, Deepest Might // Temple of PowerPrerequisites
- Your life total is equal to or greater than the highest life total among your opponents divided by Ojer Axonil's power, rounded up.
- You have a way to give Ojer Axonil indestructible or protection from red if its toughness is less than the highest life total among your opponents divided by Ojer Axonil's power, rounded up.
- You have an amount of
Steps
- Give Ojer Axonil indestructible or protection from red, if needed.
- Activate Pyrohemia by paying R, dealing 1 damage to each creature and to you, and dealing damage equal to Ojer Axonil's power to each opponent.
- If any opponent has 0 or less life, they lose the game as a state-based action.
- Repeat from step 2 until each opponent has lost the game.
Aggravated Assault+
Poetic IngenuityInfinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite colored mana, Infinite combat phases, Infinite mana creatures you control can produce, Infinite Treasure tokens, Infinite untap of creatures you control
Aggravated Assault+
Poetic IngenuityPrerequisites
- You control at least five Dinosaurs that do not have summoning sickness.
- An opponent cannot block and kill creatures you control.
Steps
- Declare at least five Dinosaurs as attackers.
- Poetic Ingenuity's first ability triggers, creating at least five Treasure artifact tokens.
- Move to your postcombat main phase.
- Activate five Treasure tokens by tapping and sacrificing them, adding 3RR.
- Activate Aggravated Assault by paying 3RR, causing you to untap all creatures you control, and to get an additional combat and main phase after this one.
- Repeat.
- If you control six or more DInosaurs, this combo nets Treasure tokens and colored mana.
Ingris Stingerquill+
Plague of VerminNear-infinite creature ETB, Near-infinite creature tokens with haste, Near-infinite damage
Ingris Stingerquill+
Plague of VerminPrerequisites
- Your life total is 2 or higher.
Steps
- Cast Plague of Vermin by paying 6B. Choose to pay an amount of life and create that many 1/1 Rat creature tokens.
- Activate Ingris by paying 4, creating a 2/2 Cadet creature token and giving creatures you control haste until end of turn.
- Declare all eligible creatures you control as attackers.
- Ingris triggers for each attacking creature, dealing that much damage to each opponent.
Combo data from Commander Spellbook. “Early” two-card combos (cheap enough to win in the first few turns) put a deck at Bracket 4; other two-card combos are at home in Bracket 3.
Has issues
Legality
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