hulk smash.
hulk smash is a 100-card Commander deck led by Bruce Banner // The Incredible Hulk in the Temur color identity (blue/red/green), played 2 times with a 100% win rate. The owner has set the deck to bracket 3 — upgraded / mid-power.
The mainboard runs 23 creatures, 12 instants, 4 sorceries, 10 artifacts, 12 enchantments, 1 planeswalker, and 38 lands, averaging 2.89 mana value across non-land cards. 69% of non-land cards cost 3 mana or less; 15% cost 5 or more.
Notable inclusions: 1 game changer (Cyclonic Rift) and 1 fast mana (An Offer You Can't Refuse). This deck is currently Commander-legal on TableCommander.
Commander

































































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Caltrops+
Bruce Banner // The Incredible HulkearlyInfinite combat phases, Infinite +1/+1 counters on a creature
Caltrops+
Bruce Banner // The Incredible Hulkearly- An opponent cannot block and kill The Incredible Hulk.
- Declare The Incredible Hulk as an attacker.
- Caltrops triggers, dealing 1 damage to The Incredible Hulk.
- The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
- Repeat each combat phase.
Legolas's Quick Reflexes+
Bruce Banner // The Incredible HulkearlyInfinite +1/+1 counters on a creature, Infinite combat damage, Infinite combat phases
Legolas's Quick Reflexes+
Bruce Banner // The Incredible Hulkearly- The Incredible Hulk is indestructible.
- Cast Legolas's Quick Reflexes by paying G, targeting The Incredible Hulk.
- Declare The Incredible Hulk as an attacker, tapping him in the process.
- The Incredible Hulk triggers, dealing damage equal to its power to itself.
- The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one.
- Repeat from step 2 each combat phase.
Aggravated Assault+
Doc Samson, Super PsychiatristearlyInfinite colored mana, Infinite combat phases, Infinite mana creatures you control can produce, Infinite untap of creatures you control
Aggravated Assault+
Doc Samson, Super Psychiatristearly- Activate Doc Samson by tapping it, adding at least RRRRR.
- Activate Aggravated Assault by paying 3RR, causing you to untap all creatures you control and to get an additional combat and main phase after this one.
- Repeat.
Aggravated Assault+
The Reaver CleaverInfinite artifact ETB, Infinite artifact LTB, Infinite artifact sacrifice triggers, Infinite artifact tokens, Infinite colored mana, Infinite combat damage, Infinite combat phases, Infinite mana creatures you control can produce, Infinite Treasure tokens, Infinite untap of creatures you control
Aggravated Assault+
The Reaver Cleaver- The Reaver Cleaver attached to a creature with power five or greater that can attack this turn.
- An opponent is unable to block the creature with The Reaver Cleaver attached.
- Deal combat damage to a player with the creature that has The Reaver Cleaver attached.
- The creature triggers, creating at least six Treasure tokens.
- Move to your postcombat main phase.
- Activate five Treasure tokens by tapping and sacrificing them, adding 3RR.
- Activate Aggravated Assault by paying 3RR, untapping all creatures you control and causing you to get an additional combat and main phase after this one.
- Repeat.
Aggravated Assault+
Sword of Feast and FamineInfinite combat phases
Aggravated Assault+
Sword of Feast and Famine- Sword of Feast and Famine attached to a creature that can attack this turn.
- An opponent is unable to block and kill the creature with Sword of Feast and Famine attached.
- Lands you control can tap to produce at least 3RR.
- Deal combat damage to an opponent with the creature that has Sword of Feast and Famine attached.
- Sword of Feast and Famine triggers, causing that opponent to discard a card, and you to untap all lands you control.
- Proceed to your postcombat main phase.
- Activate all mana producing lands you control by tapping them, adding at least 3RR.
- Activate Aggravated Assault by paying 3RR, untapping all creatures you control and causing you to get an additional combat and main phase after this phase.
- Repeat.
Aggravated Assault+
Bear UmbraInfinite combat phases
Aggravated Assault+
Bear Umbra- You control an additional creature.
- An additional creature does not have summoning sickness.
- Bear Umbra attached to that additional creature you control.
- You control lands that can tap to produce at least 3RR.
- An opponent is unable to block and kill creatures you control.
- Declare enchanted creature as attacker.
- Bear Umbra triggers, untapping all lands you control.
- Proceed to your next main phase.
- Activate Aggravated Assault by paying 3RR, untapping all creatures you control and getting an additional combat and main phase after this one.
- Repeat.
Anzrag, the Quake-Mole+
Anara, Wolvid FamiliarNear-infinite combat phases, Near-infinite untap of creatures you control, Near-infinite mana creatures you control can produce
Anzrag, the Quake-Mole+
Anara, Wolvid Familiar- Anzrag does not have summoning sickness.
- An opponent controls a creature.
- Activate Anzrag by paying 3RRGG, causing opponents to block Anzrag if able this turn.
- Declare Anzrag as an attacker, attacking an opponent who controls a creature.
- The opponent is forced to block Anzrag, triggering Anzrag, untapping all creatures you control and causing you to get an additional combat phase after this one.
- Any combat damage dealt to Anzrag will not kill it due to Anara giving it indestructible.
- Repeat from step 3 each combat phase.
Desert+
Bear Umbra+
Bruce Banner // The Incredible HulkInfinite +1/+1 counters on a creature, Infinite combat phases, Infinite mana lands you control can produce, Infinite untap of lands you control
Desert+
Bear Umbra+
Bruce Banner // The Incredible Hulk- An opponent cannot block and kill The Incredible Hulk.
- Declare The Incredible Hulk as an attacker, triggering the ability given to it by Bear Umbra, untapping all lands you control.
- During the end of combat step, activate Desert's second ability by tapping it, dealing 1 damage to The Incredible Hulk.
- The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one.
- Repeat each combat phase.
Desert+
Bruce Banner // The Incredible Hulk+
Sword of Feast and FamineInfinite +1/+1 counters on a creature, Infinite combat phases, Infinite mana lands you control can produce, Infinite untap of lands you control
Desert+
Bruce Banner // The Incredible Hulk+
Sword of Feast and Famine- An opponent cannot block The Incredible Hulk.
- Deal combat damage using The Incredible Hulk.
- Sword of Feast and Famine triggers, untapping all lands you control.
- During the end of combat step, activate Desert's second ability by tapping it, dealing 1 damage to The Incredible Hulk.
- The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one.
- Repeat each combat phase.
Bear Umbra+
Balduvian Trading Post+
Bruce Banner // The Incredible HulkInfinite +1/+1 counters on a creature, Infinite colorless mana, Infinite combat phases, Infinite mana lands you control can produce, Infinite red mana, Infinite untap of lands you control
Bear Umbra+
Balduvian Trading Post+
Bruce Banner // The Incredible Hulk- You control another mana-producing land.
- An opponent cannot block and kill The Incredible Hulk.
- Declare The Incredible Hulk as an attacker, triggering the ability given to it by Bear Umbra, untapping all lands you control.
- Holding priority, activate a land other than Balduvian Trading Post by tapping it, adding at least 1.
- Activate Balduvian Trading Post's second ability by paying 1 and tapping it, dealing 1 damage to The Incredible Hulk.
- The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one.
- Repeat each combat phase.
Balduvian Trading Post+
Bruce Banner // The Incredible Hulk+
Sword of Feast and FamineInfinite +1/+1 counters on a creature, Infinite colorless mana, Infinite combat phases, Infinite mana lands you control can produce, Infinite red mana, Infinite untap of lands you control
Balduvian Trading Post+
Bruce Banner // The Incredible Hulk+
Sword of Feast and Famine- You control another mana-producing land.
- An opponent cannot block and kill The Incredible Hulk.
- Deal combat damage using The Incredible Hulk.
- Sword of Feast and Famine triggers. Holding priorty, activate a land other than Balduvian Trading Post by tapping it, adding at least 1.
- Activate Balduvian Trading Post's second ability by paying 1 and tapping it, dealing 1 damage to The Incredible Hulk.
- The Incredible Hulk triggers, putting a +1/+1 counter on it and then untapping it and causing you to gain an additional combat phase after this one.
- Resolve the Sword of Feast and Famine trigger, untapping all lands you control.
- Repeat each combat phase.
Play this deck on TableCommander
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